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<blockquote data-quote="pming" data-source="post: 7738682" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> ...and this is yet another reason why I prefer 1e/Hackmaster. Let me...'sum up'. An NPC with a high charisma talks to a PC. The NPC has the "Oration" skill and makes a really good roll. I tell the Player "His speech is very convincing...he got a 04 on his Oration check!...and virtually everyone in the room is starting to cheer and raise their hand in solidarity with him. What do you do?"...the player <em>should</em> take that info into account and roleplay his character to the best of his ability. The Player knows his character better than me, the GM, sure...but if the player then decides his PC is unswayed and treats the speech as "just some clown trying to get people on his side", that falls into the "not-good RP'ing" side of things. The Player is ignoring everything that just happened in that RP'ing scene.</p><p></p><p>Why do I prefer 1e/HM4? Because each Player gets a 'rating' when it comes to getting XP at the end of the day. Players are rated from 1 to 5; "Excellent" down to "Deplorable", after each "Adventure". When the PC has enough XP to make it to next level, his total ratings are averaged. This gives a numerical value which is used to see how many weeks/days it takes for that PC to train/learn/advance to his new level.</p><p></p><p>So, a Player who consistently RP's "badly" is going to get a higher number which means it's going to take him longer and more money to officially rise to his new level. Ignoring logical RP'ing type situations WILL result in a worse overal average. It is in the best interest of the player to RP his character appropriately; simply ignoring stuff you don't like is going to cost you in the end.</p><p></p><p>Of course, there will be folks on this thread who chortle and guffaw at the idea of such archaic rules of "level advancement training", and that's ok. But from where I sit, a player who weakens a game session because they don't want to be "influenced by an NPC when they really should have been" is FAR less attractive as a player than one who makes decisions for his PC based on the "if I was this character and I was there...". Even if those decisions are detrimental (sometimes DEADLY) to his PC. I applaud a game system that has rules that pay attention to this sort of thing. Viva la Hackmaster! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7738682, member: 45197"] Hiya! ...and this is yet another reason why I prefer 1e/Hackmaster. Let me...'sum up'. An NPC with a high charisma talks to a PC. The NPC has the "Oration" skill and makes a really good roll. I tell the Player "His speech is very convincing...he got a 04 on his Oration check!...and virtually everyone in the room is starting to cheer and raise their hand in solidarity with him. What do you do?"...the player [I]should[/I] take that info into account and roleplay his character to the best of his ability. The Player knows his character better than me, the GM, sure...but if the player then decides his PC is unswayed and treats the speech as "just some clown trying to get people on his side", that falls into the "not-good RP'ing" side of things. The Player is ignoring everything that just happened in that RP'ing scene. Why do I prefer 1e/HM4? Because each Player gets a 'rating' when it comes to getting XP at the end of the day. Players are rated from 1 to 5; "Excellent" down to "Deplorable", after each "Adventure". When the PC has enough XP to make it to next level, his total ratings are averaged. This gives a numerical value which is used to see how many weeks/days it takes for that PC to train/learn/advance to his new level. So, a Player who consistently RP's "badly" is going to get a higher number which means it's going to take him longer and more money to officially rise to his new level. Ignoring logical RP'ing type situations WILL result in a worse overal average. It is in the best interest of the player to RP his character appropriately; simply ignoring stuff you don't like is going to cost you in the end. Of course, there will be folks on this thread who chortle and guffaw at the idea of such archaic rules of "level advancement training", and that's ok. But from where I sit, a player who weakens a game session because they don't want to be "influenced by an NPC when they really should have been" is FAR less attractive as a player than one who makes decisions for his PC based on the "if I was this character and I was there...". Even if those decisions are detrimental (sometimes DEADLY) to his PC. I applaud a game system that has rules that pay attention to this sort of thing. Viva la Hackmaster! :D ^_^ Paul L. Ming [/QUOTE]
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