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<blockquote data-quote="GreenKarl" data-source="post: 7026523" data-attributes="member: 6801242"><p>So I have been playing back and forth in my brain another game. On one hand I want to do something really different, and on the other hand I want to do another D&D 5[SUP]th[/SUP] game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> hehe</p><p> </p><p>So forever now I have wanted to do a Monster Hunters style of game. I have been batting around in my head what system/setting I want to do and right now I am heavily leaning towards a really weird Victorian/Western Steampunk/Crazy Tech & Magic setting. I think that I would use the <strong><a href="http://www.drivethrurpg.com/product/105102/Radiance-Players-Guide-A-Complete-Roleplaying-Game-in-the-Age-of-Electrotech?term=radiance&test_epoch=0" target="_blank">Radiance</a></strong> system as it is free. I have a few houserules that I would use but basically…</p><p> </p><p>The sun never sets upon the Empire of her Most Revenant & Eternal Queen Morgan le Fay, Fairy Queen of the Sidhe Court, Empress of India, Queen of England, Wales, Scotland, Ireland, the Colonies of America, High Elector of Iran, Royal Empress of the Holy Roman Empire, Her Worship of the Union of South Africa, and Queen-Protectorate of the Isle of Japan and lands of Manchuria. Her Royal Airships cast shadows on every continent, her Royal Navy sail upon every Sea, her Royal Army stride across every Land. Thousands of souls bend knee to her Holy and Just Rule. She has reigned upon the Eternal Thorn for 1889 years. All races recognize her power and influence and even her enemies tread lightly in her presence. </p><p> </p><p>But all is not well in her lands. For in the shadows monsters creep. Beings of intelligence and malevolence so powerful that all of her military and magical might can do nothing to stem their tide. The only light holding them back are the small Cabal of dedicated warriors known as the Order of Shadow, or simply the Order. These brave men and women swear eternal vigilance to the Queen and to the people of the Empire, to protect them from these horrors unto their dying breath.</p><p> </p><p>This game starts in the ancient city of Londinium with the characters all being newly sworn in members of Order of Shadow, a semi-secret group of dedicated monster hunters. The setting contains Magical (everyone knows about magic, divine, arcane and psionic, powers, etc.), Steampunk (in the technology not really the ‘punky’ part) and Electro-technology (although the world has not reach the Rocket Age yet so no space travel… at least none that you know of), almost all the races and classes listed in the Radiant Player’s Handbook, etc.</p><p> </p><p>The monsters the Order has dedicated themselves to fighting span the globe and includes facing off against all kinds of EVIL monsters. There are creatures that in a normal fantasy style game would be considered monsters but not here. Things like owlbears and dire animals. These are just treated as normal animals, dangerous but nothing that the normal mundane world can’t handle. Others like dragons often interact with the various races on the world and may or may not be treated as treats by the Order.</p><p> </p><p>The OTHER idea I have is a D&D 5[SUP]th[/SUP] ed. game based on the <strong><a href="http://www.drivethrurpg.com/product/133746/Dwimmermount-Labyrinth-Lord-version" target="_blank">Dwimmermount</a></strong>. There is an ancient dungeon that has recently started “opening” again. The dungeon had been sealed for the last hundred years AND most of the magical items that are found in the region came from this dungeon. Now there is a rush by many forces to seek out new treasures within its walls. The shanty town of Muntburg has opened its gates to supply these fortune hunters. And while there are not many who would dare the dark halls of this ancient tomb, there are others like the heroes seeking fame and fortune within its walls. Some might even be plotting to stab others in the back to steal their ill-gotten gains… </p><p></p><p>The heroes have come to seek their fame here. Do they seek a sponsor to fund their expositions? Will they try and go it alone? Do they make allies with the other fortune hunters here or enemies? There are those seeking specific artifacts or items whom will pay mounds of coin for them, but can they be trusted? And why do the rats in this shanty town seem so intelligence?</p><p></p><p>So this is mostly an interest thread. I don't think I want to start more then one additional game so I want to see what has the MOST interest for people. As I am already running a D&D game here I am leaning towards the Monster Hunters game BUT I really am digging Dwimmermount. It is a cool old school dungeon.