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Gamehackery: Campaign Manager Features
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<blockquote data-quote="HinduReal" data-source="post: 7649721" data-attributes="member: 6705093"><p>I think the single most important component for me is a multi-dimensional approach to handling / finding single data-entities. Sounds technical, so let me explain: </p><p></p><p>Say, I have a certain NPC "Joe". </p><p>This <em>Joe</em> is an inhabitant of my <em>City A. </em></p><p><em>City A</em> lies in <em>Country 1</em>.</p><p>Therefore, <em>Joe</em> is a NPC of <em>Country A</em>.</p><p>Also, <em>Joe</em> told the PCs about "Super important incident #1" (henceforth to be known as <em>SII1</em>).</p><p>Accordingly, Joe is related to <em>SII1</em>.</p><p></p><p>I think / hope that you get the idea. </p><p></p><p>If I can create those multi-dimensional relations between objects, what I can <em>then</em> do is <u>filtering</u>. Dare to know every <em>NPC</em> in <em>City D</em> that knows about <em>SII5</em> and has dated the (rather promiscuous) <em>Lady Ray</em>? No problem with a smart system.</p><p></p><p>This, obviously, becomes more important with increased campaign-size. As long your campaign is based in one city, it is rather simple. As soon as it becomes world-spanning, you better have a great tool. </p><p></p><p>Since it appears to me as if the aforementioned Realm Works might be capable of that, I backed it as well. For the time being I am using Microsoft's OneNote. It's similar too MyInfo, probably not <em>as</em> powerful in some regards but ahead in others (f.i. usability). OneNote is far from perfect, but with a thought through logic it becomes quite good.</p></blockquote><p></p>
[QUOTE="HinduReal, post: 7649721, member: 6705093"] I think the single most important component for me is a multi-dimensional approach to handling / finding single data-entities. Sounds technical, so let me explain: Say, I have a certain NPC "Joe". This [I]Joe[/I] is an inhabitant of my [I]City A. City A[/I] lies in [I]Country 1[/I]. Therefore, [I]Joe[/I] is a NPC of [I]Country A[/I]. Also, [I]Joe[/I] told the PCs about "Super important incident #1" (henceforth to be known as [I]SII1[/I]). Accordingly, Joe is related to [I]SII1[/I]. I think / hope that you get the idea. If I can create those multi-dimensional relations between objects, what I can [I]then[/I] do is [U]filtering[/U]. Dare to know every [I]NPC[/I] in [I]City D[/I] that knows about [I]SII5[/I] and has dated the (rather promiscuous) [I]Lady Ray[/I]? No problem with a smart system. This, obviously, becomes more important with increased campaign-size. As long your campaign is based in one city, it is rather simple. As soon as it becomes world-spanning, you better have a great tool. Since it appears to me as if the aforementioned Realm Works might be capable of that, I backed it as well. For the time being I am using Microsoft's OneNote. It's similar too MyInfo, probably not [I]as[/I] powerful in some regards but ahead in others (f.i. usability). OneNote is far from perfect, but with a thought through logic it becomes quite good. [/QUOTE]
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