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Game Fundamentals - The Illusion of Accomplishment
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<blockquote data-quote="The Shaman" data-source="post: 5172344" data-attributes="member: 26473"><p>From a <a href="http://forum.rpg.net/showpost.php?p=12101501&postcount=122" target="_blank">post</a> on <span style="color: purple"><strong>Big Purple</strong></span>:<strong>Garthanos</strong>, I tend not to say something like that without being able to back it up. For future reference.Y'know, I haven't mentioned 4e at all - I know next to nothing about the game, so there would be no point.</p><p></p><p>And with that in mind, I do think the gamers who blast other editions of <em>D&D</em> should have at least some idea of what they're talking about when they do so. Like suggesting that the 'choice density' in 1e consists of nothing more than rolling a d20 to hit, which is simply wrong, and which has been demonstrated over and over again here and elsewhere. That may have been how you played it, but that's not what the game offered to those who learned the rules. Later editions have added added granularity to those choices, in my experience, and increased optimization of some of those choices considerably. But that's very different from saying they were never there at all.</p><p></p><p>And for what it's worth, when I express my agreement with <strong>Celebrim</strong>, it's based on my experiences with <em>other</em> games. I see the same behavior described in players playing games which are not 4e.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5172344, member: 26473"] From a [url=http://forum.rpg.net/showpost.php?p=12101501&postcount=122]post[/url] on [color=purple][b]Big Purple[/b][/color]:[b]Garthanos[/b], I tend not to say something like that without being able to back it up. For future reference.Y'know, I haven't mentioned 4e at all - I know next to nothing about the game, so there would be no point. And with that in mind, I do think the gamers who blast other editions of [i]D&D[/i] should have at least some idea of what they're talking about when they do so. Like suggesting that the 'choice density' in 1e consists of nothing more than rolling a d20 to hit, which is simply wrong, and which has been demonstrated over and over again here and elsewhere. That may have been how you played it, but that's not what the game offered to those who learned the rules. Later editions have added added granularity to those choices, in my experience, and increased optimization of some of those choices considerably. But that's very different from saying they were never there at all. And for what it's worth, when I express my agreement with [b]Celebrim[/b], it's based on my experiences with [I]other[/I] games. I see the same behavior described in players playing games which are not 4e. [/QUOTE]
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