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<blockquote data-quote="Shade" data-source="post: 1361064" data-attributes="member: 287"><p><strong>Devil, Pit Fiend (Fully Advanced)</strong></p><p>Huge Outsider (Baatezu, Evil, Extraplanar, Lawful)</p><p>Hit Dice: 54d8+702 (945 hp)</p><p>Initiative: +12</p><p>Speed: 40 ft. (8 squares), fly 60 ft. (average)</p><p>AC: 42 (–2 size, +8 Dex, +26 natural) touch 16, flat-footed 34</p><p>Base Attack/Grapple: +54/+81</p><p>Attack: Claw +71 melee (3d8+19+1d6 on critical hit)</p><p>Full Attack: 2 claws +71 melee (3d8+19/19-20+1d6 on critical hit) and 2 wings +69 melee (3d6+9) and bite +69 melee (6d6+9/19-20 plus poison plus disease) and tail slap +69 melee (3d8+9)</p><p>Space/Reach: 15 ft./15 ft.</p><p>Special Attacks: Constrict 3d8+34, fear aura, improved grab, spell-like abilities, <em>summon baatezu</em></p><p>Special Qualities: Damage reduction 15/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 20 and cold 20, regeneration 5, see in darkness, spell resistance 50, telepathy 100 ft.</p><p>Saves: Fort +42, Ref +37, Will +39</p><p>Abilities: Str 48, Dex 26, Con 36, Int 26, Wis 26, Cha 26 (9 increases, 3 on Str, 1 on Dex, 5 on Con, 0 on Cha)</p><p>Skills: Balance +10, Bluff +62, Climb +68, Concentration +67, Diplomacy +10, Disguise +62 (+64 acting), Hide +54, Intimidate +62, Jump +74, Knowledge (arcana) +62, Knowledge (nature) +8, Knowledge (the planes) +62, Knowledge (religion) +62, Listen +62, Move Silently +62, Search +62, Spellcraft +64, Spot +62, Survival +8 (+10 on other planes, +10 when tracking), Tumble +64 (912 total)</p><p>Feats: Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Critical (claw), Improved Initiative, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball)</p><p>Epic Feats: Devastating Critical (bite)(DC 56), Devastating Critical (claw)(DC 56), Dire Charge, Energy Resistance (acid, cold), Overwhelming Critical (bite), Overwhelming Critical (claw) (12 total, 5 spent on nonepic)</p><p>Environment: Nine Hells of Baator</p><p>Organization: Solitary, pair, team (3–4), or troupe (1–2 pit fiends, 2–5 horned devils, and 2–5 barbed devils)</p><p>Challenge Rating: 38</p><p>Treasure: Standard coins; double goods; standard items</p><p>Alignment: Always lawful evil</p><p>Advancement: By character class</p><p>Level Adjustment: -</p><p> </p><p><em>Standing nearly 25 feet tall, this hulking monster is wreathed in unholy flames. Its bears enormous batlike wings and a long, whiplike tail. The thick scales that cover its body are stronger than most armor. It smiles, revealing large fangs that drip with a hissing venom.</em></p><p></p><p>The greatest pit fiends often serve archdevils as generals or dukes, but they always plot and scheme to ascend to rule the Hells themselves.</p><p></p><p>A pit fiend often wraps its wings around itself like a grotesque cloak, and appears wreathed in flames.</p><p></p><p>A fully advanced pit fiend is 24 feet tall and weighs 1,600 pounds.</p><p></p><p>Combat</p><p></p><p>Pit fiends are wily and resourceful fighters, using invisibility to gain the upper hand and biting at foes seemingly able to see them. They don’t hesitate to blanket an area with fireballs, and can call down the wrath of an inferno with meteor swarm.</p><p></p><p>A pit fiend’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</p><p></p><p>Constrict (Ex): A pit fiend deals 3d8+34 points of damage with a successful grapple check.</p><p></p><p>Disease (Su): A creature struck by a pit fiend’s bite attack must succeed on a DC 50 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). The save DC is Constitution-based.</p><p></p><p>Fear Aura (Su): A pit fiend can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 45 Will save or be affected as though by a <em>fear</em> spell (caster level 18th). A creature that successfully saves cannot be affected again by the same pit fiend’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.</p><p></p><p>Improved Grab (Ex): To use this ability, a pit fiend must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p>Poison (Ex): Injury, Fortitude DC 50, initial damage 1d6 Con, secondary damage death. The save DC is Constitution-based.</p><p></p><p>Spell-Like Abilities: At will—<em>blasphemy</em> (DC 25), <em>create undead, fireball</em> (DC 21), <em>greater dispel magic, greater teleport</em> (self plus 50 pounds of objects only), <em>invisibility, magic circle against good, mass hold monster</em> (DC 27), <em>persistent image</em> (DC 23), <em>power word stun, unholy aura</em> (DC 26); 1/day—<em>meteor swarm</em> (DC 27). Caster level 18th. The save DCs are Charisma-based.</p><p></p><p>Once per year a pit fiend can use <em>wish</em> as the spell (caster level 20th).</p><p></p><p><em>Summon Baatezu (Sp):</em> Twice per day a pit fiend can automatically summon 2 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil. This ability is the equivalent of an 8th-level spell.</p><p></p><p>Regeneration (Ex): A pit fiend takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.</p><p></p><p>Treasure: 442,000 gp total value.</p></blockquote><p></p>
