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Game Mechanics Which Encourage Character Arc Progression
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<blockquote data-quote="Umbran" data-source="post: 9019185" data-attributes="member: 177"><p><em>Tales of Xadia</em>, a Cortex Prime-based game set in the world of the animated show <em>The Dragon Prince,</em> there's a couple of mechanics that support character arc.</p><p></p><p>1) Goals - a character can have up to three goals defined at any time. They have ratings in terms of die types (a d6 goal, or a d10 goal, etc). The higher the die type, the harder it'll be to achieve the goal. If/when you achieve the goal, you get that die added to your growth pool, which is used to advance/change the character.</p><p></p><p>2) Values - in the game the character has a die type in each of six values (Devotion, Glory, Justice, Liberty, Mastery, Truth). When you are attempting a task that narratively aligns with a Devotion, you get to use that die in your pool. </p><p></p><p>You can also <em>question</em> your value. When you do that, you get triple the dice for the value on the die test your are doing, you get Value's die in your growth pool, and you step the die value down one type. Afterwards you can choose to keep your value statement the same, keeping the stepped-down die, or you can rewrite your value statement to represent a new position on that value, and take the die type back up where it was.</p><p></p><p>So, character growth is in large part dependent on reaching goals, and having their values change over time - which sounds like character arc to me.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9019185, member: 177"] [I]Tales of Xadia[/I], a Cortex Prime-based game set in the world of the animated show [I]The Dragon Prince,[/I] there's a couple of mechanics that support character arc. 1) Goals - a character can have up to three goals defined at any time. They have ratings in terms of die types (a d6 goal, or a d10 goal, etc). The higher the die type, the harder it'll be to achieve the goal. If/when you achieve the goal, you get that die added to your growth pool, which is used to advance/change the character. 2) Values - in the game the character has a die type in each of six values (Devotion, Glory, Justice, Liberty, Mastery, Truth). When you are attempting a task that narratively aligns with a Devotion, you get to use that die in your pool. You can also [I]question[/I] your value. When you do that, you get triple the dice for the value on the die test your are doing, you get Value's die in your growth pool, and you step the die value down one type. Afterwards you can choose to keep your value statement the same, keeping the stepped-down die, or you can rewrite your value statement to represent a new position on that value, and take the die type back up where it was. So, character growth is in large part dependent on reaching goals, and having their values change over time - which sounds like character arc to me. [/QUOTE]
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