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<blockquote data-quote="hawkeyefan" data-source="post: 7742684" data-attributes="member: 6785785"><p>I think that the DM telling you not that an argument is compelling, but that your character is swayed by the argument, leans more toward the puppet end of that spectrum. I'd be annoyed with it, and I don't do that to players when I DM. I just feel there are too many holes in this approach.</p><p></p><p>I will make the argument compelling if that's what I hope for. I'll let the players make Insight or whatever relevant skill check to see if they think the NPC is lying or anything like that. I'll give the player some information and then let them decide how their character feels. </p><p></p><p>Again, I think this is because no matter how compelling an argument can be made, people can still hear it and say "I don't care". Look at how many people smoke or eat McDonald's or do any other self destructive behavior. They have heard compelling arguments which they know to be true and they've chosen to ignore them. </p><p></p><p>Under your view of the rules, how do you allow for this phenomenon? </p><p></p><p>Also, how do you allow for different people to respond differently to the same compelling speech? if the result is based entirely on the roll for the NPC's speech, then if it's high, is everyone persuaded? Do you allow for different DCs for each listener? Seems needlessly cumbersome.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7742684, member: 6785785"] I think that the DM telling you not that an argument is compelling, but that your character is swayed by the argument, leans more toward the puppet end of that spectrum. I'd be annoyed with it, and I don't do that to players when I DM. I just feel there are too many holes in this approach. I will make the argument compelling if that's what I hope for. I'll let the players make Insight or whatever relevant skill check to see if they think the NPC is lying or anything like that. I'll give the player some information and then let them decide how their character feels. Again, I think this is because no matter how compelling an argument can be made, people can still hear it and say "I don't care". Look at how many people smoke or eat McDonald's or do any other self destructive behavior. They have heard compelling arguments which they know to be true and they've chosen to ignore them. Under your view of the rules, how do you allow for this phenomenon? Also, how do you allow for different people to respond differently to the same compelling speech? if the result is based entirely on the roll for the NPC's speech, then if it's high, is everyone persuaded? Do you allow for different DCs for each listener? Seems needlessly cumbersome. [/QUOTE]
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