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[Full] Dry Spell (adventure)
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<blockquote data-quote="Krug" data-source="post: 1653438" data-attributes="member: 2141"><p>[code]</p><p>[B]Name:[/B] Belisha Beaverhead</p><p>[B]Class:[/B] Conjurer</p><p>[B]Race:[/B] Gnome</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Female</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] Baervan Wildwanderer</p><p></p><p>[B]Str:[/B] 10 +0 (4p.) [B]Level:[/B] 3 [B]XP:[/B] 3,000</p><p>[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +1 [B]HP:[/B] 12 (average) (4+2d4+3)</p><p>[B]Con:[/B] 12 +1 (2p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +2 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 9 -1 (1p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +2 +1 +0 +0 +0 13</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 11</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 1 +1 +2</p><p>[B]Ref:[/B] 1 +2 +3</p><p>[B]Will:[/B] 3 +0 +3</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>MW Dagger (melee) +1 1d3 19-20/x2</p><p>MW Light Crossbow (ranged) +4 1d6 19-20/x2 80'</p><p></p><p>[B]Languages:[/B] Common, Gnomish, Draconic, Elven, Orc</p><p></p><p>[B]Abilities:[/B] Summon Familiar, Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions, +1 racial bonus on attack rolls against kobolds and goblinoids, +4 dodge bonus to Armor Class against monsters of the giant type, +2 racial bonus on Listen checks, +2 racial bonus on Craft (alchemy) checks, Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level, +2 racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +3 </p><p></p><p>Spot check in Shadows (From Familiar)</p><p></p><p>[B]Feats:[/B] Scribe Scroll, Spell Focus (Conjuration), Augment Summoning, Alertness (From Familiar)</p><p></p><p>[b]Prohibited Schools[/b]: Necromancy, Abjuration</p><p>[B]Spells:[/B]</p><p>[i]0 level[/i] - Acid Splash(*), Daze, Mage Hand, Message, Detect Magic</p><p>[i]1 level[/i] - Summon Monster I(*), Magic Missile, Sleep</p><p>[i]2 level[/i] - Summon Monster II(*), Web</p><p></p><p>[b]Spellbook:[/b] [i]0 level[/i] - all</p><p>[i]1st level[/i] - Magic Missile, Obscuring Mist, Sleep, Summon Monster I, Unseen Servant, Color Spray, Disguise Self, Ventriquolism</p><p>[i]2nd level[/i] - Web, Hypnotic Pattern, Summon Monster II, Summon Swarm, Invisibility, Mark of Air (BoeM)</p><p></p><p>[B]Skill Points:[/B] - 36 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Spellcraft 6 +3 9</p><p>Concentration 6 +2 8</p><p>Knowledge (arcana) 6 +3 9</p><p>Knowledge (nature) 2 +3 5</p><p>Decipher Script 4 +3 7</p><p>Craft (alchemy) 4 +3 +2 10</p><p>Appraise (cc) 2 +3 5</p><p>Hide (cc) 2 +2 3</p><p>Search (cc) 2 +3 5</p><p>Listen (cc) 2 +0 +4 6</p><p>Spot (cc) 0 +0 +2 2</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>MW Dagger 302gp 1lb</p><p>MW Light Crossbow 335gp 4lb</p><p>Crossbow bolts (10) 1gp 1lb </p><p>Alchemist's Fire 20gp 1lb</p><p>Spell Component Pouch 5gp 2lb</p><p>Spellbook 15gp 3lb</p><p>Paper (10) 4sp 0lb</p><p>Parchment (10) 2gp 0lb </p><p>Ink and inkpen 8gp 0lb</p><p>Chalk 1cp 0lb</p><p>Traveler's Outfit 1gp 0lb</p><p>Scroll 0lb</p><p>-- Summon Monster I (x2) 50gp </p><p>-- Charm Person (x2) 50gp</p><p>-- Expeditious Retreat 25gp</p><p>-- Hypnotism 25gp</p><p>-- Magic Missile (x2) 50gp</p><p>-- Shield 