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<blockquote data-quote="Sadras" data-source="post: 7742853" data-attributes="member: 6688277"><p>Of course in-game examples are never that black-and-white.</p><p></p><p>So I recently had a stand-off between NPCs and PCs in a variation of the module <strong>B10 Night's Dark Terror</strong> whereby the NPCs were requesting the immediate assistance of the PCs in helping them locate the stolen horses and rescue any survivors from the nearby villages. It was a strong argument by the NPCs. But equally compelling was a lead the PCs had uncovered which if followed would take them in the opposite direction. In-game the discussion between the two groups got very heated.</p><p></p><p>The PCs made the argument to the NPCs that they should abandon their homestead and return to the nearby city for safety given that many (if not all the nearby homesteads) had been destroyed and the goblin threat still loomed in the area. This was a decent argument by the PCs. </p><p>The NPCs were not willing to abandon all they had (their homes, their horses and their recently kidnapped loved ones). They were going to form a search party (with or without the help of the PCs). They believed the goblins were in full retreat given their failed attack on the homestead.</p><p></p><p>At what point do I call for a roll? Both the PCs and the NPCs had valid arguments. I preferred not to resolve this through mechanics and I think it was the right call for the emerging storyline.</p><p></p><p>It would have been detrimental to my table if I as DM had forced the PCs into a contested persuasion roll and the PCs had lost. @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22779" target="_blank">Hussar</a></u></strong></em> can you not see the dilemma one could possibly face with your solution?</p></blockquote><p></p>
[QUOTE="Sadras, post: 7742853, member: 6688277"] Of course in-game examples are never that black-and-white. So I recently had a stand-off between NPCs and PCs in a variation of the module [B]B10 Night's Dark Terror[/B] whereby the NPCs were requesting the immediate assistance of the PCs in helping them locate the stolen horses and rescue any survivors from the nearby villages. It was a strong argument by the NPCs. But equally compelling was a lead the PCs had uncovered which if followed would take them in the opposite direction. In-game the discussion between the two groups got very heated. The PCs made the argument to the NPCs that they should abandon their homestead and return to the nearby city for safety given that many (if not all the nearby homesteads) had been destroyed and the goblin threat still loomed in the area. This was a decent argument by the PCs. The NPCs were not willing to abandon all they had (their homes, their horses and their recently kidnapped loved ones). They were going to form a search party (with or without the help of the PCs). They believed the goblins were in full retreat given their failed attack on the homestead. At what point do I call for a roll? Both the PCs and the NPCs had valid arguments. I preferred not to resolve this through mechanics and I think it was the right call for the emerging storyline. It would have been detrimental to my table if I as DM had forced the PCs into a contested persuasion roll and the PCs had lost. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22779"]Hussar[/URL][/U][/B][/I] can you not see the dilemma one could possibly face with your solution? [/QUOTE]
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