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Fully Advanced Monsters (was Ultimate Evil: The Fully Advanced Balor)
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<blockquote data-quote="Krishnath" data-source="post: 1362560" data-attributes="member: 56"><p><span style="color: aqua">I prefer choosing treasure that will give the advanced creature access to new abilities, such as Rods, Staves, Wands, and wonderous items. As can be seen with <em>Yerashyu</em> (the advanced cornugon), fully advanced outsiders should be treated as unique beings IMHO, as they are the best of the best of their kind, thus it is a good idea to choose their treasure, even if you (like me) chooses their treasure randomly (yes I actually did that), I make sure to figure out what the treasure of a creature with their CR should be worth in gp and making sure that the treasures total value is not larger than what a creature with the appropriate CR should have. It is also easy to calculate odd treasure lines with this system.</span></p><p><span style="color: aqua">For example the cornugon has standard coins, double goods, and standard items, I simply increased the 'treasure gp roof' by 33% before determining the treasure.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Note that none of the cornugons treasure is epic, as I feel epic items should be nigh unique.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Btw, the Pit Fiend is cool but the treasure value should be 587860 gp. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 1362560, member: 56"] [color=aqua]I prefer choosing treasure that will give the advanced creature access to new abilities, such as Rods, Staves, Wands, and wonderous items. As can be seen with [i]Yerashyu[/i] (the advanced cornugon), fully advanced outsiders should be treated as unique beings IMHO, as they are the best of the best of their kind, thus it is a good idea to choose their treasure, even if you (like me) chooses their treasure randomly (yes I actually did that), I make sure to figure out what the treasure of a creature with their CR should be worth in gp and making sure that the treasures total value is not larger than what a creature with the appropriate CR should have. It is also easy to calculate odd treasure lines with this system. For example the cornugon has standard coins, double goods, and standard items, I simply increased the 'treasure gp roof' by 33% before determining the treasure. Note that none of the cornugons treasure is epic, as I feel epic items should be nigh unique. Btw, the Pit Fiend is cool but the treasure value should be 587860 gp. ;) [/color] [/QUOTE]
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