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General Tabletop Discussion
*Pathfinder & Starfinder
Full Round action vs casting time of one round.
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<blockquote data-quote="Pax" data-source="post: 422005" data-attributes="member: 6875"><p>To go a bit further than Oni: if the intent was to make the spell into a full-round casting time, they would have said as much, in as many words.</p><p></p><p>Instead, they state it only as "a full-round action", instead of a standard action, or "1 round casting time". Which, yes, means you simply get to move only 5 feet, but, the spell goes off at your initiative still. Picture it as the spellcasting equivalent to a full attack action.</p><p></p><p>Now ... I've played sorcerors pretty extensively in the past 2+ years. And I have to say ... if a sorceror using a metamagic means the spell has a 1-round casting time ... no sorceror in his right mind will make much use of metamagicks, period.</p><p></p><p>However, as a full-round-action, still-happens-at-my-initiative ... it's a fair cost. Remember, the sorceror or bard is <strong>still</strong> paying the extra levels for the metamagic. Coupled with the narrower selection of spells known, <strong>and</strong> the loss of tactical maneuverability during the round ametamagicked spell is cast ... a fair price is paid for the supreme flexibility of cast-and-meta-on-the-fly.</p><p></p><p>Cast and step 5 feet, or, step 5 feet and cast. Either one works, but the spell should be complete on the characters rolled initiative, on the same round. Otherwise, some spells become POINTLESS to metamagick. </p><p></p><p>For example, "Empower Fireball" ... enemy spellcaster makes spellcraft roll to identify the spell (along with it's target point, ofc) and yells "scatter, boys!" ... and the end result is a wasted spell. Why then would a sorceror or bard really want to bother expending a feat on the Empower Spell metamagick?</p><p></p><p>Answer: they wouldn't. Ever.</p></blockquote><p></p>
[QUOTE="Pax, post: 422005, member: 6875"] To go a bit further than Oni: if the intent was to make the spell into a full-round casting time, they would have said as much, in as many words. Instead, they state it only as "a full-round action", instead of a standard action, or "1 round casting time". Which, yes, means you simply get to move only 5 feet, but, the spell goes off at your initiative still. Picture it as the spellcasting equivalent to a full attack action. Now ... I've played sorcerors pretty extensively in the past 2+ years. And I have to say ... if a sorceror using a metamagic means the spell has a 1-round casting time ... no sorceror in his right mind will make much use of metamagicks, period. However, as a full-round-action, still-happens-at-my-initiative ... it's a fair cost. Remember, the sorceror or bard is [b]still[/b] paying the extra levels for the metamagic. Coupled with the narrower selection of spells known, [b]and[/b] the loss of tactical maneuverability during the round ametamagicked spell is cast ... a fair price is paid for the supreme flexibility of cast-and-meta-on-the-fly. Cast and step 5 feet, or, step 5 feet and cast. Either one works, but the spell should be complete on the characters rolled initiative, on the same round. Otherwise, some spells become POINTLESS to metamagick. For example, "Empower Fireball" ... enemy spellcaster makes spellcraft roll to identify the spell (along with it's target point, ofc) and yells "scatter, boys!" ... and the end result is a wasted spell. Why then would a sorceror or bard really want to bother expending a feat on the Empower Spell metamagick? Answer: they wouldn't. Ever. [/QUOTE]
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Full Round action vs casting time of one round.
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