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<blockquote data-quote="Zan Thrax" data-source="post: 4892" data-attributes="member: 400"><p>Here's the rules as they currently exist.</p><p>Remember, the idea is that the current DM can restrict things as desired, and add things like 1 or 2 round delay-announcements, or restrict invisibility and obscuring mist spells.</p><p></p><p><span style="font-size: 15px">ENWorld Game of Death Rules</span></p><p></p><p><span style="font-size: 12px">Definitions</span></p><ul> <li data-xf-list-type="ul">GAME of DEATH: An arena style combat between ten characters that are created specifically for the single combat.</li> <li data-xf-list-type="ul">Current DM: The DM for a specific GAME of DEATH, or the DM for the next GAME of DEATH when there is no active GAME of DEATH. If there are multiple games of death in progress, each will have its own Current DM</li> </ul><p></p><p><span style="font-size: 12px">Player Queue</span></p><p></p><p>The queue will be filled on a "first posted, first served" basis — a character is not required, merely a statement of interest, preferably in this thread or in an e-mail to me. Requests to be added to the queue anywhere else may go unnoticed. Names will be added to the queue according to the timestamps on e-mails and posts.</p><p>When a match is concluded, the match's winner and DM are placed at the top of the queue.</p><p>If a player drops out or fails to submit a valid character before the character submission deadline then the queue is advanced and the top alternate becomes a player.</p><p>If a player fails to supply a character of any sort before the deadline, that player is moved to end of the queue and their name is marked with an asterisk (*). If a player whose name has been marked with an asterisk fails to submit a valid character a second time, they are simply removed from the queue and must rejoin at a latter time if they regain interest. Failing to fix an invalid character does not cause a player's name to be marked. This is meant only to prevent players who have forgotten about the GAME of DEATH from remaining in the queue indefinately, not to punish those who are actively trying to play.</p><p></p><p><span style="font-size: 12px">New Match</span></p><p></p><p>When the queue reaches sufficient length (at least 15 players is reccomended), someone may start a new Game of Death.</p><p>Players for a new match are drawn from the top of the player queue.</p><p>The current DM may grant one spot to any person, regardless of position or presence in the player queue.</p><p>When a new match is started, it is suggested that the first fifteen players or so submit characters. This allows quicker starts when some of the players do not submit characters on time.</p><p>When a new match is being set up, the Current DM will make character creation and match rules available, either in a new Fight Club thread, or on an outside webpage. The Current DM will also provide a map of the arena at some point before the first round begins.</p><p>The match itself will occur in a Fight Club thread, although players may email moves to the Current DM if they do not want other players to know what they're doing.</p><p></p><p><span style="font-size: 12px">General Rules</span></p><p></p><p><span style="font-size: 10px"><strong>The DM’s Call</strong></span></p><p></p><p>The Current DM has the <strong>final word</strong> on <strong>any</strong> and <strong>all</strong> rules for the current match, and may waive/alter/change these as he sees fit prior to the start of the match. <em>The players must trust the DM</em> in this form.</p><p></p><p><span style="font-size: 10px">Rulebooks</span></p><p></p><p>In all matches, the Current DM will specify which books are allowed. In all cases, the most current erratta as per the black page will be used.</p><p></p><p><span style="font-size: 10px">The Spread of Information</span></p><p></p><p>If you do not own the pertinent rules book (no T&B, MaF, or whatever) to create the character of your dreams, do not ask anyone to post the feat/prestige class/spell. BUY THE BOOK.</p><p></p><p><span style="font-size: 10px">Character Creation</span></p><p></p><p>Characters must be created using the point buy ability score method (see DMG p. 20), with points set by the current DM when the new thread is posted.</p><p></p><p><span style="font-size: 10px">Experience</span></p><p></p><p>The Current DM will declare base experience when the new thread is posted. Experience used for item creation and multiclass penalties must be accounted for. The current DM may restrict the amount of experience available for item creation when the new thread is posted.