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<blockquote data-quote="Tales and Chronicles" data-source="post: 7398878" data-attributes="member: 6871653"><p>If you want to play in GoT with 5e rules, I cannot recommend enough Adventures in Middle-Earth 5e from Cubicle. Its made to be played in Middle-Earth, but the rules would fit perfectily:</p><p>- No-Magic, or very little. The Scholar is a perfect class for a Maester.</p><p>- A big emphasis on court relation with the system of Sanctuary (safe towns) and Audience (political meeting)</p><p>- Slow paced - the is made with the idea of one adventure per seasons, not fast paced dungeon delving</p><p>- Complete rules for traveling far distance in unsafe land, with more to do than just roll on random tables.</p><p>- No races, the different ''humans'' are split by their homeland, not their race (call culture). In this case you would have to refluff or create your own culture to base them on region or House.</p><p>- Rules for the corrupting of the soul with shadow point if your character falls to the darkness in his heart,</p><p></p><p>I would also add to this the rules for the 2 optional ability scores from the Dungeon Master Guide 5e: Honor and Sanity. To challenge your players on different aspect of GoT. Seing the work of the Walkers, First Men, Dragon etc would challenge sanity. Players in political gathering would require more Honor and Charisma Checks.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7398878, member: 6871653"] If you want to play in GoT with 5e rules, I cannot recommend enough Adventures in Middle-Earth 5e from Cubicle. Its made to be played in Middle-Earth, but the rules would fit perfectily: - No-Magic, or very little. The Scholar is a perfect class for a Maester. - A big emphasis on court relation with the system of Sanctuary (safe towns) and Audience (political meeting) - Slow paced - the is made with the idea of one adventure per seasons, not fast paced dungeon delving - Complete rules for traveling far distance in unsafe land, with more to do than just roll on random tables. - No races, the different ''humans'' are split by their homeland, not their race (call culture). In this case you would have to refluff or create your own culture to base them on region or House. - Rules for the corrupting of the soul with shadow point if your character falls to the darkness in his heart, I would also add to this the rules for the 2 optional ability scores from the Dungeon Master Guide 5e: Honor and Sanity. To challenge your players on different aspect of GoT. Seing the work of the Walkers, First Men, Dragon etc would challenge sanity. Players in political gathering would require more Honor and Charisma Checks. [/QUOTE]
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