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Gamehackery: Technology and Winging It: Intro (part 1 of 4)
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<blockquote data-quote="Jupp" data-source="post: 6033676" data-attributes="member: 20804"><p>The thing I love most about this solution is that you save a ton of time by not having to paint/draw the dungeon on the go while the players explore the map. Given that our time is limited on how much we play this is really a big bonus for us.</p><p></p><p>As a GM I invest about 2-3 hours in Campaign Cartographer + maptool and I am ready for the next 4 sessions. And the group saves precious time at the table. A perfect win-win. I could save myself the time in Campaign Cartographer and just scan the dungeon to an image file. But that would give me only low res maps. With CC I can tailor everything to the HD resolution of the TV which gives a much better experience to the players.</p></blockquote><p></p>
[QUOTE="Jupp, post: 6033676, member: 20804"] The thing I love most about this solution is that you save a ton of time by not having to paint/draw the dungeon on the go while the players explore the map. Given that our time is limited on how much we play this is really a big bonus for us. As a GM I invest about 2-3 hours in Campaign Cartographer + maptool and I am ready for the next 4 sessions. And the group saves precious time at the table. A perfect win-win. I could save myself the time in Campaign Cartographer and just scan the dungeon to an image file. But that would give me only low res maps. With CC I can tailor everything to the HD resolution of the TV which gives a much better experience to the players. [/QUOTE]
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Gamehackery: Technology and Winging It: Intro (part 1 of 4)
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