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[FULL] Star Wars D20 Revised Episode III - Episode IV
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<blockquote data-quote="Ambrus" data-source="post: 2278818" data-attributes="member: 17691"><p>Hmm. I guess I'll just start off as is and perhaps have a translation module added on later if it seems too useful to do without.</p><p></p><p></p><p></p><p>I'm good with this. I'd even propose that during combat, to keep things flowing steadily, that we post our intended actions for the following two or three rounds with any provisions or conditions that would make us change our intended action as well as some corresponding alternative actions. Then Shadowbloodmoon could sumarize the results of a few rounds of action at once rather than spacing three rounds over a period of a week. Just an idea though.</p><p></p><p></p><p></p><p>I hope it doesn't come to that. I spent the better part of my sunday typing up responses to his myriad questions about Force Adepts and force skills. I'll understand if you do though. I *would* like to get the campaign rolling soon. :\ </p><p></p><p>BTW, I was thinking about role-playing my droid today and it occured to me that since I can't really describe 1X's body language (being a black bowling ball with three unblinking eyes) or make any expressive beeps to show how I feel (a la R2) that I could take advantage of the text format of the forum and type out some of the data that 1X is processing in some kind of computer code format. Although it essentially shows what 1X is thinking and isn't really PC knowledge the other player's will have access to, I thought it might be more fun to read than his curt responses (DRK-1s aren't really designed to chat much). If anyone doesn't like the idea then just let me know and I'll reconsider. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 2278818, member: 17691"] Hmm. I guess I'll just start off as is and perhaps have a translation module added on later if it seems too useful to do without. I'm good with this. I'd even propose that during combat, to keep things flowing steadily, that we post our intended actions for the following two or three rounds with any provisions or conditions that would make us change our intended action as well as some corresponding alternative actions. Then Shadowbloodmoon could sumarize the results of a few rounds of action at once rather than spacing three rounds over a period of a week. Just an idea though. I hope it doesn't come to that. I spent the better part of my sunday typing up responses to his myriad questions about Force Adepts and force skills. I'll understand if you do though. I *would* like to get the campaign rolling soon. :\ BTW, I was thinking about role-playing my droid today and it occured to me that since I can't really describe 1X's body language (being a black bowling ball with three unblinking eyes) or make any expressive beeps to show how I feel (a la R2) that I could take advantage of the text format of the forum and type out some of the data that 1X is processing in some kind of computer code format. Although it essentially shows what 1X is thinking and isn't really PC knowledge the other player's will have access to, I thought it might be more fun to read than his curt responses (DRK-1s aren't really designed to chat much). If anyone doesn't like the idea then just let me know and I'll reconsider. ;) [/QUOTE]
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[FULL] Star Wars D20 Revised Episode III - Episode IV
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