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Game of Death is recruiting players, deadline 7/19
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<blockquote data-quote="Walking Dad" data-source="post: 4379643" data-attributes="member: 59043"><p>It is a level 1 character I will update him to level 10 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>[sblock=Jorje's Statblock]</p><p></p><p>[code]</p><p>Race: Human Class: Wizard</p><p>Str: 10 +0 Level: 1 XP: -</p><p>Con: 14 +2 BAB: +0 HP: 24</p><p>Dex: 13 +1 Grapple: +0 Dmg Red: -</p><p>Int: 18 +4 Speed: 6 Spell Res: N/A</p><p>Wis: 14 +2 Init: +1 Spell Save: N/A</p><p>Cha: 11 +0 ACP: - Alignment: Unaligned[/code]AC: 16</p><p>FORT: 13</p><p>REF: 15</p><p>WILL: 15</p><p></p><p>Hit Points: 24</p><p>Bloodied: 12</p><p></p><p>Healing Surges/HP healed: 6</p><p>Healing Surges/day: 8</p><p></p><p>Second Wind:</p><p></p><p>Attacks: </p><p>Dagger +3 vs AC 1d4 Range 5/10</p><p>M.Missile +4 vs Reflex 2d4+4 20</p><p></p><p>[sblock=Race and Class Features]</p><p>Bonus At-Will Power: You know one extra at-will power from your class.</p><p></p><p>Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.</p><p></p><p>Bonus Skill: You gain training in one additional skill from your class skill list.</p><p></p><p>Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.</p><p></p><p>Arcane Implement Mastery</p><p>Cantrips</p><p>Ritual Casting</p><p>Spellbook[/sblock]</p><p></p><p>Feats:</p><p>Bonus: Ritualist</p><p>Human: Dark Fury</p><p>1 - Armor Prof (leather)</p><p></p><p></p><p></p><p></p><p>Skills:</p><p>Passive Insight 22</p><p>Passive Perception 17</p><p></p><p>Arcana +16</p><p>Diplomacy +10</p><p>Dungeoneering +16</p><p>History +9 (untrained)</p><p>Insight +12</p><p>Nature +12</p><p></p><p>Languages: Common, Supernal</p><p></p><p>Powers:</p><p><strong>At Will:</strong></p><p>Ghost Sound</p><p>Light</p><p>Mage Hand</p><p>Prestidigitation</p><p></p><p>Magic Missile</p><p>Cloud of Daggers</p><p>Illusory Ambush</p><p></p><p><strong>Encounter</strong></p><p>7 Enemies Abound</p><p>3 Maze of Mirrors</p><p>1 Grasping Shadows</p><p></p><p><strong>Daily</strong></p><p>9</p><p>5 Phantasmal Assailant</p><p>1 Phantom Chasm</p><p></p><p><strong>Utility</strong></p><p>10 Illusory Wall</p><p>6 Spectral Hound</p><p>2 Shield</p><p></p><p></p><p>Rituals:</p><p>Animal Messenger</p><p>Make Whole</p><p>Tenser’s Floating Disk</p><p></p><p>Equipment (100 gp):</p><p>Leather armor (25), 3 daggers (3), orb (15), standard adventurer's pack(15) [backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin], residium worth 35gp, 7gp</p><p></p><p>More to come</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4379643, member: 59043"] It is a level 1 character I will update him to level 10 :) [sblock=Jorje's Statblock] [code] Race: Human Class: Wizard Str: 10 +0 Level: 1 XP: - Con: 14 +2 BAB: +0 HP: 24 Dex: 13 +1 Grapple: +0 Dmg Red: - Int: 18 +4 Speed: 6 Spell Res: N/A Wis: 14 +2 Init: +1 Spell Save: N/A Cha: 11 +0 ACP: - Alignment: Unaligned[/code]AC: 16 FORT: 13 REF: 15 WILL: 15 Hit Points: 24 Bloodied: 12 Healing Surges/HP healed: 6 Healing Surges/day: 8 Second Wind: Attacks: Dagger +3 vs AC 1d4 Range 5/10 M.Missile +4 vs Reflex 2d4+4 20 [sblock=Race and Class Features] Bonus At-Will Power: You know one extra at-will power from your class. Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites. Bonus Skill: You gain training in one additional skill from your class skill list. Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses. Arcane Implement Mastery Cantrips Ritual Casting Spellbook[/sblock] Feats: Bonus: Ritualist Human: Dark Fury 1 - Armor Prof (leather) Skills: Passive Insight 22 Passive Perception 17 Arcana +16 Diplomacy +10 Dungeoneering +16 History +9 (untrained) Insight +12 Nature +12 Languages: Common, Supernal Powers: [B]At Will:[/B] Ghost Sound Light Mage Hand Prestidigitation Magic Missile Cloud of Daggers Illusory Ambush [B]Encounter[/B] 7 Enemies Abound 3 Maze of Mirrors 1 Grasping Shadows [B]Daily[/B] 9 5 Phantasmal Assailant 1 Phantom Chasm [B]Utility[/B] 10 Illusory Wall 6 Spectral Hound 2 Shield Rituals: Animal Messenger Make Whole Tenser’s Floating Disk Equipment (100 gp): Leather armor (25), 3 daggers (3), orb (15), standard adventurer's pack(15) [backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin], residium worth 35gp, 7gp More to come [/sblock] [/QUOTE]
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