[QUOTE="Shade, post: 1361064, member: 287"] [B]Devil, Pit Fiend (Fully Advanced)[/B] Huge Outsider (Baatezu, Evil, Extraplanar, Lawful) Hit Dice: 54d8+702 (945 hp) Initiative: +12 Speed: 40 ft. (8 squares), fly 60 ft. (average) AC: 42 (–2 size, +8 Dex, +26 natural) touch 16, flat-footed 34 Base Attack/Grapple: +54/+81 Attack: Claw +71 melee (3d8+19+1d6 on critical hit) Full Attack: 2 claws +71 melee (3d8+19/19-20+1d6 on critical hit) and 2 wings +69 melee (3d6+9) and bite +69 melee (6d6+9/19-20 plus poison plus disease) and tail slap +69 melee (3d8+9) Space/Reach: 15 ft./15 ft. Special Attacks: Constrict 3d8+34, fear aura, improved grab, spell-like abilities, [I]summon baatezu[/I] Special Qualities: Damage reduction 15/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 20 and cold 20, regeneration 5, see in darkness, spell resistance 50, telepathy 100 ft. Saves: Fort +42, Ref +37, Will +39 Abilities: Str 48, Dex 26, Con 36, Int 26, Wis 26, Cha 26 (9 increases, 3 on Str, 1 on Dex, 5 on Con, 0 on Cha) Skills: Balance +10, Bluff +62, Climb +68, Concentration +67, Diplomacy +10, Disguise +62 (+64 acting), Hide +54, Intimidate +62, Jump +74, Knowledge (arcana) +62, Knowledge (nature) +8, Knowledge (the planes) +62, Knowledge (religion) +62, Listen +62, Move Silently +62, Search +62, Spellcraft +64, Spot +62, Survival +8 (+10 on other planes, +10 when tracking), Tumble +64 (912 total) Feats: Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Critical (claw), Improved Initiative, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball) Epic Feats: Devastating Critical (bite)(DC 56), Devastating Critical (claw)(DC 56), Dire Charge, Energy Resistance (acid, cold), Overwhelming Critical (bite), Overwhelming Critical (claw) (12 total, 5 spent on nonepic) Environment: Nine Hells of Baator Organization: Solitary, pair, team (3–4), or troupe (1–2 pit fiends, 2–5 horned devils, and 2–5 barbed devils) Challenge Rating: 38 Treasure: Standard coins; double goods; standard items Alignment: Always lawful evil Advancement: By character class Level Adjustment: - [I]Standing nearly 25 feet tall, this hulking monster is wreathed in unholy flames. Its bears enormous batlike wings and a long, whiplike tail. The thick scales that cover its body are stronger than most armor. It smiles, revealing large fangs that drip with a hissing venom.[/I] The greatest pit fiends often serve archdevils as generals or dukes, but they always plot and scheme to ascend to rule the Hells themselves. A pit fiend often wraps its wings around itself like a grotesque cloak, and appears wreathed in flames. A fully advanced pit fiend is 24 feet tall and weighs 1,600 pounds. Combat Pit fiends are wily and resourceful fighters, using invisibility to gain the upper hand and biting at foes seemingly able to see them. They don’t hesitate to blanket an area with fireballs, and can call down the wrath of an inferno with meteor swarm. A pit fiend’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Constrict (Ex): A pit fiend deals 3d8+34 points of damage with a successful grapple check. Disease (Su): A creature struck by a pit fiend’s bite attack must succeed on a DC 50 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). The save DC is Constitution-based. Fear Aura (Su): A pit fiend can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 45 Will save or be affected as though by a [I]fear[/I] spell (caster level 18th). A creature that successfully saves cannot be affected again by the same pit fiend’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. Improved Grab (Ex): To use this ability, a pit fiend must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Poison (Ex): Injury, Fortitude DC 50, initial damage 1d6 Con, secondary damage death. The save DC is Constitution-based. Spell-Like Abilities: At will—[I]blasphemy[/I] (DC 25), [I]create undead, fireball[/I] (DC 21), [I]greater dispel magic, greater teleport[/I] (self plus 50 pounds of objects only), [I]invisibility, magic circle against good, mass hold monster[/I] (DC 27), [I]persistent image[/I] (DC 23), [I]power word stun, unholy aura[/I] (DC 26); 1/day—[I]meteor swarm[/I] (DC 27). Caster level 18th. The save DCs are Charisma-based. Once per year a pit fiend can use [I]wish[/I] as the spell (caster level 20th). [I]Summon Baatezu (Sp):[/I] Twice per day a pit fiend can automatically summon 2 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil. This ability is the equivalent of an 8th-level spell. Regeneration (Ex): A pit fiend takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor. Treasure: 442,000 gp total value. [/QUOTE]
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