Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7742630" data-attributes="member: 29398"><p>Both 1 and 4 above can also result from a typical D&D-style game using ordinary persuasion without forced mechanics. In the case of (1) above the "buff/augment" might not be so much mechanical as either social (this letter will get you access to aid and information in any town or city in my realm) or strategic (I'll send 6 of my own guards to accompany you; they can guard your horses and camp if required, and their presence may open doors that would otherwise remain closed to you). (4) can result from straight-up roleplaying.</p><p></p><p></p><p>There's also:</p><p></p><p style="margin-left: 20px">(6) On meeting resistance or objection from the PCs the king ups the ante by proactively offering a special reward or boon on his daughter's safe return. The PCs might accept this, or might present a counter-offer, which if accepted takes us back up to (5) above. This again doesn't need to use any hard-coded mechanics.</p><p></p><p>It would be, but that's how some would see it working in, say, 3e D&D.</p><p></p><p>The thing is, mechanics - good or poor - aren't needed for this at all; just in-character negotiation. </p><p></p><p>Most reasonable players/PCs would take the mission on, in the fiction either out of altruism or loyalty to the crown or for whatever reward may be in the offing; and at the table because the players want to bite the hook being offered. That said, the DM still has to be prepared for the party to say "no" for whatever reason, and have a plan B ready if the players/PCs don't suggest a different mission.</p><p></p><p>For example, combining some scenarios above maybe it all comes down to the PCs saying "Look, Y'r 'Eyeness, those guards you want to send with us - why not send <em>them</em> to rescue Princess Jasmine while <em>we</em> do some investigating and try to find out if the kidnappers are acting on their own or are agents of something bigger. With luck, what your guards do might draw what we seek out into the open."</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7742630, member: 29398"] Both 1 and 4 above can also result from a typical D&D-style game using ordinary persuasion without forced mechanics. In the case of (1) above the "buff/augment" might not be so much mechanical as either social (this letter will get you access to aid and information in any town or city in my realm) or strategic (I'll send 6 of my own guards to accompany you; they can guard your horses and camp if required, and their presence may open doors that would otherwise remain closed to you). (4) can result from straight-up roleplaying. There's also: [indent](6) On meeting resistance or objection from the PCs the king ups the ante by proactively offering a special reward or boon on his daughter's safe return. The PCs might accept this, or might present a counter-offer, which if accepted takes us back up to (5) above. This again doesn't need to use any hard-coded mechanics.[/indent] It would be, but that's how some would see it working in, say, 3e D&D. The thing is, mechanics - good or poor - aren't needed for this at all; just in-character negotiation. Most reasonable players/PCs would take the mission on, in the fiction either out of altruism or loyalty to the crown or for whatever reward may be in the offing; and at the table because the players want to bite the hook being offered. That said, the DM still has to be prepared for the party to say "no" for whatever reason, and have a plan B ready if the players/PCs don't suggest a different mission. For example, combining some scenarios above maybe it all comes down to the PCs saying "Look, Y'r 'Eyeness, those guards you want to send with us - why not send [I]them[/I] to rescue Princess Jasmine while [I]we[/I] do some investigating and try to find out if the kidnappers are acting on their own or are agents of something bigger. With luck, what your guards do might draw what we seek out into the open." Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
Top