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Gamehackery: Campaign Manager Features
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<blockquote data-quote="jedavis" data-source="post: 7649704" data-attributes="member: 35933"><p>So far we've been using Obsidian Portal wikis, but once I get out of college I'm looking to set up a little ftp server in my apartment, with players having accounts on the machine and proper permission-setting so they can't see my notes, but will have access to certain resources on the machine (read/write as appropriate). I expect it will work wonderfully until the power or internet goes out... but I wanted to build a server anyways, so this is just kind of a "well, if I'm going to have that around, I may as well use it for this too." Does pretty well except for mobile-accessible; content creation is achievable with one's favorite text editor, connections are workable by either symlinks or a directory structure, not exactly cloud-based but definitely remotely accessible and multi-platform, and player-publishable via permissions. Random generators by way of python scripts work pretty well too. There is some setup cost and overhead, but I think the fine-grained control might be worth it.</p></blockquote><p></p>
[QUOTE="jedavis, post: 7649704, member: 35933"] So far we've been using Obsidian Portal wikis, but once I get out of college I'm looking to set up a little ftp server in my apartment, with players having accounts on the machine and proper permission-setting so they can't see my notes, but will have access to certain resources on the machine (read/write as appropriate). I expect it will work wonderfully until the power or internet goes out... but I wanted to build a server anyways, so this is just kind of a "well, if I'm going to have that around, I may as well use it for this too." Does pretty well except for mobile-accessible; content creation is achievable with one's favorite text editor, connections are workable by either symlinks or a directory structure, not exactly cloud-based but definitely remotely accessible and multi-platform, and player-publishable via permissions. Random generators by way of python scripts work pretty well too. There is some setup cost and overhead, but I think the fine-grained control might be worth it. [/QUOTE]
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