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<blockquote data-quote="the Jester" data-source="post: 1939424" data-attributes="member: 1210"><p>From Frostburn... no flavor text, just stats for teh combat!</p><p></p><p><strong>FULLY ADVANCED SHIVHAD</strong></p><p>Colossal Aberration (Cold)</p><p>Hit Dice: 72d8 + 720 (1044 hp)</p><p>Initiative: +8</p><p>Speed: 40’, climb 40’, burrow 40’</p><p>Armor Class: 46 (-8 size, +2 dex, +36 natural, +6 insight), touch 10, flat-footed 44</p><p>Base Attack/Grapple: +54/+104</p><p>Attack: Bite +66 melee</p><p>Full Attack: 6 bites +66 melee (6d6+20/19-20) and 3 claws +61 melee (3d8+11/19-20)</p><p>Space/Reach: 25’/20’</p><p>Special Attacks: Ability drain, cold aura, crush 6d6+18</p><p>Special Qualities: Absorb cold, DR 15/epic, darkvision 60’, glacier bond, immunity to cold, SR 45, vulnerability to fire</p><p>Saves: Fort +34, Ref +34, Will +40</p><p>Abilities: Str 47, Dex 18, Con 30, Int 21, Wis 14, Cha 12</p><p>Skills: Balance +77, Climb +101, Hide +67, Intimidate +76, Knowledge (geography) +80, Listen +77, Spot +77</p><p>Feats: Ability Focus (ability drain), Alertness, Combat Expertise, Dodge, Improved Critical (bite, claw), Improved Disarm, Improved Initiative, Improved Natural Armor (x5), Improved Natural Attack (bite, claw), Improved Trip, Large and In Charge, Mobility, Power Attack, Spring Attack, Superior Combat Expertise, Weapon Focus (bite)</p><p>Epic Feats: Epic Prowess, Great Strength, Melee Mauler</p><p>Environment: Cold mountains</p><p>Organization: Solitary</p><p>Challenge Rating: 34</p><p>Treasure: Double standard</p><p>Alignment: Usually chaotic neutral</p><p>Advancement: -</p><p>Level Adjustment:-</p><p></p><p>Ability Drain (Su): Any creature struck by the shivhad’s bite attack must make a DC 58 Fort save or take 2 points of drain from each ability score (4 points on a critical hit). A shivhad gains 5 hp whenever it drains ability score points in this fashion (10 points on a critical hit). The save DC is con-based.</p><p></p><p>Cold Aura (Su): A shivhad radiates an aura of extreme cold. Any creature within 60’ of it takes 3d6 points of cold damage at the start of its turn each round.</p><p></p><p>Crush (Ex): A shivhad can crush as many creatures as will fit under its body at once. All such creatures must succeed on Ref saves, DC 64, or be pinned. The DC is str-based.</p><p></p><p>Absorb Cold (Su): Any cold spell or effect that is targeted on the shivhad is absorbed if it fails to overcome its spell resistance, healing 5 hp per level of the spell absorbed.</p><p></p><p>Glacier Bond (Su): A shivhad has a mystical bond with its home glacier. As long as it remains on this glacier, it can determine the exact location of any living creatures in contact with the glacier, up to a range of 10 miles. This knowledge grants it a +6 insight bonus to its AC and Reflex saves against any opponent who is also in contact with the glacier, and allows it to pinpoint otherwise invisible opponents with ease. These bonuses to AC and Reflex saves are included in the statistics above.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1939424, member: 1210"] From Frostburn... no flavor text, just stats for teh combat! [b]FULLY ADVANCED SHIVHAD[/b] Colossal Aberration (Cold) Hit Dice: 72d8 + 720 (1044 hp) Initiative: +8 Speed: 40’, climb 40’, burrow 40’ Armor Class: 46 (-8 size, +2 dex, +36 natural, +6 insight), touch 10, flat-footed 44 Base Attack/Grapple: +54/+104 Attack: Bite +66 melee Full Attack: 6 bites +66 melee (6d6+20/19-20) and 3 claws +61 melee (3d8+11/19-20) Space/Reach: 25’/20’ Special Attacks: Ability drain, cold aura, crush 6d6+18 Special Qualities: Absorb cold, DR 15/epic, darkvision 60’, glacier bond, immunity to cold, SR 45, vulnerability to fire Saves: Fort +34, Ref +34, Will +40 Abilities: Str 47, Dex 18, Con 30, Int 21, Wis 14, Cha 12 Skills: Balance +77, Climb +101, Hide +67, Intimidate +76, Knowledge (geography) +80, Listen +77, Spot +77 Feats: Ability Focus (ability drain), Alertness, Combat Expertise, Dodge, Improved Critical (bite, claw), Improved Disarm, Improved Initiative, Improved Natural Armor (x5), Improved Natural Attack (bite, claw), Improved Trip, Large and In Charge, Mobility, Power Attack, Spring Attack, Superior Combat Expertise, Weapon Focus (bite) Epic Feats: Epic Prowess, Great Strength, Melee Mauler Environment: Cold mountains Organization: Solitary Challenge Rating: 34 Treasure: Double standard Alignment: Usually chaotic neutral Advancement: - Level Adjustment:- Ability Drain (Su): Any creature struck by the shivhad’s bite attack must make a DC 58 Fort save or take 2 points of drain from each ability score (4 points on a critical hit). A shivhad gains 5 hp whenever it drains ability score points in this fashion (10 points on a critical hit). The save DC is con-based. Cold Aura (Su): A shivhad radiates an aura of extreme cold. Any creature within 60’ of it takes 3d6 points of cold damage at the start of its turn each round. Crush (Ex): A shivhad can crush as many creatures as will fit under its body at once. All such creatures must succeed on Ref saves, DC 64, or be pinned. The DC is str-based. Absorb Cold (Su): Any cold spell or effect that is targeted on the shivhad is absorbed if it fails to overcome its spell resistance, healing 5 hp per level of the spell absorbed. Glacier Bond (Su): A shivhad has a mystical bond with its home glacier. As long as it remains on this glacier, it can determine the exact location of any living creatures in contact with the glacier, up to a range of 10 miles. This knowledge grants it a +6 insight bonus to its AC and Reflex saves against any opponent who is also in contact with the glacier, and allows it to pinpoint otherwise invisible opponents with ease. These bonuses to AC and Reflex saves are included in the statistics above. [/QUOTE]
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