</p><p></p><p><span style="font-size: 10px">Races</span></p><p></p><p>PHB only is considered default. The Current DM may expand or restrict race selection when the new thread is posted.</p><p></p><p><span style="font-size: 10px">Classes</span></p><p></p><p>PHB only is considered default. The current DM may expand or restrict class selection when the new thread is posted.</p><p></p><p><span style="font-size: 10px">Prestige Classes</span></p><p></p><p>Any prestige class from the permitted rulebooks are allowed by default, if a character can legally qualify. The current DM may expand or restrict prestige class selection when the new thread is posted.</p><p></p><p><span style="font-size: 10px">Feats</span></p><p></p><p>All feat requirements must be met; this includes regional requirements for regional feats.</p><p>The current DM may ban any feat for any reason.</p><p></p><p><span style="font-size: 10px">Hit Point determination</span></p><p></p><p>There are three different methods to determine your character's hit points:</p><p></p><ul> <li data-xf-list-type="ul">Maximum: Just like it says; Maximum hit points!</li> <li data-xf-list-type="ul">LGG: Max at first level, then half your Hit die +1. Thus, a barbarian gains +7 hp per level beyond the first (d12/2)+1=7<br /> (For the mathematically challenged: d12=7, d10=6, d8=5, d6=4, d4=3)</li> <li data-xf-list-type="ul">Average: Max first level, then average hit points per level. Round down!<br /> (For the mathematically challenged: d12=6.5, d10=5.5 d8=4.5, d6=3.5, d4=2.5)</li> </ul><p>The exact method of Hit Point determination will be declared by the current DM when the new thread is posted.</p><p></p><p><span style="font-size: 10px">Starting Wealth</span></p><p></p><p>Ignore any bonus items/money gained from FR regions, unless the match is a pure 1st level FR match…</p><p>Starting wealth is otherwise decreed by the DM, using the DMG as a baseline.</p><p>All monetary expenditure must be acurately accounted for.</p><p></p><p><span style="font-size: 10px">Spells</span></p><p></p><p>Spells from any of the allowed rulebooks may be used. The current DM can restrict spell availability.</p><p></p><p><span style="font-size: 10px">Suggested Spell Modifications</span></p><p></p><p>Harm has a fort save for 6d6 +1 per caster level damage.</p><p>Summon Spells summon only those creatures listed in the PHB. Players choice.</p><p>All polymorph spells are banned.</p><p></p><p><span style="font-size: 10px">Identifying a Spell Cast</span></p><p></p><p>Spells can be identified as per the standard Spellcraft rules. If a character witnesses a spell being cast, a Spellcraft check will be automatically given by the Current DM. If the check succeeds, the player will be notified.</p><p></p><p><span style="font-size: 10px">Magic Items</span></p><p></p><p><span style="font-size: 10px">Item Creation</span></p><p></p><p>Standard experience and gold cost.</p><p>You may NOT produce a less than fully charged item.</p><p></p><p><span style="font-size: 10px">Purchasing Items</span></p><p></p><p>Any item specifically listed in any of the allowed rulebooks may be purchased, no other items may be purchased. As with all other rules, the current DM may restrict the allowed items.</p><p></p><p><span style="font-size: 10px">Identifing looted items</span></p><p></p><p>All magic items may be identified through the standard rules in the DMG.</p><p></p><p><span style="font-size: 10px">Wands</span></p><p></p><p>Wands have their command words written on them in a language from the PHB. Both the word and the language are chosen by the original owner. Wands' original owners are assumed to know the command word on the wand regardless of the language of the command word.</p><p></p><p><span style="font-size: 10px">Potions</span></p><p></p><p>Potions can be labelled (or not) at the original owner's discretion. If the original owner fails to specify, then they are assumed to be labelled. If a character has multiple unlabelled potion types, the player must explain how the character can tell them apart quickly.</p><p></p><p><span style="font-size: 10px">Companions/Mounts/Familiars/Cohorts/Followers</span></p><p></p><p>As per standard rules. Any such beings are teleported to the same or adjacent location (as appropriate) as their character. If a character falls to -10 hit points (is dead), all such beings remain in the arena and suffer whatever effects that the standard rules dicate.