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Gallant Knight Games Designing 2nd Edition of WEG’s D6 System
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<blockquote data-quote="obidavekenobi" data-source="post: 7726370" data-attributes="member: 6700000"><p>Like so many game systems it's all about what you want to get out of your gaming experience. The beauty of WEG's d6 was its quickly-paced, shoot-from-the-hip, low rules-heavy setup. The difficulty system (D&D 5E, anyone?) ranging by 5's from 1-31+ was easy to run and play. Very rarely when I played or Game Mastered that system did we deal with any rules-lawyering.</p><p></p><p>I do agree with Blue (above) that the Force Sensitive/Users got pretty tough to handle as they progressed in power. In a way it was like a high level party with a high level wizard; they can change reality, and that's tough to adjudicate as well as keep everyone feeling like they are doing their part.</p><p></p><p>When playing SWRPG it very much <em>felt </em>like you were in one of the movies, and that had great appeal. The "Wild Die" always changed things up nicely, and made for great storytelling Back in the 90's my game group ditched D&D for a while as the rules bloat was getting to us (it was the rough years between the end of 2E and the start of 3E). We similarly took a break from PFRPG around 2011 and 2015 for the same reasons.</p><p></p><p>It will be interesting to see if the system can be revived. I wonder how the licensing will or won't play-out with SW.</p></blockquote><p></p>
[QUOTE="obidavekenobi, post: 7726370, member: 6700000"] Like so many game systems it's all about what you want to get out of your gaming experience. The beauty of WEG's d6 was its quickly-paced, shoot-from-the-hip, low rules-heavy setup. The difficulty system (D&D 5E, anyone?) ranging by 5's from 1-31+ was easy to run and play. Very rarely when I played or Game Mastered that system did we deal with any rules-lawyering. I do agree with Blue (above) that the Force Sensitive/Users got pretty tough to handle as they progressed in power. In a way it was like a high level party with a high level wizard; they can change reality, and that's tough to adjudicate as well as keep everyone feeling like they are doing their part. When playing SWRPG it very much [I]felt [/I]like you were in one of the movies, and that had great appeal. The "Wild Die" always changed things up nicely, and made for great storytelling Back in the 90's my game group ditched D&D for a while as the rules bloat was getting to us (it was the rough years between the end of 2E and the start of 3E). We similarly took a break from PFRPG around 2011 and 2015 for the same reasons. It will be interesting to see if the system can be revived. I wonder how the licensing will or won't play-out with SW. [/QUOTE]
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Gallant Knight Games Designing 2nd Edition of WEG’s D6 System
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