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Gamehackery: Living in a MetaData World
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<blockquote data-quote="Radiating Gnome" data-source="post: 7651464" data-attributes="member: 150"><p>You know, I've been chewing on this, and while I'm still willing to concede that the "Meta" might not have been the best choice of words, I don't think it's as far wrong as you've indicated. </p><p></p><p>Certainly, I'm not talking about meta-information in the same way that we talk about meta-gaming. The meta-information is information that the character has "beyond" what is available to the untrained, naked eye given a situation. </p><p></p><p>That's the critical distinction. My use of "meta" is "meta to the character" not "meta to the player."</p><p></p><p>In effect, it could feel very much like a sherlock holmes moment -- tiny points of data that swirl around and create meaning. So, in the case of a google-glass style web-based technology dohicky, the glasses might ID the person, and then provide a ton of information about that person. Birthdate (which is pretty much exactly the same information as the datestamp on the digital image in your example), shopping history, Facebook analysis of friends and interests, credit rating, and so on. </p><p></p><p>A character whose sight delves into the spirit world might see other things -- is reading the influence of emotions and outside spirits on a figure's aura any different from reading a date/gps stamp on a photograph? </p><p></p><p>The biggest stretch in my piece is probably the hobo signs -- I was stretching the point to try to come up with more examples. But I'd still argue that being able to read "secret" comments left by those who have gone before aren't all that far off the mark for a sort of "meta" information. </p><p></p><p>Anyway....I resisted the urge to argue the point over the weekend because I didn't want to turn it into a big debate -- as critical as word choice is, I don't think that a discussion of what "meta" means is what the article is trying to say. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 7651464, member: 150"] You know, I've been chewing on this, and while I'm still willing to concede that the "Meta" might not have been the best choice of words, I don't think it's as far wrong as you've indicated. Certainly, I'm not talking about meta-information in the same way that we talk about meta-gaming. The meta-information is information that the character has "beyond" what is available to the untrained, naked eye given a situation. That's the critical distinction. My use of "meta" is "meta to the character" not "meta to the player." In effect, it could feel very much like a sherlock holmes moment -- tiny points of data that swirl around and create meaning. So, in the case of a google-glass style web-based technology dohicky, the glasses might ID the person, and then provide a ton of information about that person. Birthdate (which is pretty much exactly the same information as the datestamp on the digital image in your example), shopping history, Facebook analysis of friends and interests, credit rating, and so on. A character whose sight delves into the spirit world might see other things -- is reading the influence of emotions and outside spirits on a figure's aura any different from reading a date/gps stamp on a photograph? The biggest stretch in my piece is probably the hobo signs -- I was stretching the point to try to come up with more examples. But I'd still argue that being able to read "secret" comments left by those who have gone before aren't all that far off the mark for a sort of "meta" information. Anyway....I resisted the urge to argue the point over the weekend because I didn't want to turn it into a big debate -- as critical as word choice is, I don't think that a discussion of what "meta" means is what the article is trying to say. -rg [/QUOTE]
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