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Future of the current Adventure League
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<blockquote data-quote="Pauper" data-source="post: 7044065" data-attributes="member: 17607"><p>Well, sure. But you can craft your rules/benefits in such a way that it doesn't take a savant to detect wrongdoing, and that doesn't encourage exploitation. The faction-specific magic item purchase options are a good example of that -- all you need is access to one table to confirm that a player selected the right item when making a faction item purchase, and given the rules for changing factions, it's fairly easy to figure out if someone is trying shenanigans to exploit the rule.</p><p></p><p>The real problem is that it's practically impossible to playtest these kinds of things before releasing them to the AL as a whole, so even if you figure out that a DM award or other benefit is abusive, the damage is already out there before you get a chance to change it.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 7044065, member: 17607"] Well, sure. But you can craft your rules/benefits in such a way that it doesn't take a savant to detect wrongdoing, and that doesn't encourage exploitation. The faction-specific magic item purchase options are a good example of that -- all you need is access to one table to confirm that a player selected the right item when making a faction item purchase, and given the rules for changing factions, it's fairly easy to figure out if someone is trying shenanigans to exploit the rule. The real problem is that it's practically impossible to playtest these kinds of things before releasing them to the AL as a whole, so even if you figure out that a DM award or other benefit is abusive, the damage is already out there before you get a chance to change it. -- Pauper [/QUOTE]
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