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Fully Advanced Monsters (was Ultimate Evil: The Fully Advanced Balor)
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<blockquote data-quote="Krishnath" data-source="post: 1359078" data-attributes="member: 56"><p><span style="color: aqua">As you wish, note the lack of flavor text. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">----------</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong><u>Yerashyu </u></strong></span></p><p><span style="color: aqua">Male Advanced Horned Devil (Cornugon)</span></p><p><span style="color: aqua"><strong>Huge Outsider (Baatezu, Evil, Extraplanar, Lawful) </strong></span></p><p><span style="color: aqua"><strong>Hit Dice:</strong> 45d8+405 (607 hp)</span></p><p><span style="color: aqua"><strong>Initiative:</strong> +11</span></p><p><span style="color: aqua"><strong>Speed:</strong> 20’, fly 50’ (average)</span></p><p><span style="color: aqua"><strong>Armor Class:</strong> 44 (-2 size, +7 Dex, +24 natural, +5 deflection), touch 20, flat-footed 37,</span></p><p><span style="color: aqua"><strong>Base Attack/Grapple:</strong> +45/+67</span></p><p><span style="color: aqua"><strong>Attack:</strong> <em>+4 Huge Unholy Shocking Burst Adamantine Spiked Chain</em> +62 melee (3d6+21+4 plus 1d6 electricity plus 2d6 unholy plus stun/19-20/x2) or claw +57 melee (3d6+14) or tail +57 melee (3d6+14 plus infernal wound)</span></p><p><span style="color: aqua"><strong>Full Attack:</strong> <em>+4 Huge Unholy Shocking Burst Adamantine Spiked Chain</em> +62/+57/+52/+47 melee (3d6+21+4 plus 1d6 electricity plus 2d6 unholy plus stun/19-20/x2) and bite +55 melee (3d8+7) and tail +55 melee (3d6+7 plus infernal wound) or 2 claws +57 melee (3d6+14) and bite +55 melee (3d8+7) and tail +55 melee (3d6+7 plus infernal wound)</span></p><p><span style="color: aqua"><strong>Space/Reach:</strong> 15’/15’ (30’ with spiked chain)</span></p><p><span style="color: aqua"><strong>Special Attacks:</strong> Fear aura, Infernal wound, Spell-like abilities, Stun, Summon baatezu,</span></p><p><span style="color: aqua"><strong>Special Qualities:</strong> Damage reduction 10/good and silver, darkvision 60’, Immunity to fire and poison, Resistance to acid 10, cold 20 and sonic 20, Regeneration 5, See in darkness, Spell resistance 58, Telepathy 100’.</span></p><p><span style="color: aqua"><strong>Saves:</strong> Fort +33, Ref +31, Will +31</span></p><p><span style="color: aqua"><strong>Abilities:</strong> Str 39, Dex 25, Con 29, Int 16, Wis 20, Cha 24,</span></p><p><span style="color: aqua"><strong>Skills:</strong> Bluff +55, Climb +62, Concentration +57, Diplomacy +23, Disguise +23, Hide +47, Intimidate +55, Listen +53, Move Silently +55, Search +51, Sense Motive +53, Spot +53, Survival +21,</span></p><p><span style="color: aqua"><strong>Feats:</strong> Armor Skin [Epic], Blinding Speed [Epic], Cleave, Devastating Critical [Epic], Flyby Attack, Great Cleave, Hover, Improved Critical (spiked chain), Improved Initiative, Improved Sunder, Iron Will, Multiattack, Overwhelming Critical [Epic], Power Attack (-45/+45), Weapon Focus (spiked chain), Wingover,</span></p><p><span style="color: aqua"><strong>Enviroment:</strong> Nine hells of Baator</span></p><p><span style="color: aqua"><strong>Organization:</strong> Solitary (Unique)</span></p><p><span style="color: aqua"><strong>Challenge Rating:</strong> 31</span></p><p><span style="color: aqua"><strong>Treasure:</strong> Standard coins, Double goods, Standard items (see below)</span></p><p><span style="color: aqua"><strong>Alignment:</strong> Lawful Evil</span></p><p><span style="color: aqua"><strong>Advancement:</strong> By character class.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Yerashyu</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Combat: </strong></span></p><p><span style="color: aqua">Yerashyu</span></p><p><span style="color: aqua"><strong>Spell-Like Abilities:</strong> At will – <em>dispel chaos</em> (DC 22), <em>dispel good</em> (DC 22), <em>magic circle against good</em>, <em>greater teleport</em> (self plus 50 pounds of objects only), <em>persistant image</em> (DC 22); 3/day – <em>fireball</em> (DC 20), <em>lightning bolt</em> (DC 20). Caster level 45th. The save DC’s are charisma based.