</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7026523, member: 6801242"] So I have been playing back and forth in my brain another game. On one hand I want to do something really different, and on the other hand I want to do another D&D 5[SUP]th[/SUP] game :) hehe So forever now I have wanted to do a Monster Hunters style of game. I have been batting around in my head what system/setting I want to do and right now I am heavily leaning towards a really weird Victorian/Western Steampunk/Crazy Tech & Magic setting. I think that I would use the [B][URL="http://www.drivethrurpg.com/product/105102/Radiance-Players-Guide-A-Complete-Roleplaying-Game-in-the-Age-of-Electrotech?term=radiance&test_epoch=0"]Radiance[/URL][/B] system as it is free. I have a few houserules that I would use but basically… The sun never sets upon the Empire of her Most Revenant & Eternal Queen Morgan le Fay, Fairy Queen of the Sidhe Court, Empress of India, Queen of England, Wales, Scotland, Ireland, the Colonies of America, High Elector of Iran, Royal Empress of the Holy Roman Empire, Her Worship of the Union of South Africa, and Queen-Protectorate of the Isle of Japan and lands of Manchuria. Her Royal Airships cast shadows on every continent, her Royal Navy sail upon every Sea, her Royal Army stride across every Land. Thousands of souls bend knee to her Holy and Just Rule. She has reigned upon the Eternal Thorn for 1889 years. All races recognize her power and influence and even her enemies tread lightly in her presence. But all is not well in her lands. For in the shadows monsters creep. Beings of intelligence and malevolence so powerful that all of her military and magical might can do nothing to stem their tide. The only light holding them back are the small Cabal of dedicated warriors known as the Order of Shadow, or simply the Order. These brave men and women swear eternal vigilance to the Queen and to the people of the Empire, to protect them from these horrors unto their dying breath. This game starts in the ancient city of Londinium with the characters all being newly sworn in members of Order of Shadow, a semi-secret group of dedicated monster hunters. The setting contains Magical (everyone knows about magic, divine, arcane and psionic, powers, etc.), Steampunk (in the technology not really the ‘punky’ part) and Electro-technology (although the world has not reach the Rocket Age yet so no space travel… at least none that you know of), almost all the races and classes listed in the Radiant Player’s Handbook, etc. The monsters the Order has dedicated themselves to fighting span the globe and includes facing off against all kinds of EVIL monsters. There are creatures that in a normal fantasy style game would be considered monsters but not here. Things like owlbears and dire animals. These are just treated as normal animals, dangerous but nothing that the normal mundane world can’t handle. Others like dragons often interact with the various races on the world and may or may not be treated as treats by the Order. The OTHER idea I have is a D&D 5[SUP]th[/SUP] ed. game based on the [B][URL="http://www.drivethrurpg.com/product/133746/Dwimmermount-Labyrinth-Lord-version"]Dwimmermount[/URL][/B]. There is an ancient dungeon that has recently started “opening” again. The dungeon had been sealed for the last hundred years AND most of the magical items that are found in the region came from this dungeon. Now there is a rush by many forces to seek out new treasures within its walls. The shanty town of Muntburg has opened its gates to supply these fortune hunters. And while there are not many who would dare the dark halls of this ancient tomb, there are others like the heroes seeking fame and fortune within its walls. Some might even be plotting to stab others in the back to steal their ill-gotten gains… The heroes have come to seek their fame here. Do they seek a sponsor to fund their expositions? Will they try and go it alone? Do they make allies with the other fortune hunters here or enemies? There are those seeking specific artifacts or items whom will pay mounds of coin for them, but can they be trusted? And why do the rats in this shanty town seem so intelligence? So this is mostly an interest thread. I don't think I want to start more then one additional game so I want to see what has the MOST interest for people. As I am already running a D&D game here I am leaning towards the Monster Hunters game BUT I really am digging Dwimmermount. It is a cool old school dungeon. [/QUOTE]
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