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<blockquote data-quote="eriktheguy" data-source="post: 5145236" data-attributes="member: 83662"><p><strong>Ki focus</strong>: I would design your samurai as a psychic class. WotC did a good job flavoring the monk as though it were martial while building it as a psychic class. The monk can use any weapon it wants, but it counts as an implement. Many magic weapons have properties that function when used as implements. </p><p>A samurai could use any proficient weapon as its implement, and you could allow it to choose a specialized focus in the same way that a wizard chooses from a set of implements.</p><p>Depending on the century Samurai preferred yari (spear), and also used katana (longsword) a wakizashi (short sword) a yumi (long bow) or in older days, a naginata (great spear).</p><p>You could give each samurai a certain bonus mechanic based on their favored implement. Ex: spear grants bonus when charging, bow grants bonus with ranged implement powers, katana grants bonus with melee implement powers. naginata grants bonus when opponents move adjacent or charge.</p><p></p><p>Alternatively you could build them as a martial class. If you make them martial, have them use weapons, not implements or ki-focuses. The problem with martial implement users is that few existing martial feats work for them.</p><p></p><p><strong>Full disciplines</strong>: I think that giving the controllers a standard and a minor is a brilliant idea! Consider the wizards prismatic powers, a standard to cast and then minor actions for rider effects.</p><p>Controllers could also have two standards under a full discipline, giving them two options for one power. Controllers and leaders could have multiple minor powers under each discipline, </p><p>The idea for basing defender mechanics on which full discipline they used is also great! Keep in mind that dailies are not full disciplines, so defenders need to choose a full discipline without actually performing the standard actions sometimes to get their defensive mechanic.</p><p></p><p>Psychic: Full disciplines</p><p>Divine: Devoted Prayers</p><p>Martial: Focused Exploits</p><p>Arcane: Irreducible Spells</p><p>Primal: Primordial Evocations</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5145236, member: 83662"] [B]Ki focus[/B]: I would design your samurai as a psychic class. WotC did a good job flavoring the monk as though it were martial while building it as a psychic class. The monk can use any weapon it wants, but it counts as an implement. Many magic weapons have properties that function when used as implements. A samurai could use any proficient weapon as its implement, and you could allow it to choose a specialized focus in the same way that a wizard chooses from a set of implements. Depending on the century Samurai preferred yari (spear), and also used katana (longsword) a wakizashi (short sword) a yumi (long bow) or in older days, a naginata (great spear). You could give each samurai a certain bonus mechanic based on their favored implement. Ex: spear grants bonus when charging, bow grants bonus with ranged implement powers, katana grants bonus with melee implement powers. naginata grants bonus when opponents move adjacent or charge. Alternatively you could build them as a martial class. If you make them martial, have them use weapons, not implements or ki-focuses. The problem with martial implement users is that few existing martial feats work for them. [B]Full disciplines[/B]: I think that giving the controllers a standard and a minor is a brilliant idea! Consider the wizards prismatic powers, a standard to cast and then minor actions for rider effects. Controllers could also have two standards under a full discipline, giving them two options for one power. Controllers and leaders could have multiple minor powers under each discipline, The idea for basing defender mechanics on which full discipline they used is also great! Keep in mind that dailies are not full disciplines, so defenders need to choose a full discipline without actually performing the standard actions sometimes to get their defensive mechanic. Psychic: Full disciplines Divine: Devoted Prayers Martial: Focused Exploits Arcane: Irreducible Spells Primal: Primordial Evocations [/QUOTE]
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