</span></p><p><span style="color: aqua"><strong>Fear Aura (Su):</strong> Yerashyu can radiate a 5’-radius fear aura as a free action. A creature in the area must succeed a DC 39 Will save or be affected as though by a fear spell (caster level 45th). A creature that succeesfully saves cannot be affected again by the same horned devil’s aura for 24 hours. The DC is Cha based.</span></p><p><span style="color: aqua"><strong>Stun (Su):</strong> Whenever Yerashyu hits with a spiked chain attack, the opponent must suceed a DC 46 fortitude save or be stunned for 1d4 rounds. This ability is a function of the horned devil, not the spiked chain. The DC is Str based.</span></p><p><span style="color: aqua"><strong>Infernal Wound (Su):</strong> The damage Yerashyu deals with his tail attack causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 41 Heal check, a cure spell, or a heal spell. However, a creatyre attempting to cast a cure spell or a heal spell on a creature damaged by Yerashyu’s tail must succeed on a DC 41 caster level check, or the spells has no effect on the injured character. A successful Heal check automatically stops the continuing hit point loss, as well as restoring hit points. The DC is Con based.</span></p><p><span style="color: aqua"><strong>Summon Baatezu (Sp):</strong> Once per day Yerashyu can attempt to summon 2d10 lemures or 1d6 bearded devils with a 50% chance of success, 1d6 barbed devils with a 35% chance of success, or a horned devil with a 20% chance of success. This ability is equivalent of a 6th level spell.</span></p><p><span style="color: aqua"><strong>Regeneration (Ex):</strong> Yerashyu takes normal damage from good-aligned weapons, and from spells or effects with the good descripitor.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-----</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Yerashyu’s Treasure: </strong></span></p><p><span style="color: aqua"><em>Rod of Metamagic: Empower</em> (32.500 gp)</span></p><p><span style="color: aqua"><em>Major Ring of Cold Resistance</em> (28.000 gp) [Worn]</span></p><p><span style="color: aqua"><em>Major Ring of Sonic Resistance</em> (28.000 gp) [Worn]</span></p><p><span style="color: aqua"><em>Ring of Protection +5</em>, (50.000 gp) [Worn]</span></p><p><span style="color: aqua"><em>+4 Huge Unholy Shocking Burst Adamantine Spiked Chain</em> (131.325 gp)</span></p><p><span style="color: aqua"><em>Bag of Holding type II</em> (5000 gp) [carried]</span></p><p><span style="color: aqua"><em>Hand of the Mage</em> (900 gp) [Worn]</span></p><p><span style="color: aqua">4 blue diamond gems (3.000 gp each)</span></p><p><span style="color: aqua">5 fire opal gems (400 gp each)</span></p><p><span style="color: aqua">6 golden yellow topaz gems (600 gp each)</span></p><p><span style="color: aqua">3 amethys gems (90 gp each)</span></p><p><span style="color: aqua">6 moonstone gems (50 gp each)</span></p><p><span style="color: aqua">7 banded agate gems (10 gp each)</span></p><p><span style="color: aqua">7945 gp</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">----------</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Comments are appreciated.</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 1359078, member: 56"] [color=aqua]As you wish, note the lack of flavor text. :D ---------- [b][u]Yerashyu [/u][/b] Male Advanced Horned Devil (Cornugon) [b]Huge Outsider (Baatezu, Evil, Extraplanar, Lawful) Hit Dice:[/b] 45d8+405 (607 hp) [b]Initiative:[/b] +11 [b]Speed:[/b] 20’, fly 50’ (average) [b]Armor Class:[/b] 44 (-2 size, +7 Dex, +24 natural, +5 deflection), touch 20, flat-footed 37, [b]Base Attack/Grapple:[/b] +45/+67 [b]Attack:[/b] [I]+4 Huge Unholy Shocking Burst Adamantine Spiked Chain[/I] +62 melee (3d6+21+4 plus 1d6 electricity plus 2d6 unholy plus stun/19-20/x2) or claw +57 melee (3d6+14) or tail +57 melee (3d6+14 plus infernal wound) [b]Full Attack:[/b] [I]+4 Huge Unholy Shocking Burst Adamantine