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G.I. JOE [Spycraft] RECRUITMENT
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<blockquote data-quote="Keia" data-source="post: 1292155" data-attributes="member: 98"><p><strong>Here is Ambush - work in progress</strong></p><p></p><p><u><strong><span style="font-size: 12px">Ambush</span></strong></u></p><p><span style="font-size: 9px"><em>Aaron McMahon</em></span></p><p><span style="font-size: 9px"><em>Fixer 8</em></span></p><p></p><p><strong>STR:</strong> 14</p><p><strong>DEX:</strong> 16</p><p><strong>CON:</strong> 14</p><p><strong>INT:</strong> 16 [Base 14 + 2 lvl]</p><p><strong>WIS:</strong> 14</p><p><strong>CHA:</strong> 10</p><p></p><p><strong>Hit Dice:</strong> 8d8 + 16</p><p></p><p><strong>Vitality Points:</strong> 66</p><p><strong>Wound Points:</strong> 14</p><p><strong>Defense:</strong> 19 [10 + 3 Dex + 6 Class]</p><p><strong>Initiative:</strong> +6 [+3 Dex +3 Class]</p><p><strong>BAB:</strong> +6</p><p><strong>Melee:</strong> +8</p><p><strong>Ranged:</strong> +9</p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>FORT:</strong> +6 [+4 Base +2 Con]</p><p><strong>REFL:</strong> +9 [+6 Base +3 Dex]</p><p><strong>WILL:</strong> +4 [+2 Base +2 Wis]</p><p></p><p><strong>Action Dice:</strong> 4 (d6) [+3 Department bonus to each die]</p><p><strong>Education:</strong> 10 [2 Wis + 8 level]</p><p><strong>Inspiration:</strong> 10 [2 Wis + 8 level]</p><p></p><p><u><strong>Class Abilities:</strong> </u></p><p><strong>Versatile: </strong>[Home Office] 2 +1/4 Cross class skills become class skills (Surveillance, Sense Motive, Disguise, +1 other).</p><p><strong>Dexterous: </strong>[Fixer core] 2 Action dice instead of one for any Dex based skill.</p><p><strong>Procure: </strong>[Fixer 1st] Requisition items in the field as if in home office (20 minutes with Agency or 1 hour without per budget /gadget point).</p><p><strong>Evasion: </strong>[Fixer 2nd] No damage on Successful reflex save (as from grenade).</p><p><strong>Sneak Attack: </strong>[Fixer 3rd] +3d6 damage vs. opponents denied Dex (flat-footed or immobile).</p><p><strong>Uncanny Dodge: </strong>[Fixer 4th] Always retain Dex bonus to Defense, even if flat-footed, Can't be flanked except vs. 12th lvl or higher</p><p></p><p><strong>Feats:</strong> Surge of Speed [Home Office Bonus feat], Armor Proficiency Light [Fixer Starting Feat], Weapon Proficiency (Hurled, Melee, Handgun, Rifle) [Fixer Starting Feat], Unlocked Potential (Hide) [1st], Black Shadow [3rd], Grey Shadow [Bonus Fixer Feat 6th], Stealthy [6th].</p><p></p><p><u><strong>Skills [Total Bonus / # of Ranks (Crit)]:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Bluff +5 / 5 ranks (20)</span></p><p><span style="font-size: 9px">Climb +6 / 4 ranks (20)</span></p><p><span style="font-size: 9px">Demolitions +12 / 9 ranks (20)</span></p><p><span style="font-size: 9px">Disguise +6 / 4 ranks (20) [Synergy – Bluff +2]</span></p><p><span style="font-size: 9px">Electronics +9 / 6 ranks (20)</span></p><p><span style="font-size: 9px">Escape Artist +7 / 4 ranks (20)</span></p><p><span style="font-size: 9px">Hide +19 / 14 ranks (19-20) [+2 Stealthy, + see below]</span></p><p><span style="font-size: 9px">Knowledge:</span></p><p> <span style="font-size: 9px">- <em>Behavioral</em> +4 / 1 rank (20)</span></p><p> <span style="font-size: 9px">- <em>Physical sciences</em> +4 / 1 rank (20)</span></p><p> <span style="font-size: 9px">- <em>Streetwise</em> +4 / 1 rank (20)</span></p><p> <span style="font-size: 9px">- <em>Tactics</em> +5 / 2 ranks (20)</span></p><p><span style="font-size: 9px">Language +5 / 2 ranks (20)</span></p><p><span style="font-size: 9px">Listen +13 / 11 ranks (20)</span></p><p><span style="font-size: 9px">Move Silently +16 / 11 ranks (19-20)[+2 Stealthy] </span></p><p><span style="font-size: 9px">Open Lock +11 / 8 ranks (20)</span></p><p><span style="font-size: 9px">Search +11 / 8 ranks (20)</span></p><p><span style="font-size: 9px">Sense Motive +8 / 6 ranks (20)</span></p><p><span style="font-size: 9px">Sleight of Hand +6 / 1 rank (20) [Synergy – Bluff +2]</span></p><p><span style="font-size: 9px">Spot +13 / 11 ranks (20)</span></p><p><span style="font-size: 9px">Surveillance +8 / 6 ranks (20)</span></p><p><span style="font-size: 9px">Tumble +9 / 6 (20)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Hide Bonuses not reflected: </span></p><p><span style="font-size: 9px"> No penalty to hide while being directly observed or not having someplace to hide (Grey Shadow)</span></p><p><span style="font-size: 9px"> +2 vs. spot checks by agents noted. (Synergy – Sense Motive)</span></p><p><span style="font-size: 9px"> +5 vs. stationary electronic devices (+3 Black Shadow, +2 Synergy – Tumble)</span></p><p><span style="font-size: 9px"> +5 vs. Mobile electronic devices (+3 Black Shadow, +2 Synergy - Surveillance)</span></p><p></p><p><strong>Languages:</strong> English (Native), German (native), Arabic (Native), +1 Native, and 2 fluent</p><p></p><p><u><strong>Equipment:</strong></u> (Budget Points 8) (Gadget Points 8)</p></blockquote><p></p>
[QUOTE="Keia, post: 1292155, member: 98"] [b]Here is Ambush - work in progress[/b] [u][b][Size=3]Ambush[/size][/b][/u][b][/b] [Size=1][I]Aaron McMahon Fixer 8[/i][/size] [B]STR:[/B] 14 [B]DEX:[/B] 16 [B]CON:[/B] 14 [B]INT:[/B] 16 [Base 14 + 2 lvl] [B]WIS:[/B] 14 [B]CHA:[/B] 10 [B]Hit Dice:[/B] 8d8 + 16 [B]Vitality Points:[/B] 66 [B]Wound Points:[/B] 14 [B]Defense:[/B] 19 [10 + 3 Dex + 6 Class] [B]Initiative:[/B] +6 [+3 Dex +3 Class] [B]BAB:[/B] +6 [B]Melee:[/B] +8 [B]Ranged:[/B] +9 [B]Speed:[/B] 30’ [B]FORT:[/B] +6 [+4 Base +2 Con] [B]REFL:[/B] +9 [+6 Base +3 Dex] [B]WILL:[/B] +4 [+2 Base +2 Wis] [B]Action Dice:[/B] 4 (d6) [+3 Department bonus to each die] [B]Education:[/B] 10 [2 Wis + 8 level] [B]Inspiration:[/B] 10 [2 Wis + 8 level] [u][B]Class Abilities:[/B] [/u] [b]Versatile: [/b][Home Office] 2 +1/4 Cross class skills become class skills (Surveillance, Sense Motive, Disguise, +1 other). [b]Dexterous: [/b][Fixer core] 2 Action dice instead of one for any Dex based skill. [b]Procure: [/b][Fixer 1st] Requisition items in the field as if in home office (20 minutes with Agency or 1 hour without per budget /gadget point). [b]Evasion: [/b][Fixer 2nd] No damage on Successful reflex save (as from grenade). [b]Sneak Attack: [/b][Fixer 3rd] +3d6 damage vs. opponents denied Dex (flat-footed or immobile). [b]Uncanny Dodge: [/b][Fixer 4th] Always retain Dex bonus to Defense, even if flat-footed, Can't be flanked except vs. 12th lvl or higher [B]Feats:[/B] Surge of Speed [Home Office Bonus feat], Armor Proficiency Light [Fixer Starting Feat], Weapon Proficiency (Hurled, Melee, Handgun, Rifle) [Fixer Starting Feat], Unlocked Potential (Hide) [1st], Black Shadow [3rd], Grey Shadow [Bonus Fixer Feat 6th], Stealthy [6th]. [u][B]Skills [Total Bonus / # of Ranks (Crit)]:[/B][/u][size=1] Bluff +5 / 5 ranks (20) Climb +6 / 4 ranks (20) Demolitions +12 / 9 ranks (20) Disguise +6 / 4 ranks (20) [Synergy – Bluff +2] Electronics +9 / 6 ranks (20) Escape Artist +7 / 4 ranks (20) Hide +19 / 14 ranks (19-20) [+2 Stealthy, + see below] Knowledge: - [I]Behavioral[/I] +4 / 1 rank (20) - [I]Physical sciences[/I] +4 / 1 rank (20) - [I]Streetwise[/I] +4 / 1 rank (20) - [I]Tactics[/I] +5 / 2 ranks (20) Language +5 / 2 ranks (20) Listen +13 / 11 ranks (20) Move Silently +16 / 11 ranks (19-20)[+2 Stealthy] Open Lock +11 / 8 ranks (20) Search +11 / 8 ranks (20) Sense Motive +8 / 6 ranks (20) Sleight of Hand +6 / 1 rank (20) [Synergy – Bluff +2] Spot +13 / 11 ranks (20) Surveillance +8 / 6 ranks (20) Tumble +9 / 6 (20) Hide Bonuses not reflected: No penalty to hide while being directly observed or not having someplace to hide (Grey Shadow) +2 vs. spot checks by agents noted. (Synergy – Sense Motive) +5 vs. stationary electronic devices (+3 Black Shadow, +2 Synergy – Tumble) +5 vs. Mobile electronic devices (+3 Black Shadow, +2 Synergy - Surveillance)[/size] [B]Languages:[/B] English (Native), German (native), Arabic (Native), +1 Native, and 2 fluent [U][B]Equipment:[/B][/U] (Budget Points 8) (Gadget Points 8) [/QUOTE]
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