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<blockquote data-quote="TheSword" data-source="post: 7742932" data-attributes="member: 6879661"><p>Yes I understand what you mean. Really what I should say is ‘you know the branch isn’t solid.’ Except ‘know’ implies certaintanty which is why I used ‘think’, maybe ‘believe’ would be better or ‘suspect’. You got my point that I was trying to convey what the characters knowledge was rather than their attitude to that knowledge.</p><p></p><p>I get what you’re saying about the PC setting DCs, I’m not sure what the metric would be. I prefer to stick to the easy/normal/hard/very hard scale. Would the PC?</p><p></p><p>I think where possible PCs and NPCs should be treated the same. However there is a little part of me that sees a halo around player characters that sets them apart from other characters as protagonists.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7742932, member: 6879661"] Yes I understand what you mean. Really what I should say is ‘you know the branch isn’t solid.’ Except ‘know’ implies certaintanty which is why I used ‘think’, maybe ‘believe’ would be better or ‘suspect’. You got my point that I was trying to convey what the characters knowledge was rather than their attitude to that knowledge. I get what you’re saying about the PC setting DCs, I’m not sure what the metric would be. I prefer to stick to the easy/normal/hard/very hard scale. Would the PC? I think where possible PCs and NPCs should be treated the same. However there is a little part of me that sees a halo around player characters that sets them apart from other characters as protagonists. [/QUOTE]
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