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<blockquote data-quote="BASHMAN" data-source="post: 6415959" data-attributes="member: 8277"><p>I like what I see, except firearms don't seem to in any way help punch through armor. Thus if you are running a game with 19th century tech, people will still be running around with plate mail and shields instead of dusters and cowboy hats... Likewise your Three Musketeers campaign will also be much more heavily armored than ought to be in-genre. </p><p></p><p>I'd probably impose a Max AC from Armor or Natural Armor against certain firearms but reduce the damage by a step. This would make dodge-based AC bonuses more valuable, and less people would wear heavy armor. Likewise, while firearms are deadly, so is a 3-foot piece of steel being driven in one side and out the other, so there isn't a reason to go too crazy on the damage they do. </p><p></p><p>I also liked an idea I saw in Amazing Adventures, a Castles & Crusades derived pulp system where "AC" was based on in-genre clothing you wore rather than true armor. So wearing a leather duster and cowboy hat in a wild west game conferred better "protection" than wearing a conquistador outfit.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 6415959, member: 8277"] I like what I see, except firearms don't seem to in any way help punch through armor. Thus if you are running a game with 19th century tech, people will still be running around with plate mail and shields instead of dusters and cowboy hats... Likewise your Three Musketeers campaign will also be much more heavily armored than ought to be in-genre. I'd probably impose a Max AC from Armor or Natural Armor against certain firearms but reduce the damage by a step. This would make dodge-based AC bonuses more valuable, and less people would wear heavy armor. Likewise, while firearms are deadly, so is a 3-foot piece of steel being driven in one side and out the other, so there isn't a reason to go too crazy on the damage they do. I also liked an idea I saw in Amazing Adventures, a Castles & Crusades derived pulp system where "AC" was based on in-genre clothing you wore rather than true armor. So wearing a leather duster and cowboy hat in a wild west game conferred better "protection" than wearing a conquistador outfit. [/QUOTE]
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