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<blockquote data-quote="Ferret" data-source="post: 2329282" data-attributes="member: 4052"><p>TITAN</p><p>Gargantuan Outsider (Chaotic, Extraplanar) </p><p>Hit Dice: 60d8+1020 (1290 hp) </p><p>Initiative: +1 </p><p>Speed: 40 ft. in half-plate armour (8 squares); base speed 60 ft. </p><p>Armour Class: 40 (–4 size, +23 natural, +11 +4 half-plate armour), touch 6, flat-footed 40 </p><p>Base Attack/Grapple: +60/+94 </p><p>Attack: Colossal +3 adamantine warhammer +81 melee (6d6+35/19-20x3) or +3 javelin +59 ranged (4d6+25) or slam +80 (2d6+22) </p><p>Full Attack: Gargantuan +3 adamantine warhammer +81/+76/+71/+66 melee (6d6+35/19-20x3) or +3 javelin +59 ranged (4d6+25) or 2 slams +80 (2d6+22) Space/Reach: 20 ft./20 ft. </p><p>Special Attacks: Oversized weapon, spell-like abilities </p><p>Special Qualities: Damage reduction 15/lawful, darkvision 60 ft., spell resistance 32 Saves: Fort +49, Ref +34, Will +41 </p><p>Abilities: Str 55, Dex 12, Con 44, Int 22, Wis 28, Cha 28 </p><p>Skills: Balance +27, Bluff +41, Climb +56, Concentration +40, Craft (any one) +48, Diplomacy +33, Disguise +27 (+29 acting), Heal +60, Intimidate +42, Jump +84, Knowledge (any one) +68, Listen +72, Perform (oratory) +72, Sense Motive +34, Search +28, Spellcraft +47, Spot +72, Survival +21 (+23 following tracks), Swim +34</p><p>Feats: Awesome Blow, Blind-Fight, Cleave, Combat reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved critical (warhammer), Improved Sunder, Improved Unarmed Strike, Leadership, Mobility, Power Attack, Quicken Spell-Like Ability (chain lightning), Spring Attack, Supernatural transformation (chain lightning), Thunder clap, </p><p>4</p><p>Environment: A chaotic good-aligned plane </p><p>Organization: Solitary or pair </p><p>Challenge Rating: 63 </p><p>Treasure: Double standard plus +4 half-plate armour and colossal +3 adamantine warhammer </p><p>Alignment: Always chaotic (any) </p><p>Advancement: --- </p><p>Level Adjustment: — </p><p></p><p>A titan is about 47 feet tall and weighs about 900,000 pounds. </p><p>Titans speak Abyssal, Common, Celestial, Draconic, and Giant.</p><p></p><p>COMBAT</p><p></p><p>A titan’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned for the purpose of overcoming damage reduction. </p><p>Oversized Weapon (Ex): A titan wields a great, two-handed warhammer (big enough for colossal creatures) without penalty.</p><p></p><p>Spell-Like Abilities: Caster level 20th. The save DCs are Charisma-based.</p><p>At will - chain lightning (DC 25), charm monster (DC 23), cure critical wounds (DC 23), fire storm (DC 26), greater dispel magic, hold monster (DC 24), invisibility, invisibility purge, levitate, persistent image (DC 24), polymorph (humanoid forms only, duration 1 hour); </p><p>3/day - etherealness, word of chaos (DC 24), summon nature’s ally IX; </p><p>1/day - gate, maze, meteor swarm (DC 28). </p><p>In addition, titans of good or neutral alignment can use the following additional spell-like abilities. Caster level 20th. The save DCs are Charisma-based: </p><p>At will - daylight, holy smite (DC 23), remove curse (DC 23); </p><p>1/day - greater restoration. </p><p>Titans of evil alignment can use the following additional spell-like abilities. Caster level 20th. The save DCs are Charisma-based: </p><p>At will - bestow curse (DC 23), deeper darkness, unholy blight (DC 23); </p><p>1/day - crushing hand (DC 28). </p><p></p><p>TACTICS ROUND-BY-ROUND</p><p></p><p>Titans enjoy combat and usually close with their foes. If that proves ineffective, they swiftly back off and pelt the foe with spell-like abilities and magical effects. Because of a titan’s Quicken Spell-Like Ability feat, it can use chain lightning as a free action, and frequently attacks in melee while lashing out with this ability at the same time.</p><p>Prior to combat: Invisibility purge or invisibility.</p><p>Round 1: Charge and attempt to sunder the weapon of the most dangerous foe. Hurl chain lightning at opponents standing away from the fight.</p><p>Round 2: Full attack against the disarmed opponent, and hurl chain lightning at other opponents.</p><p>Round 3: Back away from first opponent and use maze or meteor swarm on any spellcaster causing trouble.</p><p>Round 4: Sunder the weapon of the next most effective combatant, or use greater dispel magic on all nearby opponents.</p><p>Round 5: Full attack against any nearby opponent, or use fire storm.</p><p>Use another quickened chain lightning if foes seem really dangerous.