</p><p></p><p><span style="font-size: 10px">Cohorts and Followers</span></p><p></p><p>Cohorts and Followers are NPCs under the DM’s control. Characters can give orders to their Cohorts and followers, who can be expected to obey. If not given specific orders, they will act as they see fit to aid the character's chances of success. The current DM may restrict cohorts and followers.</p><p></p><p><span style="font-size: 12px">Invalid Characters</span></p><p></p><p>In all cases, Invalid character aspects are pointed out to the player, who can submit a corrected character. Any player whose character remains invalid at the character submission deadline will be replaced by an alternate.</p><p></p><p><span style="font-size: 12px">General Match Rules</span></p><p></p><p><span style="font-size: 10px">Prelimiary preperation</span></p><p></p><p>All characters begin with no spells in effect. The current DM may give players a partial action, a full round, or more to make preperatory actions before they are teleported into the arena.</p><p>After any preliminary actions are complete, the players are teleported to the arena.</p><p></p><p><span style="font-size: 10px">Arena</span></p><p></p><p>Arena size and design is completely up to the Current DM.</p><p></p><p><span style="font-size: 10px">Starting Location</span></p><p></p><p>Starting locations are up to the current DM, but semi-random or reverse initative player choice is suggested.</p><p></p><p><span style="font-size: 10px">Initiative and Actions</span></p><p></p><p>Once any pre-teleportation actions are complete, initiative order is determined and displayed. Once the current DM posts the initial situation, the first character has 24 hours to e-mail their action to the DM, and the DM will then post the situation again, describing all changes that are apparent to all players. The DM will e-mail information that only certain characters will have access to. (i.e. what spell was cast should only be told to those characters who succeed at spellcraft checks.) At this point, the next character has 24 hours to e-mail an action to the DM.</p><p>The current DM can alter the maximum wait time per action; this is not recomended however, as it will restrict the game to only those players who spend all day at their computers, and make it difficult for players from different continents to play the same game.</p><p></p><p><span style="font-size: 10px">In-game display</span></p><p></p><p>The Current DM will include a link to a webpage that will display the arena and a list of visible information on the various characters. Each player will supply or be supplied with a 25 point by 25 point image for use on the map. Whatever the source of the artwork, accurate copywright notices and links to the owner's site(s), where appropriate, should be included on the battlemap pages.</p><p>Currently, Fiery Dragon has granted permission for the use of tokens based upon the artwork of Claudio Pozas. This applies only to that artwork which FD holds the copywright to. Should other companies and artists grant such permission, they will be added to this rules document.</p><p></p><p><span style="font-size: 10px">Full disclosure</span></p><p></p><p>When the match is complete, the events of the match should be posted to the Story Hour thread by the DM so that everyone can know what exactly went on. The inevitable discussion should include determination of the next DM.</p><p></p><p><span style="font-size: 12px">Scoring</span></p><p></p><p>There will be some minimal tracking of stats from the Game of Death matches. Ranking of players will be on a point system. Players will recieve: <ul> <li data-xf-list-type="ul">100 points for a win</li> <li data-xf-list-type="ul">10 points for a kill</li> <li data-xf-list-type="ul">1 point for each round their character survives</li> </ul><p></p><p>[color=sandy brown]</p><p>[code]</p><p>HALL OF FAME:</p><p></p><p>[b] Player Points Wins Matches Kills[/b]</p><p> #1 Green Slime 189 1 2 1</p><p> #2 Angramainyu 142 0 1 7</p><p> #3 Zan Thrax 46 0 1 1</p><p> #4 Maddman75 21 0 1 0</p><p> #5 Clockworkjoe 20 0 1 1</p><p> #6 Kitoy 14 0 1 0</p><p> #7 Dr. Midnight 6 0 1 0</p><p> #9 Number47 4 0 1 0</p><p> #9 Apoc_TGE 4 0 1 0</p><p>#10 Reapersaurus 3 0 1 0</p><p>#13 Demi-Lich 2 0 1 0</p><p>#13 Alzem Dalcama 2 0 1 0</p><p>#13 Dooby 2 0 1 0</p><p></p><p></p><p>MATCH HISTORY:</p><p></p><p>[b] Winner Character Class & Level # rounds[/b]</p><p>#1 Green Slime Sigmund the Slayer Cleric 4 72</p><p></p><p></p><p>CURRENT MATCHES:</p><p></p><p>[b] Current DM Status Players Character Character Status[/b]</p><p>#2 [EMAIL=Macbrea@hotmail.com]Macbrea[/EMAIL] [URL=http://www.enworld.org/messageboards/showthread.php?s=&threadid=4262]In Progress[/URL] Dr. Midnight Dr. Midnight Dead</p><p> Mal2 Varus the Vile Ready</p><p> [b]Links[/b] Green Slime Verdin the Vicious Dead</p><p> [URL=http://www.geocities.com/macbrea/GoD3Images/GOD2Round14.html]Map[/URL] Kitoy Dondarrian Ready</p><p> [URL=http://www.geocities.com/macbrea/GoD3Images/GoD2CC.html]Rules[/URL] Single Malt Single Malt Ready</p><p> Agladan Kanyano the Killer Ready</p><p> Sollir Furryfoot Garion Ready</p><p> Number47 Dabbil Dead</p><p> EvilEeyore Vilhelm the Cruel Ready</p><p> ClockworkJoe Meme Dead</p><p>[/code]</p><p></p><p>DM QUEUE:</p><p>Green Slime</p><p>Kitoy</p><p></p><p>CURRENT QUEUE:</p><p>Macbrea</p><p>Piratecat*</p><p>Dekker*</p><p>Caliburn*</p><p>Seraph*</p><p>Galfridus*</p><p>Alzem Dalcama*</p><p>reapersaurus*</p><p>Demi-Lich*</p><p>MidKnight*</p><p>Zan Thrax*</p><p>Geoff Watson*</p><p>NiTessine*</p><p>MeepoTheMighty*</p><p>Daevin*</p><p>Twinswords*</p><p>DMT*</p><p>Rehab*</p><p>Andor*</p><p>Lawithro*</p><p>ShadowJester*</p><p>Impeesa*</p><p>Terwox*</p><p>Maddman75*</p><p>Joren*</p><p>Sir Hawkey*</p><p>JDragon*</p><p>Utrecht*</p><p>SableWyvern*</p><p>Wippit Guud*</p><p>Troll</p><p>Dalamar</p><p>Iku Rex</p><p>The_lone_gunman</p><p>Ryan Koppenhaver</p><p>cstrube</p><p>[/color]</p></blockquote><p></p>
[QUOTE="Zan Thrax, post: 4892, member: 400"] Here's the rules as they currently exist. Remember, the idea is that the current DM can restrict things as desired, and add things like 1 or 2 round delay-announcements, or restrict invisibility and obscuring mist spells. [size=4]ENWorld Game of Death Rules[/size] [size=3]Definitions[/size] [list][*]GAME of DEATH: An arena style combat between ten characters that are created specifically for the single combat.[*]Current DM: The DM for a specific GAME of DEATH, or the DM for the next GAME of DEATH when there is no active GAME of DEATH. If there are multiple games of death in progress, each will have its own Current DM[/list] [size=3]Player Queue[/size] The queue will be filled on a "first posted, first served" basis — a character is not required, merely a statement of interest, preferably in this thread or in an e-mail to me. Requests to be added to the queue anywhere else may go unnoticed. Names will be added to the queue according to the timestamps on e-mails and posts. When a match is concluded, the match's winner and DM are placed at the top of the queue. If a player drops out or fails to submit a valid character before the character submission deadline then the queue is advanced and the top alternate becomes a player. If a player fails to supply a character of any sort before the deadline, that player is moved to end of the queue and their name is marked with an asterisk (*). If a player whose name has been marked with an asterisk fails to submit a valid character a second time, they are simply removed from the queue and must rejoin at a latter time if they regain interest. Failing to fix an invalid character does not cause a player's name to be marked. This is meant only to prevent players who have forgotten about the GAME of DEATH from remaining in the queue indefinately, not to punish those who are actively trying to play. [size=3]New Match[/size] When the queue reaches sufficient length (at least 15 players is reccomended), someone may start a new Game of Death. Players for a new match are drawn from the top of the player queue. The current DM may grant one spot to any person, regardless of position or presence in the player queue. When a new match is started, it is suggested that the first fifteen players or so submit characters. This allows quicker starts when some of the players do not submit characters on time. When a new match is being set up, the Current DM will make character creation and match rules available, either in a new Fight Club thread, or on an outside webpage. The Current DM will also provide a map of the arena at some point before the first round begins. The match itself will occur in a Fight Club thread, although players may email moves to the Current DM if they do not want other players to know what they're doing. [size=3]General Rules[/size] [size=2][b]The DM’s Call[/b][/size] The Current DM has the [b]final word[/b] on [b]any[/b] and [b]all[/b] rules for the current match, and may waive/alter/change these as he sees fit prior to the start of the match. [i]The players must trust the DM[/i] in this form. [size=2]Rulebooks[/size] In all matches, the Current DM will specify which books are allowed. In all cases, the most current erratta as