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Fun With Character Creation
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<blockquote data-quote="Scribble" data-source="post: 4652286" data-attributes="member: 23977"><p>So I was thinking about a challenge of sorts. Anyone up for stretching their character creation muscles a bit?</p><p></p><p>The idea is to create two characters. Any two characters provided they have different classes. (Different roles and power sources would be better as well.)</p><p></p><p>Now here's the catch- These two characters are actually the same person. A multiple personality type of thing.</p><p></p><p>The character is the same physical body so the physical stats must be the same between the two characters. Mental stats can be changed, but not the physical. So STR, DEX, and CON must be the same between the two.</p><p></p><p>Each class will have it's own selection of feats, and powers, and can train in seperate skills (but keep in mind the physical stats can't change.)</p><p></p><p>The character's mental "flips" often happen without warning, and while he's in the middle of whatever he's doing so both classes need to be able to function with whatever equipment they happen to be holding. (You can have the character swap items, but keep in mind that might not be possible, or might not be the easiest course of action.)</p><p></p><p>Which is really where the main challenge comes in. You want to optimize the character as much as possible, while keeping in mind you can't simply optimize for the one class without thought of the other. </p><p></p><p>Anyone want to try?</p></blockquote><p></p>
[QUOTE="Scribble, post: 4652286, member: 23977"] So I was thinking about a challenge of sorts. Anyone up for stretching their character creation muscles a bit? The idea is to create two characters. Any two characters provided they have different classes. (Different roles and power sources would be better as well.) Now here's the catch- These two characters are actually the same person. A multiple personality type of thing. The character is the same physical body so the physical stats must be the same between the two characters. Mental stats can be changed, but not the physical. So STR, DEX, and CON must be the same between the two. Each class will have it's own selection of feats, and powers, and can train in seperate skills (but keep in mind the physical stats can't change.) The character's mental "flips" often happen without warning, and while he's in the middle of whatever he's doing so both classes need to be able to function with whatever equipment they happen to be holding. (You can have the character swap items, but keep in mind that might not be possible, or might not be the easiest course of action.) Which is really where the main challenge comes in. You want to optimize the character as much as possible, while keeping in mind you can't simply optimize for the one class without thought of the other. Anyone want to try? [/QUOTE]
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