Spiked Chain[/I] +62/+57/+52/+47 melee (3d6+21+4 plus 1d6 electricity plus 2d6 unholy plus stun/19-20/x2) and bite +55 melee (3d8+7) and tail +55 melee (3d6+7 plus infernal wound) or 2 claws +57 melee (3d6+14) and bite +55 melee (3d8+7) and tail +55 melee (3d6+7 plus infernal wound) [b]Space/Reach:[/b] 15’/15’ (30’ with spiked chain) [b]Special Attacks:[/b] Fear aura, Infernal wound, Spell-like abilities, Stun, Summon baatezu, [b]Special Qualities:[/b] Damage reduction 10/good and silver, darkvision 60’, Immunity to fire and poison, Resistance to acid 10, cold 20 and sonic 20, Regeneration 5, See in darkness, Spell resistance 58, Telepathy 100’. [b]Saves:[/b] Fort +33, Ref +31, Will +31 [b]Abilities:[/b] Str 39, Dex 25, Con 29, Int 16, Wis 20, Cha 24, [b]Skills:[/b] Bluff +55, Climb +62, Concentration +57, Diplomacy +23, Disguise +23, Hide +47, Intimidate +55, Listen +53, Move Silently +55, Search +51, Sense Motive +53, Spot +53, Survival +21, [b]Feats:[/b] Armor Skin [Epic], Blinding Speed [Epic], Cleave, Devastating Critical [Epic], Flyby Attack, Great Cleave, Hover, Improved Critical (spiked chain), Improved Initiative, Improved Sunder, Iron Will, Multiattack, Overwhelming Critical [Epic], Power Attack (-45/+45), Weapon Focus (spiked chain), Wingover, [b]Enviroment:[/b] Nine hells of Baator [b]Organization:[/b] Solitary (Unique) [b]Challenge Rating:[/b] 31 [b]Treasure:[/b] Standard coins, Double goods, Standard items (see below) [b]Alignment:[/b] Lawful Evil [b]Advancement:[/b] By character class. Yerashyu [b]Combat: [/b] Yerashyu [b]Spell-Like Abilities:[/b] At will – [I]dispel chaos[/I] (DC 22), [I]dispel good[/I] (DC 22), [I]magic circle against good[/I], [I]greater teleport[/I] (self plus 50 pounds of objects only), [I]persistant image[/I] (DC 22); 3/day – [I]fireball[/I] (DC 20), [I]lightning bolt[/I] (DC 20). Caster level 45th. The save DC’s are charisma based. [b]Fear Aura (Su):[/b] Yerashyu can radiate a 5’-radius fear aura as a free action. A creature in the area must succeed a DC 39 Will save or be affected as though by a fear spell (caster level 45th). A creature that succeesfully saves cannot be affected again by the same horned devil’s aura for 24 hours. The DC is Cha based. [b]Stun (Su):[/b] Whenever Yerashyu hits with a spiked chain attack, the opponent must suceed a DC 46 fortitude save or be stunned for 1d4 rounds. This ability is a function of the horned devil, not the spiked chain. The DC is Str based. [b]Infernal Wound (Su):[/b] The damage Yerashyu deals with his tail attack causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 41 Heal check, a cure spell, or a heal spell. However, a creatyre attempting to cast a cure spell or a heal spell on a creature damaged by Yerashyu’s tail must succeed on a DC 41 caster level check, or the spells has no effect on the injured character. A successful Heal check automatically stops the continuing hit point loss, as well as restoring hit points. The DC is Con based. [b]Summon Baatezu (Sp):[/b] Once per day Yerashyu can attempt to summon 2d10 lemures or 1d6 bearded devils with a 50% chance of success, 1d6 barbed devils with a 35% chance of success, or a horned devil with a 20% chance of success. This ability is equivalent of a 6th level spell. [b]Regeneration (Ex):[/b] Yerashyu takes normal damage from good-aligned weapons, and from spells or effects with the good descripitor. ----- [b]Yerashyu’s Treasure: [/b] [I]Rod of Metamagic: Empower[/I] (32.500 gp) [I]Major Ring of Cold Resistance[/I] (28.000 gp) [Worn] [I]Major Ring of Sonic Resistance[/I] (28.000 gp) [Worn] [I]Ring of Protection +5[/I], (50.000 gp) [Worn] [I]+4 Huge Unholy Shocking Burst Adamantine Spiked Chain[/I] (131.325 gp) [I]Bag of Holding type II[/I] (5000 gp) [carried] [I]Hand of the Mage[/I] (900 gp) [Worn] 4 blue diamond gems (3.000 gp each) 5 fire opal gems (400 gp each) 6 golden yellow topaz gems (600 gp each) 3 amethys gems (90 gp each) 6 moonstone gems (50 gp each) 7 banded agate gems (10 gp each) 7945 gp ---------- Comments are appreciated.[/color] [/QUOTE]
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