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Future of D&D Keynote Speech [UPDATE - with video!]
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<blockquote data-quote="Thalain" data-source="post: 5993253" data-attributes="member: 6690749"><p>A few points of this for once give me hope for the future of D&D which didn't look too good with 4E (no, this is not an edition war - in fact the very existence of edition warring is one of the symptoms that plagued the game since the 4E release because proponents of different styles of play were driven apart by the almost impossible to bridge differences between the editions):</p><p></p><p>Two years of playtesting sounds excessive at first, but then, how is this a bad thing? In an ideal world, we will be looking for an edition that will last us for several decades and if it takes two years of the community jointly developing it under Wizards' guidance, the result can only be very close to that.</p><p></p><p>The re-release of <strong>all</strong> the old stuff is another great sign and hopefully remind many players just how diverse the D&D universe is. And again, having all of this at our fingertips and being able to play with it might well inspire D&D next as well because more great ideas will be created when people with re-kindle-d (pun intended) interest in their old game will be playtesting, bringing fresh memories of the best old features to the tables. Let's just hope they'll be cheap enough for the pros among us to acquire a well-stocked library. (Can I get a 250-title package please?)</p><p></p><p>The FR adventures? "Living" done right. Striking a difficult but in my opinion perfect balance between casual and organized play.</p><p></p><p>More playtest material just days after the release of Version 0.2? Two more magic systems, this early? Someone's obviously concerned about character balance this time round. Which means... yep. Better games!</p><p></p><p>All in all for once a keynote that vastly exceeded my expectations considering how meh the info has sometimes been in the past, both for D&D and Magic. </p><p></p><p>If I could give Wizards an XP for it, they'd have one now.</p></blockquote><p></p>
[QUOTE="Thalain, post: 5993253, member: 6690749"] A few points of this for once give me hope for the future of D&D which didn't look too good with 4E (no, this is not an edition war - in fact the very existence of edition warring is one of the symptoms that plagued the game since the 4E release because proponents of different styles of play were driven apart by the almost impossible to bridge differences between the editions): Two years of playtesting sounds excessive at first, but then, how is this a bad thing? In an ideal world, we will be looking for an edition that will last us for several decades and if it takes two years of the community jointly developing it under Wizards' guidance, the result can only be very close to that. The re-release of [B]all[/B] the old stuff is another great sign and hopefully remind many players just how diverse the D&D universe is. And again, having all of this at our fingertips and being able to play with it might well inspire D&D next as well because more great ideas will be created when people with re-kindle-d (pun intended) interest in their old game will be playtesting, bringing fresh memories of the best old features to the tables. Let's just hope they'll be cheap enough for the pros among us to acquire a well-stocked library. (Can I get a 250-title package please?) The FR adventures? "Living" done right. Striking a difficult but in my opinion perfect balance between casual and organized play. More playtest material just days after the release of Version 0.2? Two more magic systems, this early? Someone's obviously concerned about character balance this time round. Which means... yep. Better games! All in all for once a keynote that vastly exceeded my expectations considering how meh the info has sometimes been in the past, both for D&D and Magic. If I could give Wizards an XP for it, they'd have one now. [/QUOTE]
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