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<blockquote data-quote="Pauper" data-source="post: 7037830" data-attributes="member: 17607"><p>That's actually the game system, not the AL implementation of it. If you cross-reference the XP chart with the 'expected XP per encounter' chart, you find that the <a href="http://oldguygaming.com/5e-encounters-per-level" target="_blank">expected number of encounters to go up a level </a>actually goes down as you enter tier 3, and stays significantly lower than the tier 2 pace as you get to level 20.</p><p></p><p>Every edition has had its own way of dealing with high-level play being 'broken' -- AD&D set the XP requirements so high that only the most obsessive players (or those playing in 'Monty Haul' style campaigns) ever saw high-level play. 3E simply abandoned high-level play; the 3.0-edition Epic Level Handbook never got anything but the most rudamentary update for 3.5, and no other officially published WotC source focused on epic-level play (a couple of books included epic-level content, such as Power of Faerun, but they didn't focus on that content). In 4th Edition, the designers simply spent so much time developing material for the level 1-10 tier of characters that no other tier actually seemed very rewarding to play. And in 5E, the design goal appears to be to accelerate you to 20 so that you feel you accomplished something before starting a new game/campaign at level 1.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 7037830, member: 17607"] That's actually the game system, not the AL implementation of it. If you cross-reference the XP chart with the 'expected XP per encounter' chart, you find that the [URL="http://oldguygaming.com/5e-encounters-per-level"]expected number of encounters to go up a level [/URL]actually goes down as you enter tier 3, and stays significantly lower than the tier 2 pace as you get to level 20. Every edition has had its own way of dealing with high-level play being 'broken' -- AD&D set the XP requirements so high that only the most obsessive players (or those playing in 'Monty Haul' style campaigns) ever saw high-level play. 3E simply abandoned high-level play; the 3.0-edition Epic Level Handbook never got anything but the most rudamentary update for 3.5, and no other officially published WotC source focused on epic-level play (a couple of books included epic-level content, such as Power of Faerun, but they didn't focus on that content). In 4th Edition, the designers simply spent so much time developing material for the level 1-10 tier of characters that no other tier actually seemed very rewarding to play. And in 5E, the design goal appears to be to accelerate you to 20 so that you feel you accomplished something before starting a new game/campaign at level 1. -- Pauper [/QUOTE]
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