25gp</p><p>-- Enlarge Person 25gp</p><p>-- Color Spray 25gp</p><p>-- Summon Monster II 150gp</p><p>-- Sleep (x2) 50gp</p><p>Potion (CLW) x4 200gp</p><p>Backpack (separate) 2gp 0.5lbs (total, with contents, of 25lbs)</p><p>--Bedroll 1sp 1.25lbs</p><p>--Trail Rations (1) 1gp 1lb</p><p>--Waterskin (1) 1gp 1lbs</p><p>--Torch 1cp 1lb</p><p>Guard Dog, Rufus 25gp</p><p></p><p>[B]Total Weight:[/B] 16.75lbs</p><p></p><p>[b]Familiar:[/b]</p><p>Narkus, Owl</p><p>Tiny Animal, HD: 1d8, HP: 8, Initiative: +3, Speed: 10 ft. fly 40 ft., Armor Class: 19 (+2 size, +3 Dex, +4 natural), touch 17, flat-footed 16, Base Attack/Grapple: +0/–11, Attack: Talons +5 melee (1d4–3), Full Attack: Talons +5 melee (1d4–3), SA: —, Special Qualities: Low-light vision, Saves: Fort +2, Ref +5, Will +2, Abilities: Str 4, Dex 17, Con 10, Int 7, Wis 14, Cha 4, Skills: Listen +14, Move Silently +17, Spot +6*, Feats: Weapon Finesse</p><p>Skills: Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.</p><p></p><p>[B]Total Weight:[/B]29lb [B]Money:[/B] 128pp 26gp 4sp 8cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 25 50 75 150 300</p><p></p><p>[B]Age:[/B] 74 years</p><p>[B]Height:[/B] 3'2"</p><p>[B]Weight:[/B] 41lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Black with white streaks</p><p>[B]Skin:[/B] Fair, splotchy[/CODE]</p><p></p><p>Appearance: Belisha is a short female who wears a beaver cap on her head. (If you ask her about it she says it is Mook, a former pet who once saved her life and died of old age about a decade ago) She believes it aids her magic, though there is certainly no truth in that. She has rather large chipmunkish teeth, and a warm smile. Her pet owl, Narkus, is always close by next to the Guard dog, Rufus.</p><p></p><p>Background: Belisha grew up in a family of wizards, and went out into the world to seek adventure and riches. Occasionally prudish, she's not above having a little fun once in a while, particularly if it involves pipeweed and alcohol, preferably both at the same time.</p></blockquote><p></p>
[QUOTE="Krug, post: 1653438, member: 2141"] [code] [B]Name:[/B] Belisha Beaverhead [B]Class:[/B] Conjurer [B]Race:[/B] Gnome [B]Size:[/B] Small [B]Gender:[/B] Female [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Baervan Wildwanderer [B]Str:[/B] 10 +0 (4p.) [B]Level:[/B] 3 [B]XP:[/B] 3,000 [B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +1 [B]HP:[/B] 12 (average) (4+2d4+3) [B]Con:[/B] 12 +1 (2p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] -/- [B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +2 [B]Spell Save:[/B] - [B]Cha:[/B] 9 -1 (1p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +2 +1 +0 +0 +0 13 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 11 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 1 +1 +2 [B]Ref:[/B] 1 +2 +3 [B]Will:[/B] 3 +0 +3 [B]Weapon Attack Damage Critical Range[/B] MW Dagger (melee) +1 1d3 19-20/x2 MW Light Crossbow (ranged) +4 1d6 19-20/x2 80' [B]Languages:[/B] Common, Gnomish, Draconic, Elven, Orc [B]Abilities:[/B] Summon Familiar, Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions, +1 racial bonus on attack rolls against kobolds and goblinoids, +4 dodge bonus to Armor Class against monsters of the giant type, +2 racial bonus on Listen checks, +2 racial bonus on Craft (alchemy) checks, Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level, +2 racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +3 Spot check in Shadows (From Familiar) [B]Feats:[/B] Scribe Scroll, Spell Focus (Conjuration), Augment Summoning, Alertness (From Familiar) [b]Prohibited Schools[/b]: Necromancy, Abjuration [B]Spells:[/B] [i]0 level[/i] - Acid Splash(*), Daze, Mage Hand, Message, Detect Magic [i]1 level[/i] - Summon Monster I(*), Magic Missile, Sleep [i]2 level[/i] - Summon Monster II(*), Web [b]Spellbook:[/b] [i]0 level[/i] - all [i]1st level[/i] - Magic Missile, Obscuring Mist, Sleep, Summon Monster I, Unseen Servant, Color Spray, Disguise Self, Ventriquolism [i]2nd level[/i] - Web, Hypnotic Pattern, Summon Monster II, Summon Swarm, Invisibility, Mark of Air (BoeM) [B]Skill Points:[/B] - 36 [B]Max Ranks:[/B] 6/3 [B]Skills Ranks Mod Misc Total[/B] Spellcraft 6 +3 9 Concentration 6 +2 8 Knowledge (arcana) 6 +3 9 Knowledge (nature) 2 +3 5 Decipher Script 4 +3 7 Craft (alchemy) 4 +3 +2 10 Appraise (cc) 2 +3 5 Hide (cc) 2 +2 3 Search (cc) 2 +3 5 Listen (cc) 2 +0 +4 6 Spot (cc) 0 +0 +2 2 [B]Equipment: Cost Weight[/B] MW Dagger 302gp 1lb MW Light Crossbow 335gp 4lb Crossbow bolts (10) 1gp 1lb Alchemist's Fire 20gp 1lb Spell Component Pouch 5gp 2lb Spellbook 15gp 3lb Paper (10) 4sp 0lb Parchment (10) 2gp 0lb Ink and inkpen 8gp 0lb Chalk 1cp 0lb Traveler's Outfit 1gp 0lb Scroll 0lb -- Summon Monster I (x2) 50gp -- Charm Person (x2) 50gp -- Expeditious Retreat 25gp -- Hypnotism 25gp -- Magic Missile (x2) 50gp -- Shield 25gp -- Enlarge Person 25gp -- Color Spray 25gp -- Summon Monster II 150gp -- Sleep (x2) 50gp Potion (CLW) x4 200gp Backpack (separate) 2gp 0.5lbs (total, with contents, of 25lbs) --Bedroll 1sp 1.25lbs --Trail Rations (1) 1gp 1lb --Waterskin (1) 1gp 1lbs --Torch 1cp 1lb Guard Dog, Rufus 25gp [B]Total Weight:[/B] 16.75lbs [b]Familiar:[/b] Narkus, Owl Tiny Animal, HD: 1d8, HP: 8, Initiative: +3, Speed: 10 ft. fly 40 ft., Armor Class: 19 (+2 size, +3 Dex, +4 natural), touch 17, flat-footed 16, Base Attack/Grapple: +0/–11, Attack: Talons +5 melee (1d4–3), Full Attack: Talons +5 melee (1d4–3), SA: —, Special Qualities: Low-light vision, Saves: Fort +2, Ref +5, Will +2, Abilities: Str 4, Dex 17, Con 10, Int 7, Wis 14, Cha 4, Skills: Listen +14, Move Silently +17, Spot +6*, Feats: Weapon Finesse Skills: Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination. [B]Total Weight:[/B]29lb [B]Money:[/B] 128pp 26gp 4sp 8cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 25 50 75 150 300 [B]Age:[/B] 74 years [B]Height:[/B] 3'2" [B]Weight:[/B] 41lb [B]Eyes:[/B] Green [B]Hair:[/B] Black with white streaks [B]Skin:[/B] Fair, splotchy[/CODE] Appearance: Belisha is a short female who wears a beaver cap on her head. (If you ask her about it she says it is Mook, a former pet who once saved her life and died of old age about a decade ago) She believes it aids her magic, though there is certainly no truth in that. She has rather large chipmunkish teeth, and a warm smile. Her pet owl, Narkus, is always close by next to the Guard dog, Rufus. Background: Belisha grew up in a family of wizards, and went out into the world to seek adventure and riches. Occasionally prudish, she's not above having a little fun once in a while, particularly if it involves pipeweed and alcohol, preferably both at the same time. [/QUOTE]
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