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<blockquote data-quote="BSF" data-source="post: 2646453" data-attributes="member: 13098"><p>I'm willing to consider that. It would make introducing a new PC easier as well. I am thinking Luvaine at the moment. Start a new PC at the party average and then apply 1 or 2 negative levels that are worked off as they come up to speed with a new adventuring group. Perhaps limit those levels to being worked off over x number of sessions? </p><p></p><p>Tell you guys what. If any of you make it out alive, we will take the PC with the most exp as the 'baseline'. Whatever level that PC is at is the new 'starting point'. This will likely be Ceru or Tyrm. I think that starting point will probably be 8th level. What exp total is that? 28,000? If we have somebody above that, we will bump everybody up to that as the baseline. Everybody below will get somewhat caught up, everybody above will be a little ahead. Anybody being brought back from the dead will accrue negative levels that need to be earned back. Anybody bringing in a new PC will have 2 negative levels that will be earned back in X number of sessions. How many is a fair number of sessions per negative level?</p><p></p><p>This will give us a common baseline for everyone and allow us to implement negative levels. The 2 level penalty for X sessions is a slight disincentive to swap out characters, but not a bad one. </p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="BSF, post: 2646453, member: 13098"] I'm willing to consider that. It would make introducing a new PC easier as well. I am thinking Luvaine at the moment. Start a new PC at the party average and then apply 1 or 2 negative levels that are worked off as they come up to speed with a new adventuring group. Perhaps limit those levels to being worked off over x number of sessions? Tell you guys what. If any of you make it out alive, we will take the PC with the most exp as the 'baseline'. Whatever level that PC is at is the new 'starting point'. This will likely be Ceru or Tyrm. I think that starting point will probably be 8th level. What exp total is that? 28,000? If we have somebody above that, we will bump everybody up to that as the baseline. Everybody below will get somewhat caught up, everybody above will be a little ahead. Anybody being brought back from the dead will accrue negative levels that need to be earned back. Anybody bringing in a new PC will have 2 negative levels that will be earned back in X number of sessions. How many is a fair number of sessions per negative level? This will give us a common baseline for everyone and allow us to implement negative levels. The 2 level penalty for X sessions is a slight disincentive to swap out characters, but not a bad one. Thoughts? [/QUOTE]
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