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<blockquote data-quote="pemerton" data-source="post: 7742627" data-attributes="member: 42582"><p>There are a few different ways to think about resolving the situation where <em>the king asks the PC to rescue his daughter</em>, and - in the ensuing social resolution process - the GM (for the king) succeeds over the player (for the PC).</p><p></p><p style="margin-left: 20px">(1) The PC receives a buff/augment if carrying out the quest. (This is adapted from how The Riddle of Steel handles its "spiritual attributes'.)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(2) The PC receives a penalty if doing things other than the quest. (This is sort-of how MHRP/Cortex+ Heroic handles it.)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(3) The PC changes his/her <em>ideal</em> to be something like <em>I will rescue the king's daughter</em>. (This is a variant on one way Burning Wheel can handle this sort of thing.)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(4) The PC sincerely agrees to help rescue the king's daughter (this is the default outcome of a Duel of Wits in Burning Wheel).</p><p></p><p>Notice that, consistent with any of these, is</p><p></p><p style="margin-left: 20px">(5) The king, in return, agrees to some request made by the PC (this is typical in a BW DoW).</p><p></p><p>A lot of posts in this thread seem to assume that the GM makes a single roll, which, if high enough, means</p><p></p><p style="margin-left: 20px">(6) The PC heads off on the quest.</p><p></p><p>But I think that would be a fairly poor mechanic.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7742627, member: 42582"] There are a few different ways to think about resolving the situation where [I]the king asks the PC to rescue his daughter[/I], and - in the ensuing social resolution process - the GM (for the king) succeeds over the player (for the PC). [indent](1) The PC receives a buff/augment if carrying out the quest. (This is adapted from how The Riddle of Steel handles its "spiritual attributes'.) (2) The PC receives a penalty if doing things other than the quest. (This is sort-of how MHRP/Cortex+ Heroic handles it.) (3) The PC changes his/her [I]ideal[/I] to be something like [I]I will rescue the king's daughter[/I]. (This is a variant on one way Burning Wheel can handle this sort of thing.) (4) The PC sincerely agrees to help rescue the king's daughter (this is the default outcome of a Duel of Wits in Burning Wheel).[/indent] Notice that, consistent with any of these, is [indent](5) The king, in return, agrees to some request made by the PC (this is typical in a BW DoW).[/indent] A lot of posts in this thread seem to assume that the GM makes a single roll, which, if high enough, means [indent](6) The PC heads off on the quest.[/indent] But I think that would be a fairly poor mechanic. [/QUOTE]
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