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<blockquote data-quote="the Jester" data-source="post: 1932918" data-attributes="member: 1210"><p>I thought it was time to max something out again, so here goes... I'm starting with a fiendwurm (MM2) and I'm not only fully advancing it, I'm gonna add a couple templates to top it off, breaking the rules slightly on one of them.</p><p></p><p><strong>PHRENIC ADVANCED FIENDWURM WARBEAST</strong></p><p><strong>Colossal Magical Beast (Psionic)</strong></p><p>Hit Dice: 73d10+1022 (1449 hp)</p><p>Initiative:+6</p><p>Speed: 70', burrow 60'</p><p>AC: 32 (-8 size, +2 dex, +28 natural), touch 4, flat-footed 30</p><p>Base Attack/Grapple: +73/+128</p><p>Attacks: Bite +90 melee (6d6+34/19-20)</p><p>Space/Reach: 30'/15'</p><p>Special Attacks: Death rift, demonic belch, improved grab, psi-like abilities, swallow whole</p><p>Special Qualities: Acidic hide, Combative Mount, DR 15/-, darkvision 60', immunity to acid, low-light vision, naturally psionic, portal, PR 83, tremorsense 120'</p><p>Saves: Fort +54, Ref +44, Will +32</p><p>Abilities: Str 57, Dex 14, Con 37, Int 9, Wis 18, Cha 12</p><p>Skills: Listen +43, Spot +44</p><p>Feats: Ability Focus (death rift), Alertness, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Critical, Improved Initiative, Improved Natural Armor (x3), Improved Natural Attack (bite), Improved Overrun, Improved Toughess, Large and In Charge, Mobility, Power Attack, Psionic Charge, Speed of Thought, Spring Attack, Weapon Focus (bite)</p><p>Epic Feats: Epic Fortitude, Epic Reflexes, Epic Weapon Focus (bite), Epic Will</p><p></p><p>Climate/Terrain: Any desert, plains and underground</p><p>Organization: Solitary</p><p>Challenge Rating: 48</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: - </p><p></p><p>A fiendwurm is an earthworm grown to terrible, agonizing size and cruelly burdened with a portal to the Abyss within it. Some of these monsters grown to such terrible size and power that they can lay waste to entire worlds. On two occasions- once by consuming illithid elder brains and once by virtue of having begun life as an illithid tadpole rather than a true earthworm- one of these terrible monsters developed psionic ability. Tamed by a terrible demon prince called the Rider, they now serve as mounts in his Stables of Despair. </p><p></p><p><strong>Death Rift (Su):</strong> Upon its death, the portal within the fiendwurm implodes, and all creatures within 5' of the monster's body that fails a Ref save (DC 68) is sucked into the Abyss. The implosion destroys both the portal and the fiendwurm's body. The save DC is strength based. </p><p></p><p><strong>Demonic Belch (Su):</strong> A fiendwurm can belch demons from the portal within it. A fiendwurm of such formidable stature can belch forth 3d4 demons up to thrice daily. These demons will be: 01-25 Jovocs, 26-35 Quasits, 36-60 Vrocks, 61-85 Chasme, 86-00 Hezrou. A fiendwurm must wait 1d4 rounds after belching before doing so again.</p><p></p><p><strong>Improved Grab (Ex):</strong> If a fiendwurm bites a creature of Gargantuan or smaller size it may make a free grapple check without triggering an attack of opportunity. If it gets a hold, it can try to swallow the victim the next round. Each additional grapple check in subsequent rounds deals bite damage.</p><p></p><p><strong>Psi-Like Abilities (Sp):</strong> 3/day- <em>defensive precognition, empty mind, intellect fortress, mind thrust, psionic teleport;</em> 1/day- <em>aversion, blast, body adjustment, brain lock, energy current, fission, force screen, psychic crush, psionic dominate, tower of iron will, ultrablast</em>. Manifester level 72; save DCs 9 + power level.</p><p></p><p><strong>Swallow Whole (Ex):</strong> A fiendwurm of this great stature can swallow Huge or smaller creatures. Once inside the fiendwurm, the victim suffers 3d8+22 points of bludgeoning damage and 2d8 points of acid damage each round. A swallowed creature must make a Reflex save (DC x) each round to avoid falling through the creature's portal. It can cut its way out with a light piercing or slashing weapon, or with claws, by dealing at least 50 hp of damage to the monster's gizzard (AC 30). A colossal fiendwurm can hold 4 Huge, 16 Large, 64 Medium 256 Small or smaller creatures in its gizzard.</p><p></p><p><strong>Acidic Hide (Ex):</strong> A fiendwurm produces a highly caustic mucus that coats its entire body. Touching its hide deals 3d8 points of acid damage to organic creatures or objects, 10d6 points of acid damage to metallic creatures or objects or 2d8 points of acid damage to a stony creature or object.</p><p></p><p><strong>Naturally Psionic:</strong> The phrenic fiendwurm has 1 power point.