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Future of D&D Keynote Speech [UPDATE - with video!]
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5994367" data-attributes="member: 710"><p>Well, I am not a big Forgotten Realms fan, but I must say I cringed a bit when they talked about Times of Troubles and Spellplage and said such a thing wouldn't happen again, and then they called the new thing "Sundering". </p><p></p><p>That doesn't have to mean it's bad. One thing I could see is that they "reshape" the setting so that the different time areas between these realms-shaking events may become seperate entities and give a story reason to stay alongside each other, meaning that there could be stories and campaign material set after the point the time of troubles would have happened in a timeline where it didn't happen. More support for a "what-if" scenario that some people may really like, since they didn't like some of the changes brought with the world-shattering. </p><p></p><p>Though it sounds like it would be difficult to maintain and keep straight for customers. So it's probably something else.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5994367, member: 710"] Well, I am not a big Forgotten Realms fan, but I must say I cringed a bit when they talked about Times of Troubles and Spellplage and said such a thing wouldn't happen again, and then they called the new thing "Sundering". That doesn't have to mean it's bad. One thing I could see is that they "reshape" the setting so that the different time areas between these realms-shaking events may become seperate entities and give a story reason to stay alongside each other, meaning that there could be stories and campaign material set after the point the time of troubles would have happened in a timeline where it didn't happen. More support for a "what-if" scenario that some people may really like, since they didn't like some of the changes brought with the world-shattering. Though it sounds like it would be difficult to maintain and keep straight for customers. So it's probably something else. [/QUOTE]
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