per the black page will be used. [size=2]The Spread of Information[/size] If you do not own the pertinent rules book (no T&B, MaF, or whatever) to create the character of your dreams, do not ask anyone to post the feat/prestige class/spell. BUY THE BOOK. [size=2]Character Creation[/size] Characters must be created using the point buy ability score method (see DMG p. 20), with points set by the current DM when the new thread is posted. [size=2]Experience[/size] The Current DM will declare base experience when the new thread is posted. Experience used for item creation and multiclass penalties must be accounted for. The current DM may restrict the amount of experience available for item creation when the new thread is posted. [size=2]Races[/size] PHB only is considered default. The Current DM may expand or restrict race selection when the new thread is posted. [size=2]Classes[/size] PHB only is considered default. The current DM may expand or restrict class selection when the new thread is posted. [size=2]Prestige Classes[/size] Any prestige class from the permitted rulebooks are allowed by default, if a character can legally qualify. The current DM may expand or restrict prestige class selection when the new thread is posted. [size=2]Feats[/size] All feat requirements must be met; this includes regional requirements for regional feats. The current DM may ban any feat for any reason. [size=2]Hit Point determination[/size] There are three different methods to determine your character's hit points: [list][*]Maximum: Just like it says; Maximum hit points![*]LGG: Max at first level, then half your Hit die +1. Thus, a barbarian gains +7 hp per level beyond the first (d12/2)+1=7 (For the mathematically challenged: d12=7, d10=6, d8=5, d6=4, d4=3)[*]Average: Max first level, then average hit points per level. Round down! (For the mathematically challenged: d12=6.5, d10=5.5 d8=4.5, d6=3.5, d4=2.5)[/list]The exact method of Hit Point determination will be declared by the current DM when the new thread is posted. [size=2]Starting Wealth[/size] Ignore any bonus items/money gained from FR regions, unless the match is a pure 1st level FR match… Starting wealth is otherwise decreed by the DM, using the DMG as a baseline. All monetary expenditure must be acurately accounted for. [size=2]Spells[/size] Spells from any of the allowed rulebooks may be used. The current DM can restrict spell availability. [size=2]Suggested Spell Modifications[/size] Harm has a fort save for 6d6 +1 per caster level damage. Summon Spells summon only those creatures listed in the PHB. Players choice. All polymorph spells are banned. [size=2]Identifying a Spell Cast[/size] Spells can be identified as per the standard Spellcraft rules. If a character witnesses a spell being cast, a Spellcraft check will be automatically given by the Current DM. If the check succeeds, the player will be notified. [size=2]Magic Items[/size] [size=2]Item Creation[/size] Standard experience and gold cost. You may NOT produce a less than fully charged item. [size=2]Purchasing Items[/size] Any item specifically listed in any of the allowed rulebooks may be purchased, no other items may be purchased. As with all other rules, the current DM may restrict the allowed items. [size=2]Identifing looted items[/size] All magic items may be identified through the standard rules in the DMG. [size=2]Wands[/size] Wands have their command words written on them in a language from the PHB. Both the word and the language are chosen by the original owner. Wands' original owners are assumed to know the command word on the wand regardless of the language of the command word. [size=2]Potions[/size] Potions can be labelled (or not) at the original owner's discretion. If the original owner fails to specify, then they are assumed to be labelled. If a character has multiple unlabelled potion types, the player must explain how the character can tell them apart quickly. [size=2]Companions/Mounts/Familiars/Cohorts/Followers[/size] As per standard rules. Any such beings are teleported to the same or adjacent location (as appropriate) as their character. If a character falls to -10 hit points (is dead), all such beings remain in the arena and suffer whatever effects that the standard rules dicate. [size=2]Cohorts and Followers[/size] Cohorts and Followers are NPCs under the DM’s control. Characters can give orders to their Cohorts and followers, who can be expected to obey. If not given specific orders, they will act as they see fit to aid the character's chances of success. The current DM may restrict cohorts