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[FULL] Star Wars D20 Revised Episode III - Episode IV
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<blockquote data-quote="Ambrus" data-source="post: 2267923" data-attributes="member: 17691"><p>Shadowbloodmoon, I don't mean to dispute this with you, but I'm fairly certain that the two devices both record and project holograms. The holorecorder is described as a "recorder with a playback feature" and then clarified with the phrase: "The droid can record up to 5 minutes worth of material and play it back whenever desired." This is the piece of equipment that R2 has and we've all seen him both record and project holograms. The Imagecaster's description is a bit more confusing but it ends by saying that "If two comlinks, each connected to an Imagecaster are in communication, they can send and receive real-time images, allowing for face-to-face communications." The only way that they could manage 'face-to-face communications' is if both imagecasters were capable of simultaneously recording and projecting holograms of their respective users. The only difference between the two devices is that the former records only five minutes worth of images while the latter can record up to an hour of images and uses an energy cell. Maybe there's another description of these devices or an errata that I haven't read though.</p><p></p><p>Oh, BTW, I found a Star Wars gamer article where the rules for playing a droid (most of chapter 15 of the Revised Core Rulebook) were first published. One of the very few pieces of equipment they list as an accessory for a droid is a "Humanoid Digital Manipulator Arm" for a cost of 400 credits. It gives a droid the regular use of a humanoid hand and requires a free tool mount to attach. It's almost 1400% more expensive than what you originally proposed, but I'm willing to go with it if you like it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Also, I found a thread on JD Wiker's own site in which he answers some questions about the DRK-1 and some of the quirks we've been discussing. If you're interested, here's a link: <a href="http://pub35.ezboard.com/fjdwikersboardsfrm2.showMessage?topicID=584.topic" target="_blank">http://pub35.ezboard.com/fjdwikersboardsfrm2.showMessage?topicID=584.topic</a></p><p></p><p></p><p></p><p>Nephytus, this is rather tricky to work out but I'll do my best. (I don't suppose I could just convince you to play a soldier or something simple to start... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> ) Basically, there are various force based skills that aren't class-skills for any of the force using classes (Jedi or Force Adept); that is, until they buy a force feat which grants them access to certain force skills as if they were class-skills. Different force feats grant access to different groups of related force skills. Both the Jedi Consular and the Force Adept gain the basic Force Sensitive feat for free (the feat that makes a person into a force user) as well as a bonus feat at 1st level (and again at later levels) which allow them to buy one of these three skill group force feats: Alter, Control and Sense. Alter grants you access to force skills that manipulate raw force energies: Affect Mind, Drain Energy, Force Grip, Force Lightning, Force Strike, Heal Another and Move Object. Control grants you access to force skills that help you manipulate the force within your own body:Force Defense, Force Stealth and Heal Self. Sense grants you access to force skills that increase your sensitivity to the force allowing you greater insight and perception: Enhance Senses, Fear, See Force and Telepathy. The last two feats also grant you a few esoteric abilities tied to their theme.</p><p></p><p>As far as which "low-level" skills are "actually useful", well, that's a matter of personal preference and game experience. I mean, every skill is useful to at least some degree at low levels (every master has to start somewhere after all). And for the feats you are free to spend any available feats you have on other force feats though there isn't much point in buying the other two force-skill related feats since you'll get them eventually for free by advancing in your class and, really, you won't have enough skill points to buy up that many force skills anyway. Both the Jedi Consular and the Force Adept have to narrow their focus and only try to master a handful of force skills during their careers if they want to be truly effective. The good thing though is that simply having a skill-related feat makes those skills available for use in untrained skill checks in a pinch.</p><p></p><p>On top of that, there are a slew of other force feats to choose from. Some grant nifty force enhanced martial abilities, others grant various esoteric abilities and some simply grant a +2 bonus to two related force skills. Think of them as psionic feats, they're hard to summarize because their effects are so varied. You won't get many of them since you usually have to buy them with your few level granted feats, but they can really add some focus and direction for your character. Try to pick a direction for your character and I'll narrow my focus to helping you find stuff that fits your concept. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 2267923, member: 17691"] Shadowbloodmoon, I don't mean to dispute this with you, but I'm fairly certain that the two devices both record and project holograms. The holorecorder is described as a "recorder with a playback feature" and then clarified with the phrase: "The droid can record up to 5 minutes worth of material and play it back whenever desired." This is the piece of equipment that R2 has and we've all seen him both record and project holograms. The Imagecaster's description is a bit more confusing but it ends by saying that "If two comlinks, each connected to an Imagecaster are in communication, they can send and receive real-time images, allowing for face-to-face communications." The only way that they could manage 'face-to-face communications' is if both imagecasters were capable of simultaneously recording and projecting holograms of their respective users. The only difference between the two devices is that the former records only five minutes worth of images while the latter can record up to an hour of images and uses an energy cell. Maybe there's another description of these devices or an errata that I haven't read though. Oh, BTW, I found a Star Wars gamer article where the rules for playing a droid (most of chapter 15 of the Revised Core Rulebook) were first published. One of the very few pieces of equipment they list as an accessory for a droid is a "Humanoid Digital Manipulator Arm" for a cost of 400 credits. It gives a droid the regular use of a humanoid hand and requires a free tool mount to attach. It's almost 1400% more expensive than what you originally proposed, but I'm willing to go with it if you like it. :) Also, I found a thread on JD Wiker's own site in which he answers some questions about the DRK-1 and some of the quirks we've been discussing. If you're interested, here's a link: [url]http://pub35.ezboard.com/fjdwikersboardsfrm2.showMessage?topicID=584.topic[/url] Nephytus, this is rather tricky to work out but I'll do my best. (I don't suppose I could just convince you to play a soldier or something simple to start... :heh: ) Basically, there are various force based skills that aren't class-skills for any of the force using classes (Jedi or Force Adept); that is, until they buy a force feat which grants them access to certain force skills as if they were class-skills. Different force feats grant access to different groups of related force skills. Both the Jedi Consular and the Force Adept gain the basic Force Sensitive feat for free (the feat that makes a person into a force user) as well as a bonus feat at 1st level (and again at later levels) which allow them to buy one of these three skill group force feats: Alter, Control and Sense. Alter grants you access to force skills that manipulate raw force energies: Affect Mind, Drain Energy, Force Grip, Force Lightning, Force Strike, Heal Another and Move Object. Control grants you access to force skills that help you manipulate the force within your own body:Force Defense, Force Stealth and Heal Self. Sense grants you access to force skills that increase your sensitivity to the force allowing you greater insight and perception: Enhance Senses, Fear, See Force and Telepathy. The last two feats also grant you a few esoteric abilities tied to their theme. As far as which "low-level" skills are "actually useful", well, that's a matter of personal preference and game experience. I mean, every skill is useful to at least some degree at low levels (every master has to start somewhere after all). And for the feats you are free to spend any available feats you have on other force feats though there isn't much point in buying the other two force-skill related feats since you'll get them eventually for free by advancing in your class and, really, you won't have enough skill points to buy up that many force skills anyway. Both the Jedi Consular and the Force Adept have to narrow their focus and only try to master a handful of force skills during their careers if they want to be truly effective. The good thing though is that simply having a skill-related feat makes those skills available for use in untrained skill checks in a pinch. On top of that, there are a slew of other force feats to choose from. Some grant nifty force enhanced martial abilities, others grant various esoteric abilities and some simply grant a +2 bonus to two related force skills. Think of them as psionic feats, they're hard to summarize because their effects are so varied. You won't get many of them since you usually have to buy them with your few level granted feats, but they can really add some focus and direction for your character. Try to pick a direction for your character and I'll narrow my focus to helping you find stuff that fits your concept. :) [/QUOTE]
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