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<blockquote data-quote="Warmaster Horus" data-source="post: 7090845" data-attributes="member: 6785438"><p>I run and play a lot of AL. I'm in a Wednesday FLGS group that has a small amount of player variability and monthly weekend events and seasonal cons that have constant variability. I've turned away players that couldn't produce logs showing xp and magic item acquisition or were playing out-of-bounds PCs (rolled stats, etc). The first step is to review and see if their character is out of spec in a way that would make them easy to fix ("Okay, you can't keep these stats but because it's Tier I you can rebuild using the Standard Array or point buy...") or not ("I'm sorry, you have no logged sessions indicating your PC has completed SKT and has a Staff of Power at 4th level..."). In general if the issue is easy to resolve and the player seems legit then we make the changes and they're in the game. If not then the player needs to produce a legal PC or join a Tier I table with a pregen or something.</p><p></p><p>I have no problem with playing characters in other modules outside of a HC adventure they may be involved with. One of the core principles of AL is character portability. I do it frequently because I want to play mods as well as HCs with my favorite PCs. Sometimes I'll hold my PC out in the next HC session or more and play another character for fun. I just tell the DM what's up and we improvise a story reason for the swap. During the course of a season we might have a 4-5 level difference between one player's main HC PC (who plays a lot externally) and another's (who only plays HC). We deal with it with good encounter adjustment and party teamwork.</p><p></p><p>Online play has caused one or two issues. It seems a lot faster and looser than in-person AL games. One of our HC players showed up with a Wand of Lightning he was awarded by an online DM for playing Dark Pyramid of Sorcerer's Isle that the DM gave out because he had the cert (from Eye of the Tempest) and thought the Horn of Blasting from Dark Pyramid was lame. We told the player that wasn't a legal substitution. Also people who play sections of HCs to obtain a given item isn't unheard of. But in those cases at least the players I've seen are playing the game to get the reward and not just jotting it down on their sheet.</p><p></p><p>All and all I'd say AL is still working just fine if the goal is to have a group of people sit down, play D&D and have a good time.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7090845, member: 6785438"] I run and play a lot of AL. I'm in a Wednesday FLGS group that has a small amount of player variability and monthly weekend events and seasonal cons that have constant variability. I've turned away players that couldn't produce logs showing xp and magic item acquisition or were playing out-of-bounds PCs (rolled stats, etc). The first step is to review and see if their character is out of spec in a way that would make them easy to fix ("Okay, you can't keep these stats but because it's Tier I you can rebuild using the Standard Array or point buy...") or not ("I'm sorry, you have no logged sessions indicating your PC has completed SKT and has a Staff of Power at 4th level..."). In general if the issue is easy to resolve and the player seems legit then we make the changes and they're in the game. If not then the player needs to produce a legal PC or join a Tier I table with a pregen or something. I have no problem with playing characters in other modules outside of a HC adventure they may be involved with. One of the core principles of AL is character portability. I do it frequently because I want to play mods as well as HCs with my favorite PCs. Sometimes I'll hold my PC out in the next HC session or more and play another character for fun. I just tell the DM what's up and we improvise a story reason for the swap. During the course of a season we might have a 4-5 level difference between one player's main HC PC (who plays a lot externally) and another's (who only plays HC). We deal with it with good encounter adjustment and party teamwork. Online play has caused one or two issues. It seems a lot faster and looser than in-person AL games. One of our HC players showed up with a Wand of Lightning he was awarded by an online DM for playing Dark Pyramid of Sorcerer's Isle that the DM gave out because he had the cert (from Eye of the Tempest) and thought the Horn of Blasting from Dark Pyramid was lame. We told the player that wasn't a legal substitution. Also people who play sections of HCs to obtain a given item isn't unheard of. But in those cases at least the players I've seen are playing the game to get the reward and not just jotting it down on their sheet. All and all I'd say AL is still working just fine if the goal is to have a group of people sit down, play D&D and have a good time. [/QUOTE]
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