and followers. [size=3]Invalid Characters[/size] In all cases, Invalid character aspects are pointed out to the player, who can submit a corrected character. Any player whose character remains invalid at the character submission deadline will be replaced by an alternate. [size=3]General Match Rules[/size] [size=2]Prelimiary preperation[/size] All characters begin with no spells in effect. The current DM may give players a partial action, a full round, or more to make preperatory actions before they are teleported into the arena. After any preliminary actions are complete, the players are teleported to the arena. [size=2]Arena[/size] Arena size and design is completely up to the Current DM. [size=2]Starting Location[/size] Starting locations are up to the current DM, but semi-random or reverse initative player choice is suggested. [size=2]Initiative and Actions[/size] Once any pre-teleportation actions are complete, initiative order is determined and displayed. Once the current DM posts the initial situation, the first character has 24 hours to e-mail their action to the DM, and the DM will then post the situation again, describing all changes that are apparent to all players. The DM will e-mail information that only certain characters will have access to. (i.e. what spell was cast should only be told to those characters who succeed at spellcraft checks.) At this point, the next character has 24 hours to e-mail an action to the DM. The current DM can alter the maximum wait time per action; this is not recomended however, as it will restrict the game to only those players who spend all day at their computers, and make it difficult for players from different continents to play the same game. [size=2]In-game display[/size] The Current DM will include a link to a webpage that will display the arena and a list of visible information on the various characters. Each player will supply or be supplied with a 25 point by 25 point image for use on the map. Whatever the source of the artwork, accurate copywright notices and links to the owner's site(s), where appropriate, should be included on the battlemap pages. Currently, Fiery Dragon has granted permission for the use of tokens based upon the artwork of Claudio Pozas. This applies only to that artwork which FD holds the copywright to. Should other companies and artists grant such permission, they will be added to this rules document. [size=2]Full disclosure[/size] When the match is complete, the events of the match should be posted to the Story Hour thread by the DM so that everyone can know what exactly went on. The inevitable discussion should include determination of the next DM. [size=3]Scoring[/size] There will be some minimal tracking of stats from the Game of Death matches. Ranking of players will be on a point system. Players will recieve:[list][*]100 points for a win[*]10 points for a kill[*]1 point for each round their character survives[/list] [color=sandy brown] [code] HALL OF FAME: [b] Player Points Wins Matches Kills[/b] #1 Green Slime 189 1 2 1 #2 Angramainyu 142 0 1 7 #3 Zan Thrax 46 0 1 1 #4 Maddman75 21 0 1 0 #5 Clockworkjoe 20 0 1 1 #6 Kitoy 14 0 1 0 #7 Dr. Midnight 6 0 1 0 #9 Number47 4 0 1 0 #9 Apoc_TGE 4 0 1 0 #10 Reapersaurus 3 0 1 0 #13 Demi-Lich 2 0 1 0 #13 Alzem Dalcama 2 0 1 0 #13 Dooby 2 0 1 0 MATCH HISTORY: [b] Winner Character Class & Level # rounds[/b] #1 Green Slime Sigmund the Slayer Cleric 4 72 CURRENT MATCHES: [b] Current DM Status Players Character Character Status[/b] #2 [EMAIL=Macbrea@hotmail.com]Macbrea[/EMAIL] [URL=http://www.enworld.org/messageboards/showthread.php?s=&threadid=4262]In Progress[/URL] Dr. Midnight Dr. Midnight Dead Mal2 Varus the Vile Ready [b]Links[/b] Green Slime Verdin the Vicious Dead [URL=http://www.geocities.com/macbrea/GoD3Images/GOD2Round14.html]Map[/URL] Kitoy Dondarrian Ready [URL=http://www.geocities.com/macbrea/GoD3Images/GoD2CC.html]Rules[/URL] Single Malt Single Malt Ready Agladan Kanyano the Killer Ready Sollir Furryfoot Garion Ready Number47 Dabbil Dead EvilEeyore Vilhelm the Cruel Ready ClockworkJoe Meme Dead [/code] DM QUEUE: Green Slime Kitoy CURRENT QUEUE: Macbrea Piratecat* Dekker* Caliburn* Seraph* Galfridus* Alzem Dalcama* reapersaurus* Demi-Lich* MidKnight* Zan Thrax* Geoff Watson* NiTessine* MeepoTheMighty* Daevin* Twinswords* DMT* Rehab* Andor* Lawithro* ShadowJester* Impeesa* Terwox* Maddman75* Joren* Sir Hawkey* JDragon* Utrecht* SableWyvern* Wippit Guud* Troll Dalamar Iku Rex The_lone_gunman Ryan Koppenhaver cstrube [/color] [/QUOTE]
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