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Gallant Knight Games Designing 2nd Edition of WEG’s D6 System
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<blockquote data-quote="Von Ether" data-source="post: 7726671" data-attributes="member: 15582"><p>Well, here's the corundum. You love a game and you want to publish it and hopefully bring it the attention it deserves. If you just cut and paste the open content with pretty pictures and sell it, some people are going to feel shorted and others will just shrug and decide to use the free online stuff, which helps, but it doesn't exactly put change in your pocket.</p><p></p><p>If you tweak the system, put in some effort, you offer people something of value. Some people appreciate that and may get it because it's a slight tweak (or collects the best practices for that system) and they can still use the online stuff to supplement. </p><p></p><p>Either way can succeed, either way can fall flat on it's face and you really can't tell until you try. But one method at least shows there some heart and a desire to offer more to the player.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 7726671, member: 15582"] Well, here's the corundum. You love a game and you want to publish it and hopefully bring it the attention it deserves. If you just cut and paste the open content with pretty pictures and sell it, some people are going to feel shorted and others will just shrug and decide to use the free online stuff, which helps, but it doesn't exactly put change in your pocket. If you tweak the system, put in some effort, you offer people something of value. Some people appreciate that and may get it because it's a slight tweak (or collects the best practices for that system) and they can still use the online stuff to supplement. Either way can succeed, either way can fall flat on it's face and you really can't tell until you try. But one method at least shows there some heart and a desire to offer more to the player. [/QUOTE]
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Gallant Knight Games Designing 2nd Edition of WEG’s D6 System
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