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<blockquote data-quote="Morrus" data-source="post: 6160406" data-attributes="member: 1"><p style="text-align: right"><a href="http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no" target="_blank"><img src="http://www.enworld.org/newsimages/d20_mod_srd_small.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p>[h=5]Astronaut Trainee[/h] As scientists and pioneers, astronaut trainees have prepared their minds and bodies for the rigors of space travel and life in space. They are elite members of a sophisticated space program, waiting for the opportunity to hurl themselves into the void to advance humanity’s understanding of science and shed light on the mysteries of the universe.</p><p> <strong>Prerequisite:</strong> Age 21+</p><p> <strong>Skills:</strong> Choose two of the following skills as permanent class skills. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill. </p><p> <em>Computer Use (Int), Craft (electronic, mechanical, or pharmaceutical) (Int), Knowledge (earth and life sciences, physical sciences, or technology) (Int), Navigate (Int), Pilot (Dex), Repair (Int), Survival (Wis).</em></p><p> <strong>Bonus Feat:</strong> Select either Aircraft Operation (spacecraft) or Zero-G Training</p><p> <strong>Wealth Bonus Increase:</strong> +1</p><p> [h=5]Colonist[/h] Colonists are wayfaring pioneers who set the foundations of new societies on far-flung continents, planets, or moons. To survive in their new surroundings, they learn to live off the land and defend themselves against indigenous predatory life forms and hostile forces of nature.</p><p> <strong>Prerequisite:</strong> Age 15+</p><p> <strong>Skills:</strong> Choose two of the following skills as permanent class skills. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill. </p><p> <em>Computer Use (Int), Craft (electronic, mechanical, or structural) (Int), Knowledge (earth and life sciences or physical sciences) (Int), Navigate (Int), Repair (Int), Survival (Wis).</em></p><p> <strong>Bonus Feat:</strong> Select Builder, Guide, or Planetary Adaptation</p><p> <strong>Wealth Bonus Increase:</strong> +1</p><p> [h=5]Drifter[/h] Drifters are aimless wanderers and worldwise jacks-of-all-trades who move between cities or star systems, working odd jobs until boredom or fate leads them elsewhere. Along the way, they learn strange customs and pick up interesting and diverse skills.</p><p> <strong>Prerequisite:</strong> Age 15+</p><p> <strong>Skills:</strong> Choose three of the following skills as permanent class skills. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill.</p><p> <em>Bluff (Cha), Decipher Script (Int), Disable Device (Int), Disguise (Cha), Forgery (Int), Gamble (Wis), Gather Information (Cha), Hide (Dex), Knowledge (streetwise) (Int), Navigate (Int), Sleight of Hand (Dex).</em></p><p> <strong>Wealth Bonus Increase:</strong> +2</p><p> [h=5]Gladiator[/h] Gladiators have been fighting all their lives, whether on the streets or in some form of arena. They include disenchanted youths and poverty-stricken hoodlums looking to trade fists for cash, clones bred in secret labs to fight from birth, and low-ranking members of a society’s warrior caste.</p><p> <strong>Prerequisite:</strong> Age 18+</p><p> <strong>Skills:</strong> Choose one of the following skills as a permanent class skill. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill.</p><p> <em>Balance (Dex), Intimidate (Cha), Knowledge (streetwise) (Int), Tumble (Dex)</em></p><p> <strong>Bonus Feat:</strong> Select either Brawl or Combat Martial Arts</p><p> <strong>Wealth Bonus Increase:</strong> +1</p><p> [h=5]Heir[/h] Heirs are the elite sons and daughters of powerful magnates, influential nobles, and imperial monarchs. Unlike dilettantes, however, they are bound by their lineage to certain responsibilities, with the assumption that they might someday rise to lead their families into the future . . . assuming the stars are properly aligned and they do nothing to jeopardize their birthright.</p><p> <strong>Prerequisite:</strong> Age 21+</p><p> <strong>Skills:</strong> Choose two of the following skills as permanent class skills. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill.</p><p> <em>Craft (visual art or writing) (Int), Knowledge (art, business, civics, current events, or history) (Int), Perform (act, dance, keyboards, percussion instruments, sing, stringed instruments, or wind instruments) (Cha), Ride (Dex), Sense Motive (Wis).</em></p><p> <strong>Pre-Selected Feat:</strong> An heir must choose the Educated feat as one of her starting feats at 1st level.