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Game Design 112: Wealth
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<blockquote data-quote="Derren" data-source="post: 7651281" data-attributes="member: 2518"><p>I really dislike how wealth is downplayed in most settings.</p><p>Wealth has been the driving force for western cultures for centuries and most people strive to acquire wealth. Some with more zeal than others, but finding people who do not want to have more money are rare.</p><p>So simply removing, ignoring or even just downplaying the importance of wealth ruins a lot of immersion for me. That is simply not human nature.</p><p></p><p>I also don't think that balancing wealth is as hard as described here. In a fantasy setting you usually have quite hard limits on how much wealth a character can have, simply by virtue of them having to carry it most of the time. And even when they store it, a lot of "wealth" adventurers acquire does not come in form of coins which can be traded for whatever they want.</p><p>And for modern characters, well technology makes money more easily accessible, but allows tracking of illicit income. That spaceship the character stole? He can't really sell it except way below its worth. And constantly selling captured ships will attract attention, attention which goes only away when you spend money on the right things...</p><p>It is also important that there are things to spend money on besides the next plus on your weapon. I for example like the Shadowrun system of lifestyle cost and the need to constantly needing to cover your tracks (Its not perfect though). Money should also be a resource and adventures should either require the PCs to invest money upfront or allow them to make it easier when spending money. Thats imo much better than ignoring wealth or keeping it in the background.</p></blockquote><p></p>
[QUOTE="Derren, post: 7651281, member: 2518"] I really dislike how wealth is downplayed in most settings. Wealth has been the driving force for western cultures for centuries and most people strive to acquire wealth. Some with more zeal than others, but finding people who do not want to have more money are rare. So simply removing, ignoring or even just downplaying the importance of wealth ruins a lot of immersion for me. That is simply not human nature. I also don't think that balancing wealth is as hard as described here. In a fantasy setting you usually have quite hard limits on how much wealth a character can have, simply by virtue of them having to carry it most of the time. And even when they store it, a lot of "wealth" adventurers acquire does not come in form of coins which can be traded for whatever they want. And for modern characters, well technology makes money more easily accessible, but allows tracking of illicit income. That spaceship the character stole? He can't really sell it except way below its worth. And constantly selling captured ships will attract attention, attention which goes only away when you spend money on the right things... It is also important that there are things to spend money on besides the next plus on your weapon. I for example like the Shadowrun system of lifestyle cost and the need to constantly needing to cover your tracks (Its not perfect though). Money should also be a resource and adventures should either require the PCs to invest money upfront or allow them to make it easier when spending money. Thats imo much better than ignoring wealth or keeping it in the background. [/QUOTE]
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