</p><p></p><p><strong>Portal (Su):</strong> Within the gizzard of the fiendwurm is a portal to the Abyss, activated by the presence of a living creature. Any swallowed creatures must make a Ref save, DC 68, to avoid being transported to the Abyss each round. The save DC is strength based.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1932918, member: 1210"] I thought it was time to max something out again, so here goes... I'm starting with a fiendwurm (MM2) and I'm not only fully advancing it, I'm gonna add a couple templates to top it off, breaking the rules slightly on one of them. [B]PHRENIC ADVANCED FIENDWURM WARBEAST Colossal Magical Beast (Psionic)[/b] Hit Dice: 73d10+1022 (1449 hp) Initiative:+6 Speed: 70', burrow 60' AC: 32 (-8 size, +2 dex, +28 natural), touch 4, flat-footed 30 Base Attack/Grapple: +73/+128 Attacks: Bite +90 melee (6d6+34/19-20) Space/Reach: 30'/15' Special Attacks: Death rift, demonic belch, improved grab, psi-like abilities, swallow whole Special Qualities: Acidic hide, Combative Mount, DR 15/-, darkvision 60', immunity to acid, low-light vision, naturally psionic, portal, PR 83, tremorsense 120' Saves: Fort +54, Ref +44, Will +32 Abilities: Str 57, Dex 14, Con 37, Int 9, Wis 18, Cha 12 Skills: Listen +43, Spot +44 Feats: Ability Focus (death rift), Alertness, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Critical, Improved Initiative, Improved Natural Armor (x3), Improved Natural Attack (bite), Improved Overrun, Improved Toughess, Large and In Charge, Mobility, Power Attack, Psionic Charge, Speed of Thought, Spring Attack, Weapon Focus (bite) Epic Feats: Epic Fortitude, Epic Reflexes, Epic Weapon Focus (bite), Epic Will Climate/Terrain: Any desert, plains and underground Organization: Solitary Challenge Rating: 48 Treasure: None Alignment: Always chaotic evil Advancement: - A fiendwurm is an earthworm grown to terrible, agonizing size and cruelly burdened with a portal to the Abyss within it. Some of these monsters grown to such terrible size and power that they can lay waste to entire worlds. On two occasions- once by consuming illithid elder brains and once by virtue of having begun life as an illithid tadpole rather than a true earthworm- one of these terrible monsters developed psionic ability. Tamed by a terrible demon prince called the Rider, they now serve as mounts in his Stables of Despair. [b]Death Rift (Su):[/b] Upon its death, the portal within the fiendwurm implodes, and all creatures within 5' of the monster's body that fails a Ref save (DC 68) is sucked into the Abyss. The implosion destroys both the portal and the fiendwurm's body. The save DC is strength based. [b]Demonic Belch (Su):[/b] A fiendwurm can belch demons from the portal within it. A fiendwurm of such formidable stature can belch forth 3d4 demons up to thrice daily. These demons will be: 01-25 Jovocs, 26-35 Quasits, 36-60 Vrocks, 61-85 Chasme, 86-00 Hezrou. A fiendwurm must wait 1d4 rounds after belching before doing so again. [b]Improved Grab (Ex):[/b] If a fiendwurm bites a creature of Gargantuan or smaller size it may make a free grapple check without triggering an attack of opportunity. If it gets a hold, it can try to swallow the victim the next round. Each additional grapple check in subsequent rounds deals bite damage. [b]Psi-Like Abilities (Sp):[/b] 3/day- [i]defensive precognition, empty mind, intellect fortress, mind thrust, psionic teleport;[/i] 1/day- [i]aversion, blast, body adjustment, brain lock, energy current, fission, force screen, psychic crush, psionic dominate, tower of iron will, ultrablast[/i]. Manifester level 72; save DCs 9 + power level. [b]Swallow Whole (Ex):[/b] A fiendwurm of this great stature can swallow Huge or smaller creatures. Once inside the fiendwurm, the victim suffers 3d8+22 points of bludgeoning damage and 2d8 points of acid damage each round. A swallowed creature must make a Reflex save (DC x) each round to avoid falling through the creature's portal. It can cut its way out with a light piercing or slashing weapon, or with claws, by dealing at least 50 hp of damage to the monster's gizzard (AC 30). A colossal fiendwurm can hold 4 Huge, 16 Large, 64 Medium 256 Small or smaller creatures in its gizzard. [b]Acidic Hide (Ex):[/b] A fiendwurm produces a highly caustic mucus that coats its entire body. Touching its hide deals 3d8 points of acid damage to organic creatures or objects, 10d6 points of acid damage to metallic creatures or objects or 2d8 points of acid damage to a stony creature or object. [b]Naturally Psionic:[/b] The phrenic fiendwurm has 1 power point. [b]Portal (Su):[/b] Within the gizzard of the fiendwurm is a portal to the Abyss, activated by the presence of a living creature. Any swallowed creatures must make a Ref save, DC 68, to avoid being transported to the Abyss each round. The save DC is strength based. [/QUOTE]
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