</p><p>A titan usually reserves its gate and etherealness abilities to escape a fight that is not going well.</p><p></p><p></p><p></p><p></p><p>Shamefully basic advancment, needs lots of cleaning. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Ferret, post: 2329282, member: 4052"] TITAN Gargantuan Outsider (Chaotic, Extraplanar) Hit Dice: 60d8+1020 (1290 hp) Initiative: +1 Speed: 40 ft. in half-plate armour (8 squares); base speed 60 ft. Armour Class: 40 (–4 size, +23 natural, +11 +4 half-plate armour), touch 6, flat-footed 40 Base Attack/Grapple: +60/+94 Attack: Colossal +3 adamantine warhammer +81 melee (6d6+35/19-20x3) or +3 javelin +59 ranged (4d6+25) or slam +80 (2d6+22) Full Attack: Gargantuan +3 adamantine warhammer +81/+76/+71/+66 melee (6d6+35/19-20x3) or +3 javelin +59 ranged (4d6+25) or 2 slams +80 (2d6+22) Space/Reach: 20 ft./20 ft. Special Attacks: Oversized weapon, spell-like abilities Special Qualities: Damage reduction 15/lawful, darkvision 60 ft., spell resistance 32 Saves: Fort +49, Ref +34, Will +41 Abilities: Str 55, Dex 12, Con 44, Int 22, Wis 28, Cha 28 Skills: Balance +27, Bluff +41, Climb +56, Concentration +40, Craft (any one) +48, Diplomacy +33, Disguise +27 (+29 acting), Heal +60, Intimidate +42, Jump +84, Knowledge (any one) +68, Listen +72, Perform (oratory) +72, Sense Motive +34, Search +28, Spellcraft +47, Spot +72, Survival +21 (+23 following tracks), Swim +34 Feats: Awesome Blow, Blind-Fight, Cleave, Combat reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved critical (warhammer), Improved Sunder, Improved Unarmed Strike, Leadership, Mobility, Power Attack, Quicken Spell-Like Ability (chain lightning), Spring Attack, Supernatural transformation (chain lightning), Thunder clap, 4 Environment: A chaotic good-aligned plane Organization: Solitary or pair Challenge Rating: 63 Treasure: Double standard plus +4 half-plate armour and colossal +3 adamantine warhammer Alignment: Always chaotic (any) Advancement: --- Level Adjustment: — A titan is about 47 feet tall and weighs about 900,000 pounds. Titans speak Abyssal, Common, Celestial, Draconic, and Giant. COMBAT A titan’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned for the purpose of overcoming damage reduction. Oversized Weapon (Ex): A titan wields a great, two-handed warhammer (big enough for colossal creatures) without penalty. Spell-Like Abilities: Caster level 20th. The save DCs are Charisma-based. At will - chain lightning (DC 25), charm monster (DC 23), cure critical wounds (DC 23), fire storm (DC 26), greater dispel magic, hold monster (DC 24), invisibility, invisibility purge, levitate, persistent image (DC 24), polymorph (humanoid forms only, duration 1 hour); 3/day - etherealness, word of chaos (DC 24), summon nature’s ally IX; 1/day - gate, maze, meteor swarm (DC 28). In addition, titans of good or neutral alignment can use the following additional spell-like abilities. Caster level 20th. The save DCs are Charisma-based: At will - daylight, holy smite (DC 23), remove curse (DC 23); 1/day - greater restoration. Titans of evil alignment can use the following additional spell-like abilities. Caster level 20th. The save DCs are Charisma-based: At will - bestow curse (DC 23), deeper darkness, unholy blight (DC 23); 1/day - crushing hand (DC 28). TACTICS ROUND-BY-ROUND Titans enjoy combat and usually close with their foes. If that proves ineffective, they swiftly back off and pelt the foe with spell-like abilities and magical effects. Because of a titan’s Quicken Spell-Like Ability feat, it can use chain lightning as a free action, and frequently attacks in melee while lashing out with this ability at the same time. Prior to combat: Invisibility purge or invisibility. Round 1: Charge and attempt to sunder the weapon of the most dangerous foe. Hurl chain lightning at opponents standing away from the fight. Round 2: Full attack against the disarmed opponent, and hurl chain lightning at other opponents. Round 3: Back away from first opponent and use maze or meteor swarm on any spellcaster causing trouble. Round 4: Sunder the weapon of the next most effective combatant, or use greater dispel magic on all nearby opponents. Round 5: Full attack against any nearby opponent, or use fire storm. Use another quickened chain lightning if foes seem really dangerous. A titan usually reserves its gate and etherealness abilities to escape a fight that is not going well. Shamefully basic advancment, needs lots of cleaning. :o [/QUOTE]
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