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<blockquote data-quote="Warmaster Horus" data-source="post: 7041642" data-attributes="member: 6785438"><p>Pauper has this impression that anyone who DMs out of any motivation than to serve the muse of gaming shouldn't DM at all. I know lots of DMs who do it because they love it and because they like the incentives provided by DM rewards. That's not a bad thing. People like to see their efforts recognized with tangible rewards. Do players mind if the DM doesn't hand out xp at the end of a game session? Shouldn't they just be playing for the fun of the game? Playing for selfish rewards like xp, gold, DT and Renown just cheapens their experience, right?</p><p></p><p>I don't mind the mods meeting up a bit more with the Hardcovers. The HCs define a season, after all. I like being able to take the character that I'm playing in SKT and have them expand that experience closely. I remember in Season 1 trying to think of h reasons why my character was traveling hundreds of miles to the Moonsea every couple of months before heading back to the Sword Coast. Didn't really matter much in the long run, but having a closer tie in may mean more meaningful character narrative for those who that's important to.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7041642, member: 6785438"] Pauper has this impression that anyone who DMs out of any motivation than to serve the muse of gaming shouldn't DM at all. I know lots of DMs who do it because they love it and because they like the incentives provided by DM rewards. That's not a bad thing. People like to see their efforts recognized with tangible rewards. Do players mind if the DM doesn't hand out xp at the end of a game session? Shouldn't they just be playing for the fun of the game? Playing for selfish rewards like xp, gold, DT and Renown just cheapens their experience, right? I don't mind the mods meeting up a bit more with the Hardcovers. The HCs define a season, after all. I like being able to take the character that I'm playing in SKT and have them expand that experience closely. I remember in Season 1 trying to think of h reasons why my character was traveling hundreds of miles to the Moonsea every couple of months before heading back to the Sword Coast. Didn't really matter much in the long run, but having a closer tie in may mean more meaningful character narrative for those who that's important to. [/QUOTE]
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