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Game Design 114: Flaw Finding
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<blockquote data-quote="Fetfreak" data-source="post: 7651458" data-attributes="member: 6715498"><p>I like the opening, very honest. </p><p>"<span style="font-family: 'verdana'">Only when we try to fix the flaws do we end up seeing them more clearly." - This is very true and you probably shouldn't try to fix it unless you start seeing it clearly.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">As for no levels? I'm already there <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </span></p><p><span style="font-family: 'verdana'">My player's are divided when it comes to levels. One player loves them because they give him a sence of acomplishment while the other hates them becase he feels he is labeled and he hates the fact that the game often changes because of higher levels.</span> Other players were indifferent but loved the fact that now they can do something with their character right after the battle or a quest.</p><p>I like going the level-less and classless way. Not only do I prefer it but it is going hand in hand with my campaign setting. There is something awesome when all the molds are broken, no class cutouts but you create a character exactly the way you want him.</p><p></p><p>In level-less and classless system my only concern comes with balance, but if all abilities are balanced with each other, then there isn't much problem.</p></blockquote><p></p>
[QUOTE="Fetfreak, post: 7651458, member: 6715498"] I like the opening, very honest. "[FONT=verdana]Only when we try to fix the flaws do we end up seeing them more clearly." - This is very true and you probably shouldn't try to fix it unless you start seeing it clearly. As for no levels? I'm already there :) My player's are divided when it comes to levels. One player loves them because they give him a sence of acomplishment while the other hates them becase he feels he is labeled and he hates the fact that the game often changes because of higher levels.[/FONT] Other players were indifferent but loved the fact that now they can do something with their character right after the battle or a quest. I like going the level-less and classless way. Not only do I prefer it but it is going hand in hand with my campaign setting. There is something awesome when all the molds are broken, no class cutouts but you create a character exactly the way you want him. In level-less and classless system my only concern comes with balance, but if all abilities are balanced with each other, then there isn't much problem. [/QUOTE]
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