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<blockquote data-quote="Skepticultist" data-source="post: 7739171" data-attributes="member: 6898719"><p>I learned this lesson running a game of WEG Star Wars. The first session had the players tasked with extricating an Imperial defector from an Imperial controlled city. They were supposed to meet the defector at a set of coordinates, and when they got there a pair of bounty hunters were supposed to show up, snatch the defector, and flee with him. One of the bounty hunters was well within the party's capabilities to defeat, the second was basically Boba Fett -- full hard armor, jet pack, the whole deal. Because the meet occurred beyond a security check, the only weapons the party had on them were blaster pistols, and the second bounty hunter could <em>easily</em> survive a round or two of blaster pistol fire, so I knew he'd be able to grab the defector and jet pack away, leaving his comrade to get killed by the PCs. The entire adventure I'd written, all of my prepared material, assumed that the PCs would have to retrieve the defector from the bounty hunter before he delivered him to his employer.</p><p></p><p>Then the Gambler character whipped out his Hold Out Pistol, weeniest gun in the whole game, and managed to roll over 70 points of damage thanks to an exploding wild die that rolled something like 6 or 7 sixes in a row. The second bounty hunter's head popped like balloon. He was dead like four or five times over.</p><p></p><p>Never, ever expect the dice too cooperate.</p></blockquote><p></p>
[QUOTE="Skepticultist, post: 7739171, member: 6898719"] I learned this lesson running a game of WEG Star Wars. The first session had the players tasked with extricating an Imperial defector from an Imperial controlled city. They were supposed to meet the defector at a set of coordinates, and when they got there a pair of bounty hunters were supposed to show up, snatch the defector, and flee with him. One of the bounty hunters was well within the party's capabilities to defeat, the second was basically Boba Fett -- full hard armor, jet pack, the whole deal. Because the meet occurred beyond a security check, the only weapons the party had on them were blaster pistols, and the second bounty hunter could [I]easily[/I] survive a round or two of blaster pistol fire, so I knew he'd be able to grab the defector and jet pack away, leaving his comrade to get killed by the PCs. The entire adventure I'd written, all of my prepared material, assumed that the PCs would have to retrieve the defector from the bounty hunter before he delivered him to his employer. Then the Gambler character whipped out his Hold Out Pistol, weeniest gun in the whole game, and managed to roll over 70 points of damage thanks to an exploding wild die that rolled something like 6 or 7 sixes in a row. The second bounty hunter's head popped like balloon. He was dead like four or five times over. Never, ever expect the dice too cooperate. [/QUOTE]
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