</p><p> <strong>Bonus Feat:</strong> +1</p><p> <strong>Wealth Bonus Increase:</strong> +6. An heir may permanently reduce her Reputation bonus by 1 to increase her starting wealth bonus by an additional +1d6; this expenditure must be made before the character begins play. As long as her Reputation bonus is +1 or higher, an heir’s wealth bonus can never drop below 10.</p><p> [h=5]Outcast[/h] “Outcast” is not so much an occupation as a forced way of life. Persecuted and exiled for being different, outcasts are lone pariahs or shunned members of a culture whose customs or characteristics society finds deviant or abhorrent. Outcasts lurk on the fringes of civilization. Some strive for acceptance, while others are trapped by their own feelings of resentment, self-loathing, or hopelessness.</p><p> <strong>Prerequisite:</strong> Age 15+</p><p> <strong>Skills:</strong> Choose one of the following skills as a permanent class skill. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill.</p><p> <em>Disguise (Cha), Hide (Dex), Knowledge (streetwise) (Int), Search (Int), Survival (Wis), Treat Injury (Wis). </em></p><p> <strong>Bonus Feat:</strong> Toughness</p><p> <strong>Wealth Bonus Increase:</strong> +1</p><p> [h=5]Scavenger[/h] Scavengers turn society’s wreckage and discarded trash into useful tools or items for trade, and if they’re lucky, their endeavors might even yield one or two objects of special value. They effortlessly navigate and strip clean the most treacherous places, and their playgrounds are abandoned space stations, gutted buildings, and smoking battlefields.</p><p> <strong>Prerequisite:</strong> Age 15+</p><p> <strong>Skills:</strong> Choose three of the following skills as permanent class skills. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill.</p><p> <em>Decipher Script (Int), Disable Device (Int), Knowledge (technology) (Int), Move Silently (Dex), Repair (Int), Search (Int), Spot (Wis), Survival (Wis)</em></p><p> <strong>Wealth Bonus Increase:</strong> +2</p><p> [h=5]Transporter[/h] Skilled drivers and pilots, transporters move people, information, and precious cargo safely from one destination to another. They treat their vehicles as extensions of their bodies and are most comfortable behind the wheels of skycabs or the thruster controls of cargo shuttles.</p><p> <strong>Prerequisite:</strong> Age 18+</p><p> <strong>Skills:</strong> Choose two of the following skills as permanent class skills. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill.</p><p> <em>Craft (mechanical) (Int), Drive (Dex), Knowledge (current events, popular culture, or streetwise) (Int), Navigate (Int), Pilot (Dex), Repair (Int).</em></p><p> <strong>Bonus Feat:</strong> Select either Spacer or Vehicle Expert</p><p> <strong>Wealth Bonus Increase:</strong> +1</p></blockquote><p></p>
[QUOTE="Morrus, post: 6160406, member: 1"] [right][url=http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no][img]http://www.enworld.org/newsimages/d20_mod_srd_small.jpg[/img][/url][/right] [h=5]Astronaut Trainee[/h] As scientists and pioneers, astronaut trainees have prepared their minds and bodies for the rigors of space travel and life in space. They are elite members of a sophisticated space program, waiting for the opportunity to hurl themselves into the void to advance humanity’s understanding of science and shed light on the mysteries of the universe. [B]Prerequisite:[/B] Age 21+ [B]Skills:[/B] Choose two of the following skills as permanent class skills. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill. [I]Computer Use (Int), Craft (electronic, mechanical, or pharmaceutical) (Int), Knowledge (earth and life sciences, physical sciences, or technology) (Int), Navigate (Int), Pilot (Dex), Repair (Int), Survival (Wis).[/I] [B]Bonus Feat:[/B] Select either Aircraft Operation (spacecraft) or Zero-G Training [B]Wealth Bonus Increase:[/B] +1 [h=5]Colonist[/h] Colonists are wayfaring pioneers who set the foundations of new societies on far-flung continents, planets, or moons. To survive in their new surroundings, they learn to live off the land and defend themselves against indigenous predatory life forms and hostile forces of nature. [B]Prerequisite:[/B] Age 15+ [B]Skills:[/B] Choose two of the following skills as permanent class skills. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill. [I]Computer Use (Int), Craft (electronic, mechanical, or structural) (Int), Knowledge (earth and life sciences or physical sciences) (Int), Navigate (Int), Repair (Int), Survival (Wis).[/I] [B]Bonus Feat:[/B] Select Builder, Guide, or Planetary Adaptation [B]Wealth Bonus Increase:[/B] +1 [h=5]Drifter[/h] Drifters are aimless wanderers and worldwise jacks-of-all-trades who move between cities or star systems, working odd jobs until boredom or fate leads them elsewhere. Along the way, they learn strange customs and pick up interesting and diverse skills. [B]Prerequisite:[/B] Age 15+ [B]Skills:[/B] Choose three of the following skills as permanent class skills. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill. [I]Bluff (Cha), Decipher Script (Int), Disable Device (Int), Disguise (Cha), Forgery (Int), Gamble (Wis), Gather Information (Cha), Hide (Dex), Knowledge (streetwise) (Int), Navigate (Int), Sleight of Hand (Dex).[/I] [B]Wealth Bonus Increase:[/B] +2 [h=5]Gladiator[/h] Gladiators have been fighting all their lives, whether on the streets or in some form of arena. They include disenchanted youths and poverty-stricken hoodlums looking to trade fists for cash, clones bred in secret labs to fight from birth, and low-ranking members of a society’s warrior caste. [B]Prerequisite:[/B] Age 18+ [B]Skills:[/B] Choose one of the following skills as a permanent class skill. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill. [I]Balance (Dex), Intimidate (Cha), Knowledge (streetwise) (Int), Tumble (Dex)[/I] [B]Bonus Feat:[/B] Select either Brawl or Combat Martial Arts [B]Wealth Bonus Increase:[/B] +1 [h=5]Heir[/h] Heirs are the elite sons and daughters of powerful magnates, influential nobles, and imperial monarchs. Unlike dilettantes, however, they are bound by their lineage to certain responsibilities, with the assumption that they might someday rise to lead their families into the future . . . assuming the stars are properly aligned and they do nothing to jeopardize their birthright. [B]Prerequisite:[/B] Age 21+ [B]Skills:[/B] Choose two of the following skills as permanent class skills. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill. [I]Craft (visual art or writing) (Int), Knowledge (art, business, civics, current events, or history) (Int), Perform (act, dance, keyboards, percussion instruments, sing, stringed instruments, or wind instruments) (Cha), Ride (Dex), Sense Motive (Wis).[/I] [B]Pre-Selected Feat:[/B] An heir must choose the Educated feat as one of her starting feats at 1st level. [B]Bonus Feat:[/B] +1 [B]Wealth Bonus Increase:[/B] +6. An heir may permanently reduce her Reputation bonus by 1 to increase her starting wealth bonus by an additional +1d6; this expenditure must be made before the character begins play. As long as her Reputation bonus is +1 or higher, an heir’s wealth bonus can never drop below 10. [h=5]Outcast[/h] “Outcast” is not so much an occupation as a forced way of life. Persecuted and exiled for being different, outcasts are lone pariahs or shunned members of a culture whose customs or characteristics society finds deviant or abhorrent. Outcasts lurk on the fringes of civilization. Some strive for acceptance, while others are trapped by their own feelings of resentment, self-loathing, or hopelessness. [B]Prerequisite:[/B] Age 15+ [B]Skills:[/B] Choose one of the following skills as a permanent class skill. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill. [I]Disguise (Cha), Hide (Dex), Knowledge (streetwise) (Int), Search (Int), Survival (Wis), Treat Injury (Wis). [/I] [B]Bonus Feat:[/B] Toughness [B]Wealth Bonus Increase:[/B] +1 [h=5]Scavenger[/h] Scavengers turn society’s wreckage and discarded trash into useful tools or items for trade, and if they’re lucky, their endeavors might even yield one or two objects of special value. They effortlessly navigate and strip clean the most treacherous places, and their playgrounds are abandoned space stations, gutted buildings, and smoking battlefields. [B]Prerequisite:[/B] Age 15+ [B]Skills:[/B] Choose three of the following skills as permanent class skills. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill. [I]Decipher Script (Int), Disable Device (Int), Knowledge (technology) (Int), Move Silently (Dex), Repair (Int), Search (Int), Spot (Wis), Survival (Wis)[/I] [B]Wealth Bonus Increase:[/B] +2 [h=5]Transporter[/h] Skilled drivers and pilots, transporters move people, information, and precious cargo safely from one destination to another. They treat their vehicles as extensions of their bodies and are most comfortable behind the wheels of skycabs or the thruster controls of cargo shuttles. [B]Prerequisite:[/B] Age 18+ [B]Skills:[/B] Choose two of the following skills as permanent class skills. If a skill you select is already a class skill, you gain a +1 competence bonus on checks using that skill. [I]Craft (mechanical) (Int), Drive (Dex), Knowledge (current events, popular culture, or streetwise) (Int), Navigate (Int), Pilot (Dex), Repair (Int).[/I] [B]Bonus Feat:[/B] Select either Spacer or Vehicle Expert [B]Wealth Bonus Increase:[/B] +1 [/QUOTE]
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