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<blockquote data-quote="zeo_evil" data-source="post: 1927077" data-attributes="member: 11766"><p><strong>Fully Advanced Monsters: Arrow Demon</strong></p><p></p><p>Thought I might put this up here before I finish it for my campaign. Bodyguards of the anarchic githyanki villian in my campaign. Judgement call about the use of the Manyshot feat. What do you think? Going to put the multiheaded template on it thinking the Superior Multiweapon Fighting thing will kill the remaining penalty from Symmetrical Archery. Not sure. What do you think? Sorry about the stat block format. Formated for my adventure notes.</p><p></p><p>Arrow Demon: Medium Outsider (Chaotic, Evil, Extraplanar, Tanar'ri); CR 12; HD 20d8+180; hp 270; Init +6; Spd 40 ft. (8 squares); AC 21, touch 16, flat-footed 15; Base Atk +20; Grp +25; Atk 2 Large +1 composite longbows (+5 Str bonus) +26/+26 ranged (2d6+6/x3) or Manyshot +18/+18 ranged, or claw +25 melee (1d6+5); Full Atk 2 Large +1 composite longbows (+5 Str bonus) +26/+26/+21/+21/+16/+16/+11/+11 ranged (2d6+6/x3) or Rapid Shot +26/+26/+26/+26/+21/+21/+16/+16/+11/+11 ranged or 4 claws +25 melee (1d6+5); Space/Reach 5 ft./5 ft.; SA close combat shot, oversized weapons, spell-like abilities, summon tanar'ri, symmetrical archery; SQ DR 5/cold iron and good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, SR 28, telepathy 100 ft.; AL CE; SV Fort +21, Ref +18, Will +15; Str 21, Dex 22, Con 29, Int 14, Wis 16, Cha 12.</p><p></p><p>Skills and Feats: Balance +29, Bluff +24, Climb +28, Concentration +31, Diplomacy +5, Disguise +1 (+3 acting), Hide +29, Intimidate +3, Jump +28, Listen +26, Move Silently +29, Sense Motive +26, Spot +26; Improved Precise Shot, Improved Rapid Shot, Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow).</p><p></p><p>Lean and wiry, this four-armed creature holds two powerful longbows in its left arms and draws the strings back in parallel with its right arms. The massive arrows notched in the bows draw the eye, and the emaciated limbs with which it holds its twin bows obviously conceal an abyssal strength. The creature's gray skin is oily and moist, and it is entirely hairless. The creature's long legs end in four-jointed toes, and it grips the ground as it walks. </p><p></p><p>An arrow demon's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.</p><p></p><p>Close Combat Shot (Ex): An arrow demon does not incur attacks of opportunity for firing a bow while threatened. In addition, the arrow demon can shoot its bows to make attacks of opportunity as if it threatened the squares adjacent to it with its bows.</p><p></p><p>Oversized Weapons (Ex): Arrow demons can use bows of any kind that are up to one size larger than their size would allow without penalty.</p><p></p><p>Spell-Like Abilities: At will-dimension door (self plus 50 pounds of objects only). Caster level 10th.</p><p></p><p>Summon Tanar'ri (Sp): Once per day, an arrow demon can either automatically summon 1d6 dretches or attempt to summon another arrow demon with a 35% chance of success. This ability is the equivalent of a 4th-level spell.</p><p></p><p>Symmetrical Archery (Ex): The arrow demon has an amazing ability to wield two bows at once in unison. Any time the arrow demon could make a single attack with a bow, it can attack with both of its bows, at -2 on all its attack rolls that round. For example, when making an attack action, an arrow demon can fire one arrow from each bow at its normal attack bonus minus 2, and when making a full-attack action, it can fire one arrow from each bow for each of its normal iterative attacks (two arrows from each bow, each shaft at a -2 penalty). The statistics block above already includes these bonuses. The arrow demon takes no additional penalties for using multiple weapons as long as it is using only bows. </p><p></p><p>Telepathy (Su): Arrow demons can communicate telepathically with any creature within 100 feet that has a language.</p><p></p><p>Possessions: 2 Large +1 composite longbows (+5 Str bonus), 50 Large alchemical silver arrows, 50 Large masterwork arrows.</p></blockquote><p></p>
