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<blockquote data-quote="monkeydave" data-source="post: 7090759" data-attributes="member: 6876381"><p>They aren't. Read the words immediately preceding what you quoted which said "specially chosen adventures". I.E. when I played adventures to level him up, I chose specific ones so that he would get secret missions. The facebook part was referring to the items.</p><p></p><p></p><p></p><p>So adventure's spirit, not the spirit of the rules, but the adventure.</p><p></p><p> </p><p></p><p>I mean, not really. The FAQ is very clear about which variant rules are allowed. Any thing beyond rules as written is a houserule, and while I know that AL tables use these house rules, such as 5-10 diagonal movement on a grid, flanking, critical miss, 20's on skill rolls auto-succeeding, etc... they are not AL rules. They aren't game breaking and don't transfer, so it is largely ignored. But any DM who uses them is breaking the AL rules.</p><p></p><p></p><p></p><p>Who said that's what is going on? Wanting to have a min-maxed character has nothing to do with wanting the game to be about me. In fact, if I show up to a table where I'm the only optimized character, I find it very annoying because I don't WANT to stand out, but I also don't want to play a sub-optimized character just because other people aren't as good at building effective characters. I want a challenging game, where everyone is as strong as they can be within the rules and uses good strategy and teamwork when taking down challenging encounters. With my fighter, I'm happy to step back and let the social character take the lead in social situations. But I'm not going to gimp my fighter to keep him as weak as other players, especially at an Epic.</p><p></p><p></p><p></p><p>He did not specifically ask. He was annoyed, he realized that it was the trade-off for playing within AL, and he moved on. And in the end, he was actually grateful because otherwise the whole table would have been under leveled since the hardcovers do not provide enough combat XP to keep you at the recommended levels.</p><p></p><p></p><p></p><p></p><p></p><p>If having a min-maxed character is being a dick, then so be it. I am very happy to let others come up with the plan of attack, to engage or avoid combat as desired, lead the social situations. My fighter is an apathetic veteran mercenary. He isn't blood-thirsty or seeking combat. But he is a good fighter. I wanted to make him the best fighter he could be within the rules, and that included seeking out items that complement his abilities. Especially since I pretty much only use him in Epics and to play online in-between epics to boost him as needed.</p><p></p><p></p><p></p><p>Then don't run it as an AL game at a store. If you aren't interested in the portability that makes AL what it is, then you can play the hardcover as a non-AL easily enough. In fact, even easier since it gives you more control on giving out XP/milestones.</p></blockquote><p></p>
[QUOTE="monkeydave, post: 7090759, member: 6876381"] They aren't. Read the words immediately preceding what you quoted which said "specially chosen adventures". I.E. when I played adventures to level him up, I chose specific ones so that he would get secret missions. The facebook part was referring to the items. So adventure's spirit, not the spirit of the rules, but the adventure. I mean, not really. The FAQ is very clear about which variant rules are allowed. Any thing beyond rules as written is a houserule, and while I know that AL tables use these house rules, such as 5-10 diagonal movement on a grid, flanking, critical miss, 20's on skill rolls auto-succeeding, etc... they are not AL rules. They aren't game breaking and don't transfer, so it is largely ignored. But any DM who uses them is breaking the AL rules. Who said that's what is going on? Wanting to have a min-maxed character has nothing to do with wanting the game to be about me. In fact, if I show up to a table where I'm the only optimized character, I find it very annoying because I don't WANT to stand out, but I also don't want to play a sub-optimized character just because other people aren't as good at building effective characters. I want a challenging game, where everyone is as strong as they can be within the rules and uses good strategy and teamwork when taking down challenging encounters. With my fighter, I'm happy to step back and let the social character take the lead in social situations. But I'm not going to gimp my fighter to keep him as weak as other players, especially at an Epic. He did not specifically ask. He was annoyed, he realized that it was the trade-off for playing within AL, and he moved on. And in the end, he was actually grateful because otherwise the whole table would have been under leveled since the hardcovers do not provide enough combat XP to keep you at the recommended levels. If having a min-maxed character is being a dick, then so be it. I am very happy to let others come up with the plan of attack, to engage or avoid combat as desired, lead the social situations. My fighter is an apathetic veteran mercenary. He isn't blood-thirsty or seeking combat. But he is a good fighter. I wanted to make him the best fighter he could be within the rules, and that included seeking out items that complement his abilities. Especially since I pretty much only use him in Epics and to play online in-between epics to boost him as needed. Then don't run it as an AL game at a store. If you aren't interested in the portability that makes AL what it is, then you can play the hardcover as a non-AL easily enough. In fact, even easier since it gives you more control on giving out XP/milestones. [/QUOTE]
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