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Gain 1 exhaustion when dropping to 0hp?
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<blockquote data-quote="tetrasodium" data-source="post: 8840718" data-attributes="member: 93670"><p>Levelup uses something like this with fatigue & exhaustion but after using it for nearly a year it doesn't really change much because it's only one point. The old death at negative 10 worked because taking a 10 point hit at 1 hp put a player at -9 just like taking a 20 point hit at 10hp did. It wasn't a thing a player could expect to do several times before there was real risk. By expanding the window of safety to such an extreme degree with <em>any</em> amount shy of death by massive damage & similar* only being 1 point it goes from dancing a frightening razor's edge to something </p><p></p><p>* Yea if you get to negative total HP before any player can heal even a single point it would be deadly... That's just not an immediate threat unless the GM starts looking like they are <a href="http://1.bp.blogspot.com/-d7bafoAVEwM/Tej7DUftl2I/AAAAAAAAAck/Ajn2vCIJVXs/s1600/CthulhuPowerArmor.jpg" target="_blank">channeling the adversarial killer gm feeling vibes</a>. The GM can execute a PC at any time, that doesn't feel dangerous thoug.h Looking at your Current HP & knowing that it's only slightly more <em>(or less)</em> than the <em>average</em> attack from an opponent making it <em>well</em> <em>under</em> the likely damage for a crit is what was scary about death at neg10.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8840718, member: 93670"] Levelup uses something like this with fatigue & exhaustion but after using it for nearly a year it doesn't really change much because it's only one point. The old death at negative 10 worked because taking a 10 point hit at 1 hp put a player at -9 just like taking a 20 point hit at 10hp did. It wasn't a thing a player could expect to do several times before there was real risk. By expanding the window of safety to such an extreme degree with [I]any[/I] amount shy of death by massive damage & similar* only being 1 point it goes from dancing a frightening razor's edge to something * Yea if you get to negative total HP before any player can heal even a single point it would be deadly... That's just not an immediate threat unless the GM starts looking like they are [URL='http://1.bp.blogspot.com/-d7bafoAVEwM/Tej7DUftl2I/AAAAAAAAAck/Ajn2vCIJVXs/s1600/CthulhuPowerArmor.jpg']channeling the adversarial killer gm feeling vibes[/URL]. The GM can execute a PC at any time, that doesn't feel dangerous thoug.h Looking at your Current HP & knowing that it's only slightly more [I](or less)[/I] than the [I]average[/I] attack from an opponent making it [I]well[/I] [I]under[/I] the likely damage for a crit is what was scary about death at neg10. [/QUOTE]
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Gain 1 exhaustion when dropping to 0hp?
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