Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7744365" data-attributes="member: 6919838"><p>"In any event, I don't regard players arguing about the proper way forward as bad. When the stakes are high, and different PCs have differing goals, then there should be disagreement and debate. But it can be handy to have a way to resolve it that doesn't require any player to squib in the play of their PC. Mechanical resolution is one way to do that."</p><p></p><p>But to me, it seems that mechanical resolution in this case is "squib" (if by that you mean intentionally subdue) their roleplaying. </p><p></p><p>The "we both disagree and we are both stubborn **is** a roleplaying in-character issue that deserves an in character resolution. It has consequences to "go to far" and the characters need to get their "why do i stay" decisions made. </p><p></p><p>Shifting those consequenes under the "mechanics check" is cutting their decisions short **maybe**. What happens next time when the check fails or is inconclusive? What happens when the course **rolled** proves harder, at what point do the characters get to think again instead of following rolls...</p><p></p><p>Just had a sesdion where the team had their "what do we do now" with multiple options and different advocates... But in no small part because they in character value each other working together, we do not have the loggerhead ad infinitum cuz their characters dont have any "just stubborn it out til the die roll" option. The characters know not finding a way to work it out means bigger problems.</p><p></p><p>I always establish rule zero - staying together is **their job**. Nobody gets to PC their way to hang around if they create unworkable dynamics.</p><p></p><p>I find that tends to nip the "unrelenting vs unyieldings" in the bud since neither side can run the math and then run out their clock. </p><p></p><p>(Same for NPCs but that should be obvious.)</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7744365, member: 6919838"] "In any event, I don't regard players arguing about the proper way forward as bad. When the stakes are high, and different PCs have differing goals, then there should be disagreement and debate. But it can be handy to have a way to resolve it that doesn't require any player to squib in the play of their PC. Mechanical resolution is one way to do that." But to me, it seems that mechanical resolution in this case is "squib" (if by that you mean intentionally subdue) their roleplaying. The "we both disagree and we are both stubborn **is** a roleplaying in-character issue that deserves an in character resolution. It has consequences to "go to far" and the characters need to get their "why do i stay" decisions made. Shifting those consequenes under the "mechanics check" is cutting their decisions short **maybe**. What happens next time when the check fails or is inconclusive? What happens when the course **rolled** proves harder, at what point do the characters get to think again instead of following rolls... Just had a sesdion where the team had their "what do we do now" with multiple options and different advocates... But in no small part because they in character value each other working together, we do not have the loggerhead ad infinitum cuz their characters dont have any "just stubborn it out til the die roll" option. The characters know not finding a way to work it out means bigger problems. I always establish rule zero - staying together is **their job**. Nobody gets to PC their way to hang around if they create unworkable dynamics. I find that tends to nip the "unrelenting vs unyieldings" in the bud since neither side can run the math and then run out their clock. (Same for NPCs but that should be obvious.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Mechanics And Player Agency
Top