Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[FULL] Star Wars D20 Revised Episode III - Episode IV
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadowbloodmoon" data-source="post: 2267612" data-attributes="member: 9986"><p>Sorry for the delay all, I had to work today and such. As for Vitality points, we'll go with max at first level and average each additional level. Plus applicable Constitution bonuses of course. </p><p></p><p>Galethorn... Callon looks good so far. I'll post the Rogue's thread so you can post him once you have his background and personality fleshed out. </p><p></p><p>Toric... Ka-Femi-Odo looks good so far. Vitality points are as above. As for his Starting money, normally third level characters start with 3000 credits, but I'm giving everyone the average of the 3 times their starting money, which in your case would be the average of 3d4x250 or 1875 credits. I'm doing this because of the war causing difficulties with economies everywhere, even within the Jedi Council, whose funds come originally from the Republic... That and you do start with a lightsaber <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Nephtys... Ambrus seems to have helped you on the choosing of a class, but as far as choosing your skills and feats, that choice is pretty much up to you. The Force Adept can be considering a type of sorcerer/ witch/ shaman/ what-have-you. Whereas Jedi Guardians would focus on skills that improve your abilities with combat in a physical sense, Jedi Consulars focusing on skills and feats that help with combat in the mental arena (diplomacy, affect mind, etc.), Adepts would focus on natural aspects of the Force: healing, prophecy, etc. </p><p></p><p>That being said, even though the Force adept does have class skills, Force skills and feats are not exclusive to any one Force using class. What limits your skill choices is your choice of Force Training at first and second level. The only Force skills that don't have this limitation are Friendship, Enhance Ability and Empathy. Alter si usually the first choice for mosr Force Adepts, as it immediately gives them access to skills such as Move Object, Heal Another and Affect Mind. The next that is usually chosen is Control, allowing access to Heal Self, Battlemind and Force Defense. Sometimes Sense is chosen, which gives access to skills like Farseeing, See Force and Teleptahy. </p><p></p><p>As far as the feats go, it usually depends on what you want your Force Adept to focus on. Some allow you bonuses to Affect Mind, while others to Move Object and another for bonuses to Dark Side abilities. As you design your character, we'll help you flesh out the game details. </p><p></p><p>Ambrus.. Firstly, thank you for helping Nephtys out. That really helps me out. Secondly, if we can work it, I would like to do at least one chat a month. We'll see if we can work it out. Now, on to your character who is fast becoming a DRK-1.5.... I went with 3000 credits to start simply because one, that's normal for 3rd level characters and there is no average roll to make for droids. Also though, normally a DRK-1 costs 16000 without the launcher. The launcher add-on costs 2000. When normally purchased, it includes the launcher and would cost 18000 credits. Since you opted not to have the launcher, I gave that 2000 back, plus an additional 1000 simply for the extra heroic character level. That and I think I am giving you somewhat of a break on switching out all the redundant parts for newer/ more useful ones. That being said, do you think that is an unfair amount or better yet, what do you think would be a fair amount? I'm not trying to be antagonistic, but I am trying to be fair with everyone. </p><p></p><p>Melkor... Hmm.. I thought I had my PM active. Anyway, I will send you a message with my email in it. </p><p></p><p>Captain Tagon... Sounds good with your character. I'm looking forward to seeing him fleshed out. </p><p></p><p>Speaking of characters, here is the Rogue's <a href="http://www.enworld.org/showthread.php?t=133014" target="_blank">thread</a>.</p><p></p><p>I hope I covered all the bases, if not, I should be here all night.</p></blockquote><p></p>
[QUOTE="shadowbloodmoon, post: 2267612, member: 9986"] Sorry for the delay all, I had to work today and such. As for Vitality points, we'll go with max at first level and average each additional level. Plus applicable Constitution bonuses of course. Galethorn... Callon looks good so far. I'll post the Rogue's thread so you can post him once you have his background and personality fleshed out. Toric... Ka-Femi-Odo looks good so far. Vitality points are as above. As for his Starting money, normally third level characters start with 3000 credits, but I'm giving everyone the average of the 3 times their starting money, which in your case would be the average of 3d4x250 or 1875 credits. I'm doing this because of the war causing difficulties with economies everywhere, even within the Jedi Council, whose funds come originally from the Republic... That and you do start with a lightsaber ;) Nephtys... Ambrus seems to have helped you on the choosing of a class, but as far as choosing your skills and feats, that choice is pretty much up to you. The Force Adept can be considering a type of sorcerer/ witch/ shaman/ what-have-you. Whereas Jedi Guardians would focus on skills that improve your abilities with combat in a physical sense, Jedi Consulars focusing on skills and feats that help with combat in the mental arena (diplomacy, affect mind, etc.), Adepts would focus on natural aspects of the Force: healing, prophecy, etc. That being said, even though the Force adept does have class skills, Force skills and feats are not exclusive to any one Force using class. What limits your skill choices is your choice of Force Training at first and second level. The only Force skills that don't have this limitation are Friendship, Enhance Ability and Empathy. Alter si usually the first choice for mosr Force Adepts, as it immediately gives them access to skills such as Move Object, Heal Another and Affect Mind. The next that is usually chosen is Control, allowing access to Heal Self, Battlemind and Force Defense. Sometimes Sense is chosen, which gives access to skills like Farseeing, See Force and Teleptahy. As far as the feats go, it usually depends on what you want your Force Adept to focus on. Some allow you bonuses to Affect Mind, while others to Move Object and another for bonuses to Dark Side abilities. As you design your character, we'll help you flesh out the game details. Ambrus.. Firstly, thank you for helping Nephtys out. That really helps me out. Secondly, if we can work it, I would like to do at least one chat a month. We'll see if we can work it out. Now, on to your character who is fast becoming a DRK-1.5.... I went with 3000 credits to start simply because one, that's normal for 3rd level characters and there is no average roll to make for droids. Also though, normally a DRK-1 costs 16000 without the launcher. The launcher add-on costs 2000. When normally purchased, it includes the launcher and would cost 18000 credits. Since you opted not to have the launcher, I gave that 2000 back, plus an additional 1000 simply for the extra heroic character level. That and I think I am giving you somewhat of a break on switching out all the redundant parts for newer/ more useful ones. That being said, do you think that is an unfair amount or better yet, what do you think would be a fair amount? I'm not trying to be antagonistic, but I am trying to be fair with everyone. Melkor... Hmm.. I thought I had my PM active. Anyway, I will send you a message with my email in it. Captain Tagon... Sounds good with your character. I'm looking forward to seeing him fleshed out. Speaking of characters, here is the Rogue's [url=http://www.enworld.org/showthread.php?t=133014]thread[/url]. I hope I covered all the bases, if not, I should be here all night. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[FULL] Star Wars D20 Revised Episode III - Episode IV
Top