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<blockquote data-quote="Argyle King" data-source="post: 6279341" data-attributes="member: 58416"><p>I'm not sure that I would personally agree that it "works fine." I like 4E, but; in the beginning, one of the biggest issues I had with 4E was that it didn't work with the kind of stories I thought I should be telling based upon the fluff shown in preview books (such as Worlds & Monsters) and early 4E products. For me personally, one of my biggest criticisms of 4E (despite enjoying the game) is that I don't feel 4E D&D was great at telling the stories which were D&D stories. In fact, it is exactly that feeling which lead to me exploring game systems which were not D&D; oddly, I found games that weren't D&D suited some of the old materials I had better than the edition of D&D (4th) which is current at the time. In no way am I saying this to imply that I don't enjoy 4E; I do enjoy it, but it took me learning that the mechanics were better suited to a different style which lead to me being able to enjoy it. From a player's perspective, there are some stories which -for me personally- don't even make sense in the context of 4E; for what it's worth, I feel the same way about 3E. </p><p></p><p>I have very little experience with 1st Edition as a whole, so I don't feel I know enough about the edition to comment on my opinions toward it. Likewise, I've never played 2nd Edition. However, I have explored adventures and adventure paths which were written for those editions, and (in my opinion) I've had better experiences converting things written for those editions to games which weren't D&D at all than I had when trying to convert those older things to 3rd and 4th. While, yes; the story is the same, the mentality behind the mechanical choices and design and "physics engines" of the more modern editions are (in my opinion) different enough to change how the story feels in actual play. I think D&D is the only rpg I'm aware of in which each new edition is a completely different game mechanically; while other rpgs do change (and sometimes change drastically,) I'm not aware of such a severe change regularly occurring when it comes to other brands. I'm someone who believes that a change in mechanics can and does also change the feel of the fluff. While I do think story is what's most important to my experience, I can't ignore that (in my mind) mechanical choices influence story at least to some extent. Even though I do have such little experience with 1st Edition and no experience at all with 2nd Edition, I do believe there is a different mentality; a different vibe; a different style that I pick up on when reading those products, and, while many aspects of those older adventures worked just fine in 3rd and 4th, there were enough aspects which didn't that I noticed and it impacted the level enjoyment I did or did not get from them. </p><p></p><p>Personally, I believe that, had the Dragonlance books been written with a different edition's mechanics in mind, the story would have turned out very differently.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6279341, member: 58416"] I'm not sure that I would personally agree that it "works fine." I like 4E, but; in the beginning, one of the biggest issues I had with 4E was that it didn't work with the kind of stories I thought I should be telling based upon the fluff shown in preview books (such as Worlds & Monsters) and early 4E products. For me personally, one of my biggest criticisms of 4E (despite enjoying the game) is that I don't feel 4E D&D was great at telling the stories which were D&D stories. In fact, it is exactly that feeling which lead to me exploring game systems which were not D&D; oddly, I found games that weren't D&D suited some of the old materials I had better than the edition of D&D (4th) which is current at the time. In no way am I saying this to imply that I don't enjoy 4E; I do enjoy it, but it took me learning that the mechanics were better suited to a different style which lead to me being able to enjoy it. From a player's perspective, there are some stories which -for me personally- don't even make sense in the context of 4E; for what it's worth, I feel the same way about 3E. I have very little experience with 1st Edition as a whole, so I don't feel I know enough about the edition to comment on my opinions toward it. Likewise, I've never played 2nd Edition. However, I have explored adventures and adventure paths which were written for those editions, and (in my opinion) I've had better experiences converting things written for those editions to games which weren't D&D at all than I had when trying to convert those older things to 3rd and 4th. While, yes; the story is the same, the mentality behind the mechanical choices and design and "physics engines" of the more modern editions are (in my opinion) different enough to change how the story feels in actual play. I think D&D is the only rpg I'm aware of in which each new edition is a completely different game mechanically; while other rpgs do change (and sometimes change drastically,) I'm not aware of such a severe change regularly occurring when it comes to other brands. I'm someone who believes that a change in mechanics can and does also change the feel of the fluff. While I do think story is what's most important to my experience, I can't ignore that (in my mind) mechanical choices influence story at least to some extent. Even though I do have such little experience with 1st Edition and no experience at all with 2nd Edition, I do believe there is a different mentality; a different vibe; a different style that I pick up on when reading those products, and, while many aspects of those older adventures worked just fine in 3rd and 4th, there were enough aspects which didn't that I noticed and it impacted the level enjoyment I did or did not get from them. Personally, I believe that, had the Dragonlance books been written with a different edition's mechanics in mind, the story would have turned out very differently. [/QUOTE]
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