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<blockquote data-quote="BSF" data-source="post: 1496065" data-attributes="member: 13098"><p>A review of the categories on the Exp matrix.</p><p></p><p><strong>Combat:</strong></p><p>Each time we have a combat, you should mark it down. Generally, minor combats are worth at most one check. Major combats are worth two.</p><p></p><p><strong>Melee:</strong></p><p>This is a definite reward for those people willing to put themselves on the front lines and go toe-to-toe with the enemy. They are taking the risk and they get a check here if they go toe-to-toe and accept that risk. Generally speaking though, I will only reward this if you lose 1/2 your hit points doing so. There does have to be a little risk involved.</p><p></p><p><strong>Heroic Sacrifice:</strong></p><p>This is really taking one for the team. This is not a category you will get often, because huge heroic sacrifices don't happen all the time. If they did, they would get trite. Now, this does not necessarily mean that you have to die or anything, but it means you were willing to do something for a greater cause. The key is that you look at the worst case scenario, understand it, and are willing to accept those consequences if need be. Heroes aren't accidental, heroes know that they are about to do something that will really hurt, and they do it anyway because they must.</p><p></p><p><strong>Incantations:</strong></p><p>This favors spellcasters! If you end up using half or more of your spells, then you can get a check here. But, this can also apply to using the powers of magic items! Basically, if you can make magic (or psionics) a major part of the session, then you can get marks here. </p><p></p><p><strong>Skills:</strong></p><p>OK, this is one that Felix probably loves. You need to use a majority of skills to qualify here. Oh, and they aren't skills that you are getting credit for in other categories. </p><p></p><p><strong>Creation:</strong></p><p>Craft skills, magic items, Clever plans, even stuff that is game related, but not necessarily in game.</p><p></p><p><strong>Characterization:</strong></p><p>Anything that you can do to help define who your character is. Personality, quirks, flaws, habits, anything that helps define who your character is. This is one that should be easy to get a check in each session. This is completely in your control though. </p><p></p><p><strong>Social Interaction:</strong></p><p>OK, we don't always have NPC's to interact with. And sometimes you don't get to be the person doing the interacting. But, you can still count in-charcter discussions between PC's. </p><p></p><p><strong>Puzzles & Riddles:</strong></p><p>This is for being the person to help figure out a given puzzle, or a riddle. This does not come up all the time. And sometimes you ahve to make a call on whether you want to use characterization and not give up the answer, or scrap characterization and figure out the puzzle or riddle. For most of you, you can see where Peter would have been making this choice a lot in the last game. (Playing the dumb paladin and all.)</p><p></p><p><strong>Information Gleaned:</strong></p><p>In almost every session I try to give you some sort of information that is relevant to the campaign world. Learning a bit more about the Wilds of Avondell and Kiminiaha was one example. Sometimes the clues won't be very obvious, sometimes they will. </p><p></p><p><strong>Goals:</strong></p><p>I have played fast and loose with this one so far. But, I am going to start being a little more strict about this. Really, this should only come up when you accomplish a major party goal, or one of your character's personal goals. I suggest that you think about goals a little bit and let me know what your character's goals are, and what the party goals are.</p></blockquote><p></p>
[QUOTE="BSF, post: 1496065, member: 13098"] A review of the categories on the Exp matrix. [b]Combat:[/b] Each time we have a combat, you should mark it down. Generally, minor combats are worth at most one check. Major combats are worth two. [b]Melee:[/b] This is a definite reward for those people willing to put themselves on the front lines and go toe-to-toe with the enemy. They are taking the risk and they get a check here if they go toe-to-toe and accept that risk. Generally speaking though, I will only reward this if you lose 1/2 your hit points doing so. There does have to be a little risk involved. [b]Heroic Sacrifice:[/b] This is really taking one for the team. This is not a category you will get often, because huge heroic sacrifices don't happen all the time. If they did, they would get trite. Now, this does not necessarily mean that you have to die or anything, but it means you were willing to do something for a greater cause. The key is that you look at the worst case scenario, understand it, and are willing to accept those consequences if need be. Heroes aren't accidental, heroes know that they are about to do something that will really hurt, and they do it anyway because they must. [b]Incantations:[/b] This favors spellcasters! If you end up using half or more of your spells, then you can get a check here. But, this can also apply to using the powers of magic items! Basically, if you can make magic (or psionics) a major part of the session, then you can get marks here. [b]Skills:[/b] OK, this is one that Felix probably loves. You need to use a majority of skills to qualify here. Oh, and they aren't skills that you are getting credit for in other categories. [b]Creation:[/b] Craft skills, magic items, Clever plans, even stuff that is game related, but not necessarily in game. [b]Characterization:[/b] Anything that you can do to help define who your character is. Personality, quirks, flaws, habits, anything that helps define who your character is. This is one that should be easy to get a check in each session. This is completely in your control though. [b]Social Interaction:[/b] OK, we don't always have NPC's to interact with. And sometimes you don't get to be the person doing the interacting. But, you can still count in-charcter discussions between PC's. [b]Puzzles & Riddles:[/b] This is for being the person to help figure out a given puzzle, or a riddle. This does not come up all the time. And sometimes you ahve to make a call on whether you want to use characterization and not give up the answer, or scrap characterization and figure out the puzzle or riddle. For most of you, you can see where Peter would have been making this choice a lot in the last game. (Playing the dumb paladin and all.) [b]Information Gleaned:[/b] In almost every session I try to give you some sort of information that is relevant to the campaign world. Learning a bit more about the Wilds of Avondell and Kiminiaha was one example. Sometimes the clues won't be very obvious, sometimes they will. [b]Goals:[/b] I have played fast and loose with this one so far. But, I am going to start being a little more strict about this. Really, this should only come up when you accomplish a major party goal, or one of your character's personal goals. I suggest that you think about goals a little bit and let me know what your character's goals are, and what the party goals are. [/QUOTE]
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