[QUOTE="zeo_evil, post: 1927077, member: 11766"] [b]Fully Advanced Monsters: Arrow Demon[/b] Thought I might put this up here before I finish it for my campaign. Bodyguards of the anarchic githyanki villian in my campaign. Judgement call about the use of the Manyshot feat. What do you think? Going to put the multiheaded template on it thinking the Superior Multiweapon Fighting thing will kill the remaining penalty from Symmetrical Archery. Not sure. What do you think? Sorry about the stat block format. Formated for my adventure notes. Arrow Demon: Medium Outsider (Chaotic, Evil, Extraplanar, Tanar'ri); CR 12; HD 20d8+180; hp 270; Init +6; Spd 40 ft. (8 squares); AC 21, touch 16, flat-footed 15; Base Atk +20; Grp +25; Atk 2 Large +1 composite longbows (+5 Str bonus) +26/+26 ranged (2d6+6/x3) or Manyshot +18/+18 ranged, or claw +25 melee (1d6+5); Full Atk 2 Large +1 composite longbows (+5 Str bonus) +26/+26/+21/+21/+16/+16/+11/+11 ranged (2d6+6/x3) or Rapid Shot +26/+26/+26/+26/+21/+21/+16/+16/+11/+11 ranged or 4 claws +25 melee (1d6+5); Space/Reach 5 ft./5 ft.; SA close combat shot, oversized weapons, spell-like abilities, summon tanar'ri, symmetrical archery; SQ DR 5/cold iron and good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, SR 28, telepathy 100 ft.; AL CE; SV Fort +21, Ref +18, Will +15; Str 21, Dex 22, Con 29, Int 14, Wis 16, Cha 12. Skills and Feats: Balance +29, Bluff +24, Climb +28, Concentration +31, Diplomacy +5, Disguise +1 (+3 acting), Hide +29, Intimidate +3, Jump +28, Listen +26, Move Silently +29, Sense Motive +26, Spot +26; Improved Precise Shot, Improved Rapid Shot, Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow). Lean and wiry, this four-armed creature holds two powerful longbows in its left arms and draws the strings back in parallel with its right arms. The massive arrows notched in the bows draw the eye, and the emaciated limbs with which it holds its twin bows obviously conceal an abyssal strength. The creature's gray skin is oily and moist, and it is entirely hairless. The creature's long legs end in four-jointed toes, and it grips the ground as it walks. An arrow demon's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. Close Combat Shot (Ex): An arrow demon does not incur attacks of opportunity for firing a bow while threatened. In addition, the arrow demon can shoot its bows to make attacks of opportunity as if it threatened the squares adjacent to it with its bows. Oversized Weapons (Ex): Arrow demons can use bows of any kind that are up to one size larger than their size would allow without penalty. Spell-Like Abilities: At will-dimension door (self plus 50 pounds of objects only). Caster level 10th. Summon Tanar'ri (Sp): Once per day, an arrow demon can either automatically summon 1d6 dretches or attempt to summon another arrow demon with a 35% chance of success. This ability is the equivalent of a 4th-level spell. Symmetrical Archery (Ex): The arrow demon has an amazing ability to wield two bows at once in unison. Any time the arrow demon could make a single attack with a bow, it can attack with both of its bows, at -2 on all its attack rolls that round. For example, when making an attack action, an arrow demon can fire one arrow from each bow at its normal attack bonus minus 2, and when making a full-attack action, it can fire one arrow from each bow for each of its normal iterative attacks (two arrows from each bow, each shaft at a -2 penalty). The statistics block above already includes these bonuses. The arrow demon takes no additional penalties for using multiple weapons as long as it is using only bows. Telepathy (Su): Arrow demons can communicate telepathically with any creature within 100 feet that has a language. Possessions: 2 Large +1 composite longbows (+5 Str bonus), 50 Large alchemical silver arrows, 50 Large masterwork arrows. [/QUOTE]
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